GPU: State: Replace GL_BLEND by GPU_blend
This commit is contained in:
@@ -215,7 +215,7 @@ void DRW_draw_cursor(void)
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/* Draw nice Anti Aliased cursor. */
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/* Draw nice Anti Aliased cursor. */
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GPU_line_width(1.0f);
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GPU_line_width(1.0f);
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glEnable(GL_BLEND);
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GPU_blend(true);
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GPU_line_smooth(true);
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GPU_line_smooth(true);
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float eps = 1e-5f;
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float eps = 1e-5f;
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@@ -277,7 +277,7 @@ void DRW_draw_cursor(void)
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GPU_batch_draw(cursor_batch);
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GPU_batch_draw(cursor_batch);
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glDisable(GL_BLEND);
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GPU_blend(false);
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GPU_line_smooth(false);
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GPU_line_smooth(false);
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GPU_matrix_pop();
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GPU_matrix_pop();
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GPU_matrix_projection_set(original_proj);
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GPU_matrix_projection_set(original_proj);
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@@ -1385,7 +1385,7 @@ void ED_gp_draw_interpolation(const bContext *C, tGPDinterpolate *tgpi, const in
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tgpw.dflag = dflag;
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tgpw.dflag = dflag;
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/* turn on alpha-blending */
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/* turn on alpha-blending */
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glEnable(GL_BLEND);
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GPU_blend(true);
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for (tgpil = tgpi->ilayers.first; tgpil; tgpil = tgpil->next) {
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for (tgpil = tgpi->ilayers.first; tgpil; tgpil = tgpil->next) {
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/* calculate parent position */
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/* calculate parent position */
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ED_gpencil_parent_location(depsgraph, obact, tgpi->gpd, tgpil->gpl, tgpw.diff_mat);
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ED_gpencil_parent_location(depsgraph, obact, tgpi->gpd, tgpil->gpl, tgpw.diff_mat);
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@@ -1403,7 +1403,7 @@ void ED_gp_draw_interpolation(const bContext *C, tGPDinterpolate *tgpi, const in
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gp_draw_strokes(&tgpw);
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gp_draw_strokes(&tgpw);
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}
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}
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}
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}
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glDisable(GL_BLEND);
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GPU_blend(false);
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}
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}
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/* wrapper to draw strokes for filling operator */
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/* wrapper to draw strokes for filling operator */
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@@ -241,7 +241,7 @@ static void gp_draw_datablock(tGPDfill *tgpf, const float ink[4])
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tgpw.disable_fill = 1;
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tgpw.disable_fill = 1;
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tgpw.dflag |= (GP_DRAWFILLS_ONLY3D | GP_DRAWFILLS_NOSTATUS);
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tgpw.dflag |= (GP_DRAWFILLS_ONLY3D | GP_DRAWFILLS_NOSTATUS);
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glEnable(GL_BLEND);
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GPU_blend(true);
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for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
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for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
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/* calculate parent position */
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/* calculate parent position */
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@@ -309,7 +309,7 @@ static void gp_draw_datablock(tGPDfill *tgpf, const float ink[4])
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}
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}
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}
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}
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glDisable(GL_BLEND);
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GPU_blend(false);
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}
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}
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/* draw strokes in offscreen buffer */
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/* draw strokes in offscreen buffer */
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@@ -1621,7 +1621,7 @@ void ED_gpencil_brush_draw_eraser(Brush *brush, int x, int y)
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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GPU_line_smooth(true);
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GPU_line_smooth(true);
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glEnable(GL_BLEND);
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GPU_blend(true);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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immUniformColor4ub(255, 100, 100, 20);
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immUniformColor4ub(255, 100, 100, 20);
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@@ -1648,7 +1648,7 @@ void ED_gpencil_brush_draw_eraser(Brush *brush, int x, int y)
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immUnbindProgram();
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immUnbindProgram();
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glDisable(GL_BLEND);
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GPU_blend(false);
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GPU_line_smooth(false);
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GPU_line_smooth(false);
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}
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}
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@@ -1766,7 +1766,7 @@ static void gp_brush_cursor_draw(bContext *C, int x, int y, void *customdata)
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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GPU_line_smooth(true);
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GPU_line_smooth(true);
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glEnable(GL_BLEND);
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GPU_blend(true);
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/* Inner Ring: Color from UI panel */
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/* Inner Ring: Color from UI panel */
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immUniformColor4f(color[0], color[1], color[2], 0.8f);
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immUniformColor4f(color[0], color[1], color[2], 0.8f);
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@@ -1786,7 +1786,7 @@ static void gp_brush_cursor_draw(bContext *C, int x, int y, void *customdata)
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immUniformColor4f(darkcolor[0], darkcolor[1], darkcolor[2], 0.8f);
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immUniformColor4f(darkcolor[0], darkcolor[1], darkcolor[2], 0.8f);
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imm_draw_circle_wire_2d(pos, x, y, radius + 1, 40);
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imm_draw_circle_wire_2d(pos, x, y, radius + 1, 40);
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glDisable(GL_BLEND);
