Remove volatile, causing issues w/ GCC/ubsan
Was Cygwin workaround, no longer needed.
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@@ -57,7 +57,7 @@ typedef struct ShadeSample {
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void shade_material_loop(struct ShadeInput *shi, struct ShadeResult *shr);
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void shade_material_loop(struct ShadeInput *shi, struct ShadeResult *shr);
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void shade_input_set_triangle_i(struct ShadeInput *shi, struct ObjectInstanceRen *obi, struct VlakRen *vlr, short i1, short i2, short i3);
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void shade_input_set_triangle_i(struct ShadeInput *shi, struct ObjectInstanceRen *obi, struct VlakRen *vlr, short i1, short i2, short i3);
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void shade_input_set_triangle(struct ShadeInput *shi, volatile int obi, volatile int facenr, int normal_flip);
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void shade_input_set_triangle(struct ShadeInput *shi, int obi, int facenr, int normal_flip);
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void shade_input_copy_triangle(struct ShadeInput *shi, struct ShadeInput *from);
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void shade_input_copy_triangle(struct ShadeInput *shi, struct ShadeInput *from);
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void shade_input_calc_viewco(struct ShadeInput *shi, float x, float y, float z, float view[3], float dxyview[2], float co[3], float dxco[3], float dyco[3]);
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void shade_input_calc_viewco(struct ShadeInput *shi, float x, float y, float z, float view[3], float dxyview[2], float co[3], float dxco[3], float dyco[3]);
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void shade_input_set_viewco(struct ShadeInput *shi, float x, float y, float sx, float sy, float z);
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void shade_input_set_viewco(struct ShadeInput *shi, float x, float y, float sx, float sy, float z);
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@@ -292,12 +292,8 @@ void shade_input_set_triangle_i(ShadeInput *shi, ObjectInstanceRen *obi, VlakRen
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}
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}
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}
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}
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/* note, facenr declared volatile due to over-eager -O2 optimization's
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* on cygwin (particularly -frerun-cse-after-loop)
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*/
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/* copy data from face to ShadeInput, scanline case */
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/* copy data from face to ShadeInput, scanline case */
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void shade_input_set_triangle(ShadeInput *shi, volatile int obi, volatile int facenr, int UNUSED(normal_flip))
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void shade_input_set_triangle(ShadeInput *shi, int obi, int facenr, int UNUSED(normal_flip))
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{
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{
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if (facenr > 0) {
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if (facenr > 0) {
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shi->obi = &R.objectinstance[obi];
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shi->obi = &R.objectinstance[obi];
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