Fix (harmless) error print about GameLogic.globalDict being lost. Also
fixed some memory leaks in this code and simplified it.
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@@ -1393,17 +1393,21 @@ int saveGamePythonConfig( char **marshal_buffer)
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PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict );
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#endif
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if (pyGlobalDictMarshal) {
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marshal_length= PyString_Size(pyGlobalDictMarshal);
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// for testing only
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// PyObject_Print(pyGlobalDictMarshal, stderr, 0);
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*marshal_buffer = PyString_AsString(pyGlobalDictMarshal);
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marshal_length= PyString_Size(pyGlobalDictMarshal);
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*marshal_buffer = new char[marshal_length + 1];
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memcpy(*marshal_buffer, PyString_AsString(pyGlobalDictMarshal), marshal_length);
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Py_DECREF(pyGlobalDictMarshal);
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} else {
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printf("Error, GameLogic.globalDict could not be marshal'd\n");
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}
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Py_DECREF(gameLogic);
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} else {
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printf("Error, GameLogic.globalDict was removed\n");
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}
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Py_DECREF(gameLogic);
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} else {
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printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
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}
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@@ -1412,20 +1416,26 @@ int saveGamePythonConfig( char **marshal_buffer)
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int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
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{
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PyObject* gameLogic = PyImport_ImportModule("GameLogic");
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/* Restore the dict */
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if (marshal_buffer) {
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PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
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if (pyGlobalDict) {
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PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
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return 1;
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PyObject* gameLogic = PyImport_ImportModule("GameLogic");
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if (gameLogic) {
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PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
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if (pyGlobalDict) {
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PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
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Py_DECREF(gameLogic);
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return 1;
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} else {
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Py_DECREF(gameLogic);
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PyErr_Clear();
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printf("Error could not marshall string\n");
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}
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} else {
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PyErr_Clear();
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printf("Error could not marshall string\n");
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}
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} else {
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printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
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}
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printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
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}
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}
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return 0;
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}
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