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GPU_blend(false);
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GPU_line_smooth(false);
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GPU_line_smooth(false);
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/* Draw line for lazy mouse */
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/* Draw line for lazy mouse */
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@@ -1794,7 +1794,7 @@ static void gp_brush_cursor_draw(bContext *C, int x, int y, void *customdata)
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(brush->gpencil_settings->flag & GP_BRUSH_STABILIZE_MOUSE_TEMP))
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(brush->gpencil_settings->flag & GP_BRUSH_STABILIZE_MOUSE_TEMP))
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{
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{
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GPU_line_smooth(true);
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GPU_line_smooth(true);
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glEnable(GL_BLEND);
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GPU_blend(true);
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copy_v3_v3(color, brush->add_col);
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copy_v3_v3(color, brush->add_col);
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immUniformColor4f(color[0], color[1], color[2], 0.8f);
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immUniformColor4f(color[0], color[1], color[2], 0.8f);
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@@ -1807,7 +1807,7 @@ static void gp_brush_cursor_draw(bContext *C, int x, int y, void *customdata)
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last_mouse_position[1] + ar->winrct.ymin);
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last_mouse_position[1] + ar->winrct.ymin);
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immEnd();
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immEnd();
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glDisable(GL_BLEND);
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GPU_blend(false);
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GPU_line_smooth(false);
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GPU_line_smooth(false);
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}
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}
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@@ -127,7 +127,7 @@ static void icon_draw_rect_input_line_prim(
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const char lines[][2], int lines_len)
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const char lines[][2], int lines_len)
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{
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{
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GPU_line_smooth(true);
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GPU_line_smooth(true);
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glEnable(GL_BLEND);
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GPU_blend(true);
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BLI_assert(ELEM(prim, GPU_PRIM_LINE_LOOP, GPU_PRIM_LINE_STRIP));
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BLI_assert(ELEM(prim, GPU_PRIM_LINE_LOOP, GPU_PRIM_LINE_STRIP));
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const uint pos_id = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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const uint pos_id = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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@@ -145,7 +145,7 @@ static void icon_draw_rect_input_line_prim(
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immEnd();
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immEnd();
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immUnbindProgram();
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immUnbindProgram();
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GPU_line_smooth(false);
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GPU_line_smooth(false);
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glDisable(GL_BLEND);
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GPU_blend(false);
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}
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}
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void icon_draw_rect_input(
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void icon_draw_rect_input(
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@@ -41,6 +41,7 @@
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#include "BKE_idcode.h"
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#include "BKE_idcode.h"
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#include "GPU_shader.h"
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#include "GPU_shader.h"
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#include "GPU_state.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf_types.h"
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@@ -388,7 +389,7 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
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}
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}
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/* XXX todo, multiline drag draws... but maybe not, more types mixed wont work well */
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/* XXX todo, multiline drag draws... but maybe not, more types mixed wont work well */
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glEnable(GL_BLEND);
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GPU_blend(true);
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for (drag = wm->drags.first; drag; drag = drag->next) {
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for (drag = wm->drags.first; drag; drag = drag->next) {
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const char text_col[] = {255, 255, 255, 255};
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const char text_col[] = {255, 255, 255, 255};
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int iconsize = UI_DPI_ICON_SIZE;
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int iconsize = UI_DPI_ICON_SIZE;
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@@ -466,5 +467,5 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
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}
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}
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}
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}
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glDisable(GL_BLEND);
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GPU_blend(false);
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}
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}
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@@ -59,6 +59,7 @@
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#include "GPU_framebuffer.h"
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#include "GPU_framebuffer.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate.h"
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#include "GPU_matrix.h"
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#include "GPU_matrix.h"
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#include "GPU_state.h"
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#include "GPU_texture.h"
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#include "GPU_texture.h"
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#include "GPU_viewport.h"
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#include "GPU_viewport.h"
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@@ -463,7 +464,7 @@ void wm_draw_region_blend(ARegion *ar, int view, bool blend)
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if (blend) {
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if (blend) {
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/* GL_ONE because regions drawn offscreen have premultiplied alpha. */
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/* GL_ONE because regions drawn offscreen have premultiplied alpha. */
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glEnable(GL_BLEND);
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GPU_blend(true);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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}
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@@ -507,7 +508,7 @@ void wm_draw_region_blend(ARegion *ar, int view, bool blend)
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if (blend) {
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if (blend) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_BLEND);
