- deform types for copy, arm and leg, patch from Cessen (with slighy modifications)

- bone.center attribute
This commit is contained in:
2009-12-30 18:39:02 +00:00
parent c96305cea1
commit c72089df50
4 changed files with 232 additions and 5 deletions

View File

@@ -96,6 +96,11 @@ class _GenericBone:
return parent_list
@property
def center(self):
"""The midpoint between the head and the tail."""
return (self.head + self.tail) * 0.5
@property
def length(self):
"""The distance from head to tail, when set the head is moved to fit the length."""

View File

@@ -283,9 +283,91 @@ def fk(obj, definitions, base_names, options):
return None, fk_chain.arm, fk_chain.forearm, fk_chain.hand
def deform(obj, definitions, base_names, options):
bpy.ops.object.mode_set(mode='EDIT')
# Create upper arm bones: two bones, each half of the upper arm.
uarm1 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.01" % base_names[definitions[1]], parent=True)
uarm2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.02" % base_names[definitions[1]], parent=True)
uarm1.connected = False
uarm2.connected = False
uarm2.parent = uarm1
center = uarm1.center
uarm1.tail = center
uarm2.head = center
# Create forearm bones: two bones, each half of the forearm.
farm1 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.01" % base_names[definitions[2]], parent=True)
farm2 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.02" % base_names[definitions[2]], parent=True)
farm1.connected = False
farm2.connected = False
farm2.parent = farm1
center = farm1.center
farm1.tail = center
farm2.head = center
# Create hand bone
hand = copy_bone_simple(obj.data, definitions[3], "DEF-%s" % base_names[definitions[3]], parent=True)
# Store names before leaving edit mode
uarm1_name = uarm1.name
uarm2_name = uarm2.name
farm1_name = farm1.name
farm2_name = farm2.name
hand_name = hand.name
# Leave edit mode
bpy.ops.object.mode_set(mode='OBJECT')
# Get the pose bones
uarm1 = obj.pose.bones[uarm1_name]
uarm2 = obj.pose.bones[uarm2_name]
farm1 = obj.pose.bones[farm1_name]
farm2 = obj.pose.bones[farm2_name]
hand = obj.pose.bones[hand_name]
# Upper arm constraints
con = uarm1.constraints.new('DAMPED_TRACK')
con.name = "trackto"
con.target = obj
con.subtarget = definitions[2]
con = uarm2.constraints.new('COPY_ROTATION')
con.name = "copy_rot"
con.target = obj
con.subtarget = definitions[1]
# Forearm constraints
con = farm1.constraints.new('COPY_ROTATION')
con.name = "copy_rot"
con.target = obj
con.subtarget = definitions[2]
con = farm2.constraints.new('COPY_ROTATION')
con.name = "copy_rot"
con.target = obj
con.subtarget = definitions[3]
con = farm2.constraints.new('DAMPED_TRACK')
con.name = "trackto"
con.target = obj
con.subtarget = definitions[3]
# Hand constraint
con = hand.constraints.new('COPY_ROTATION')
con.name = "copy_rot"
con.target = obj
con.subtarget = definitions[3]
bpy.ops.object.mode_set(mode='EDIT')
return (uarm1_name, uarm2_name, farm1_name, farm2_name, hand_name)
def main(obj, bone_definition, base_names, options):
bones_fk = fk(obj, bone_definition, base_names, options)
bones_ik = ik(obj, bone_definition, base_names, options)
bones_deform = deform(obj, bone_definition, base_names, options)
bpy.ops.object.mode_set(mode='OBJECT')
blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_bone=bones_fk[1], blend_default=1.0)
blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_bone=bones_ik[3], target_prop="ik", blend_default=0.0)

View File

@@ -42,7 +42,42 @@ def metarig_template():
def metarig_definition(obj, orig_bone_name):
return [orig_bone_name]
return (orig_bone_name,)
def deform(obj, definitions, base_names, options):
bpy.ops.object.mode_set(mode='EDIT')
# Create deform bone.
bone = copy_bone_simple(obj.data, definitions[0], "DEF-%s" % base_names[definitions[0]], parent=True)
# Store name before leaving edit mode
bone_name = bone.name
# Leave edit mode
bpy.ops.object.mode_set(mode='OBJECT')
# Get the pose bone
bone = obj.pose.bones[bone_name]
# Constrain to the original bone
# XXX. Todo, is this needed if the bone is connected to its parent?
con = bone.constraints.new('COPY_LOCATION')
con.name = "copy_loc"
con.target = obj
con.subtarget = definitions[0]
con = bone.constraints.new('COPY_ROTATION')
con.name = "copy_rot"
con.target = obj
con.subtarget = definitions[0]
con = bone.constraints.new('COPY_SCALE')
con.name = "copy_scale"
con.target = obj
con.subtarget = definitions[0]
return (bone_name,)
def main(obj, bone_definition, base_names, options):
@@ -80,8 +115,12 @@ def main(obj, bone_definition, base_names, options):
cp.cpy_p.lock_rotation_w = mt.cpy_p.lock_rotation_w
cp.cpy_p.lock_scale = tuple(mt.cpy_p.lock_scale)
# Create deform bone
deform_bone = deform(obj, bone_definition, base_names, options)[0]
# setup layers last
layers = get_layer_dict(options)
cp.cpy_b.layer = layers["main"]
return [mt.cpy]
return (mt.cpy,)

