Code cleanup: use 'const' for arrays (editors)
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@@ -1534,14 +1534,14 @@ void ui_get_but_vectorf(uiBut *but, float vec[3])
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}
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}
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else if (but->pointype == UI_BUT_POIN_CHAR) {
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char *cp = (char *)but->poin;
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const char *cp = (char *)but->poin;
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vec[0] = ((float)cp[0]) / 255.0f;
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vec[1] = ((float)cp[1]) / 255.0f;
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vec[2] = ((float)cp[2]) / 255.0f;
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}
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else if (but->pointype == UI_BUT_POIN_FLOAT) {
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float *fp = (float *)but->poin;
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const float *fp = (float *)but->poin;
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copy_v3_v3(vec, fp);
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}
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else {
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