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GPU_blend(false);
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}
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}
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}
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}
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@@ -197,7 +197,7 @@ static void wm_gesture_draw_rect(wmGesture *gt)
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uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
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uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
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glEnable(GL_BLEND);
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GPU_blend(true);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
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immUniformColor4f(1.0f, 1.0f, 1.0f, 0.05f);
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@@ -206,7 +206,7 @@ static void wm_gesture_draw_rect(wmGesture *gt)
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immUnbindProgram();
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immUnbindProgram();
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glDisable(GL_BLEND);
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GPU_blend(false);
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shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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@@ -231,7 +231,7 @@ static void wm_gesture_draw_circle(wmGesture *gt)
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{
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{
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rcti *rect = (rcti *)gt->customdata;
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rcti *rect = (rcti *)gt->customdata;
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glEnable(GL_BLEND);
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GPU_blend(true);
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const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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@@ -242,7 +242,7 @@ static void wm_gesture_draw_circle(wmGesture *gt)
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immUnbindProgram();
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immUnbindProgram();
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glDisable(GL_BLEND);
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GPU_blend(false);
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immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
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immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
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@@ -304,7 +304,7 @@ static void draw_filled_lasso(wmGesture *gt)
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draw_filled_lasso_px_cb, &lasso_fill_data);
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draw_filled_lasso_px_cb, &lasso_fill_data);
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/* Additive Blending */
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/* Additive Blending */
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glEnable(GL_BLEND);
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GPU_blend(true);
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glBlendFunc(GL_ONE, GL_ONE);
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glBlendFunc(GL_ONE, GL_ONE);
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GLint unpack_alignment;
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GLint unpack_alignment;
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@@ -324,7 +324,7 @@ static void draw_filled_lasso(wmGesture *gt)
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MEM_freeN(pixel_buf);
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MEM_freeN(pixel_buf);
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glDisable(GL_BLEND);
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GPU_blend(false);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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}
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@@ -2159,7 +2159,7 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void
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y = rc->initial_mouse[1];
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y = rc->initial_mouse[1];
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GPU_matrix_translate_2f((float)x, (float)y);
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GPU_matrix_translate_2f((float)x, (float)y);
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glEnable(GL_BLEND);
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GPU_blend(true);
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GPU_line_smooth(true);
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GPU_line_smooth(true);
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/* apply zoom if available */
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/* apply zoom if available */
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@@ -2220,7 +2220,7 @@ static void radial_control_paint_cursor(bContext *UNUSED(C), int x, int y, void
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BLF_disable(fontid, BLF_SHADOW);
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BLF_disable(fontid, BLF_SHADOW);
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glDisable(GL_BLEND);
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GPU_blend(false);
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GPU_line_smooth(false);
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GPU_line_smooth(false);
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}
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}
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@@ -57,11 +57,12 @@
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#include "BIF_glutil.h"
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#include "BIF_glutil.h"
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#include "GPU_context.h"
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#include "GPU_matrix.h"
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#include "GPU_matrix.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "GPU_immediate_util.h"
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#include "GPU_context.h"
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#include "GPU_init_exit.h"
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#include "GPU_init_exit.h"
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#include "GPU_state.h"
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#include "DNA_scene_types.h"
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#include "DNA_scene_types.h"
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#include "ED_datafiles.h" /* for fonts */
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#include "ED_datafiles.h" /* for fonts */
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@@ -311,7 +312,7 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf
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/* checkerboard for case alpha */
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/* checkerboard for case alpha */
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if (ibuf->planes == 32) {
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if (ibuf->planes == 32) {
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glEnable(GL_BLEND);
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GPU_blend(true);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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imm_draw_box_checker_2d(offs_x, offs_y, offs_x + span_x, offs_y + span_y);
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imm_draw_box_checker_2d(offs_x, offs_y, offs_x + span_x, offs_y + span_y);
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@@ -329,7 +330,7 @@ static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf
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((ps->draw_flip[1] ? -1.0f : 1.0f)) * (ps->zoom / (float)ps->win_y),
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((ps->draw_flip[1] ? -1.0f : 1.0f)) * (ps->zoom / (float)ps->win_y),
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NULL);
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NULL);
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glDisable(GL_BLEND);
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GPU_blend(false);
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pupdate_time();
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pupdate_time();
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Reference in New Issue
Block a user