import_obj - name imported objects/mesh data
weightpaint_clean - report how many verts removed from groups
save_theme - no need to do type(''), just use type(vat) == str
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@@ -207,16 +207,30 @@ def create_materials(filepath, material_libs, unique_materials, unique_material_
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mtl.close()
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def split_mesh(verts_loc, faces, unique_materials, SPLIT_OBJECTS, SPLIT_MATERIALS):
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def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OBJECTS, SPLIT_MATERIALS):
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'''
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Takes vert_loc and faces, and seperates into multiple sets of
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(verts_loc, faces, unique_materials)
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(verts_loc, faces, unique_materials, dataname)
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This is done so objects do not overload the 16 material limit.
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'''
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if not SPLIT_OBJECTS and not SPLIT_MATERIALS:
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return [(verts_loc, faces, unique_materials)]
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filename = stripExt(stripPath(filepath))
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if not SPLIT_OBJECTS and not SPLIT_MATERIALS:
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# use the filename for the object name since we arnt chopping up the mesh.
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return [(verts_loc, faces, unique_materials, filename)]
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def key_to_name(key):
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# if the key is a tuple, join it to make a string
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if type(key) == tuple:
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return '%s_%s' % key
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elif not key:
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return filename # assume its a string. make sure this is true if the splitting code is changed
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else:
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return key
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# Return a key that makes the faces unique.
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if SPLIT_OBJECTS and not SPLIT_MATERIALS:
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@@ -229,7 +243,7 @@ def split_mesh(verts_loc, faces, unique_materials, SPLIT_OBJECTS, SPLIT_MATERIAL
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else: # Both
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def face_key(face):
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return face[2], face[4] # material
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return face[4], face[2] # object,material
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face_split_dict= {}
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@@ -243,14 +257,14 @@ def split_mesh(verts_loc, faces, unique_materials, SPLIT_OBJECTS, SPLIT_MATERIAL
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if oldkey != key:
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# Check the key has changed.
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try:
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faces_split, verts_split, unique_materials_split, vert_remap= face_split_dict[key]
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verts_split, faces_split, unique_materials_split, vert_remap= face_split_dict[key]
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except KeyError:
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faces_split= []
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verts_split= []
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unique_materials_split= {}
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vert_remap= [-1]*len(verts_loc)
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face_split_dict[key]= (faces_split, verts_split, unique_materials_split, vert_remap)
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face_split_dict[key]= (verts_split, faces_split, unique_materials_split, vert_remap)
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oldkey= key
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@@ -275,10 +289,10 @@ def split_mesh(verts_loc, faces, unique_materials, SPLIT_OBJECTS, SPLIT_MATERIAL
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# remove one of the itemas and reorder
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return [(verts_split, faces_split, unique_materials_split) for faces_split, verts_split, unique_materials_split, vert_remap in face_split_dict.itervalues()]
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return [(value[0], value[1], value[2], key_to_name(key)) for key, value in face_split_dict.iteritems()]
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def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, verts_tex, faces, unique_materials, unique_material_images, unique_smooth_groups):
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def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, verts_tex, faces, unique_materials, unique_material_images, unique_smooth_groups, dataname):
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'''
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Takes all the data gathered and generates a mesh, adding the new object to new_objects
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deals with fgons, sharp edges and assigning materials
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@@ -391,10 +405,7 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
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for name, index in material_mapping.iteritems():
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materials[index]= unique_materials[name]
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try:
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me= Mesh.New(faces[0][5]) # object name from first face
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except:
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me= Mesh.New()
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me= Mesh.New(dataname)
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me.materials= materials[0:16] # make sure the list isnt too big.
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#me.verts.extend([(0,0,0)]) # dummy vert
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@@ -672,9 +683,9 @@ def load_obj(filepath, CLAMP_SIZE= 0.0, CREATE_FGONS= True, CREATE_SMOOTH_GROUPS
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print '\tbuilding geometry;\n\tverts:%i faces:%i materials: %i smoothgroups:%i ...' % ( len(verts_loc), len(faces), len(unique_materials), len(unique_smooth_groups) ),
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# Split the mesh by objects/materials, may
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for verts_loc_split, faces_split, unique_materials_split in split_mesh(verts_loc, faces, unique_materials, SPLIT_OBJECTS, SPLIT_MATERIALS):
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for verts_loc_split, faces_split, unique_materials_split, dataname in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OBJECTS, SPLIT_MATERIALS):
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# Create meshes from the data
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create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc_split, verts_tex, faces_split, unique_materials_split, unique_material_images, unique_smooth_groups)
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create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc_split, verts_tex, faces_split, unique_materials_split, unique_material_images, unique_smooth_groups, dataname)
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axis_min= [ 1000000000]*3
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axis_max= [-1000000000]*3
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