- Fix for #1726, the convex() function is smarter now, checking on valid

trias to test in quad

PLus:

- Add undo-push after 'assign material' in curve editmode, plus redraw
  to reflect material change
- Added tooltips for opengl light buttons in user presets
- Added correct buttons window redraw for armature selecting in
  editmode
This commit is contained in:
2004-11-01 17:03:05 +00:00
parent 6d672eee9a
commit c66741510c
4 changed files with 30 additions and 13 deletions

View File

@@ -2570,18 +2570,18 @@ void drawinfospace(ScrArea *sa, void *spacedata)
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButI(block, TOG|BIT|0, B_RECALCLIGHT, "On",
xpos+edgsp+2*mpref/6, y2, mpref/6, buth,
&U.light[cur_light].flag, 0.0, 0.0, 0, 0, "");
&U.light[cur_light].flag, 0.0, 0.0, 0, 0, "Enable this OpenGL light in Solid draw mode");
uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, ROW, B_REDR, "Vec",
xpos+edgsp+3*mpref/6, y2, mpref/6, buth,
&cur_light_var, 123.0, 0.0, 0, 0, "");
&cur_light_var, 123.0, 0.0, 0, 0, "Lamp vector for OpenGL light");
uiDefButS(block, ROW, B_REDR, "Col",
xpos+edgsp+4*mpref/6, y2, mpref/6, buth,
&cur_light_var, 123.0, 1.0, 0, 0, "");
&cur_light_var, 123.0, 1.0, 0, 0, "Diffuse Color for OpenGL light");
uiDefButS(block, ROW, B_REDR, "Spec",
xpos+edgsp+5*mpref/6, y2, mpref/6, buth,
&cur_light_var, 123.0, 2.0, 0, 0, "");
&cur_light_var, 123.0, 2.0, 0, 0, "Specular color for OpenGL light");
if(cur_light_var==1) {
uiDefButF(block, NUM, B_RECALCLIGHT, "R ",