Scripts:
-- adding help_browser.py to show help for installed scripts;
-- updated scripts to include basic doc info to be shown with above script:
script authors can / will / should update with more info, of course;
-- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc.
This commit is contained in:
@@ -4,7 +4,21 @@
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Name: 'Fix From Armature'
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Blender: 232
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Group: 'Mesh'
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Tip: 'Fix armature deformation.'
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Tip: 'Fix armature deformation'
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"""
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__author__ = "Jean-Michel Soler (jms)"
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__url__ = ("blender", "elysiun",
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"Script's homepage, http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py",
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"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
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__version__ = "10/2004"
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__bpydoc__ = """\
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This script creates a copy of the active mesh with armature deformation fixed.
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Usage:
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Select the mesh and run this script. A fixed copy of it will be created.
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"""
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# $Id$
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@@ -21,19 +35,43 @@ Tip: 'Fix armature deformation.'
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# http://jmsoler.free.fr/util/blenderfile/py/fixfromarmature.py
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# Communiquer les problemes et erreurs sur:
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# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
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#---------------------------------------------
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#---------------------------------------------
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# ce script est propos<6F> sous licence GPL pour etre associe
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# a la distribution de Blender 2.33 et suivant
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# --------------------------------------------------------------------------
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# this script is released under GPL licence
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# for the Blender 2.33 scripts package
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# --------------------------------------------------------------------------
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Script copyright (C) 2003, 2004: Jean-Michel Soler
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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import Blender
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try:
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Ozero=Blender.Object.GetSelected()[0]
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nomdelobjet=Ozero.getName()
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Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
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Obis = Blender.Object.New ('Mesh')
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Obis.link(Mesh)
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Obis.setSize(Ozero.getSize())
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Obis.setEuler(Ozero.getEuler())
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Obis.setLocation(Ozero.getMatrix()[3][0:3])
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scene = Blender.Scene.getCurrent()
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scene.link (Obis)
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Ozero=Blender.Object.GetSelected()[0]
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nomdelobjet=Ozero.getName()
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Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
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Obis = Blender.Object.New ('Mesh')
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Obis.link(Mesh)
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Obis.setMatrix(Ozero.getMatrix())
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scene = Blender.Scene.getCurrent()
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scene.link (Obis)
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except:
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Blender.Draw.PupMenu("Error|Not a mesh or no object selected")
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Blender.Draw.PupMenu("Error%t|Not a mesh or no object selected")
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