View File

@@ -271,7 +271,8 @@ def ik(obj, bone_definition, base_names, options):
bpy.ops.object.mode_set(mode='EDIT')
return None, ik_chain.thigh, ik_chain.shin, ik_chain.foot, ik_chain.toe, None
#return ((None, ik_chain.thigh, ik_chain.shin, ik_chain.foot, ik_chain.toe, None), (ik.foot, ik.knee_target)) # Cessen ???
return (None, ik_chain.thigh, ik_chain.shin, ik_chain.foot, ik_chain.toe, None)
def fk(obj, bone_definition, base_names, options):
@@ -366,9 +367,109 @@ def fk(obj, bone_definition, base_names, options):
return None, fk_chain.thigh, fk_chain.shin, fk_chain.foot, fk_chain.toe, None
def deform(obj, definitions, base_names, options):
bpy.ops.object.mode_set(mode='EDIT')
# Create upper leg bones: two bones, each half of the upper leg.
uleg1 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.01" % base_names[definitions[1]], parent=True)
uleg2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.02" % base_names[definitions[1]], parent=True)
uleg1.connected = False
uleg2.connected = False
uleg2.parent = uleg1
center = uleg1.center
uleg1.tail = center
uleg2.head = center
# Create lower leg bones: two bones, each half of the lower leg.
lleg1 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.01" % base_names[definitions[2]], parent=True)
lleg2 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.02" % base_names[definitions[2]], parent=True)
lleg1.connected = False
lleg2.connected = False
lleg2.parent = lleg1
center = lleg1.center
lleg1.tail = center
lleg2.head = center
# Create a bone for the second lower leg deform bone to twist with
twist = copy_bone_simple(obj.data, lleg2.name, "MCH-leg_twist")
twist.length /= 4
twist.connected = False
twist.parent = obj.data.edit_bones[definitions[3]]
# Create foot bone
foot = copy_bone_simple(obj.data, definitions[3], "DEF-%s" % base_names[definitions[3]], parent=True)
# Create toe bone
toe = copy_bone_simple(obj.data, definitions[4], "DEF-%s" % base_names[definitions[4]], parent=True)
# Store names before leaving edit mode
uleg1_name = uleg1.name
uleg2_name = uleg2.name
lleg1_name = lleg1.name
lleg2_name = lleg2.name
twist_name = twist.name
foot_name = foot.name
toe_name = toe.name
# Leave edit mode
bpy.ops.object.mode_set(mode='OBJECT')
# Get the pose bones
uleg1 = obj.pose.bones[uleg1_name]
uleg2 = obj.pose.bones[uleg2_name]
lleg1 = obj.pose.bones[lleg1_name]
lleg2 = obj.pose.bones[lleg2_name]
foot = obj.pose.bones[foot_name]
toe = obj.pose.bones[toe_name]
# Upper leg constraints
con = uleg1.constraints.new('DAMPED_TRACK')
con.name = "trackto"
con.target = obj
con.subtarget = definitions[2]
con = uleg2.constraints.new('COPY_ROTATION')
con.name = "copy_rot"
con.target = obj
con.subtarget = definitions[1]
# Lower leg constraints
con = lleg1.constraints.new('COPY_ROTATION')
con.name = "copy_rot"
con.target = obj
con.subtarget = definitions[2]
con = lleg2.constraints.new('COPY_ROTATION')
con.name = "copy_rot"
con.target = obj
con.subtarget = twist_name
con = lleg2.constraints.new('DAMPED_TRACK')
con.name = "trackto"
con.target = obj
con.subtarget = definitions[3]
# Foot constraint
con = foot.constraints.new('COPY_ROTATION')
con.name = "copy_rot"
con.target = obj
con.subtarget = definitions[3]
# Toe constraint
con = toe.constraints.new('COPY_ROTATION')
con.name = "copy_rot"
con.target = obj
con.subtarget = definitions[4]
bpy.ops.object.mode_set(mode='EDIT')
return (uleg1_name, uleg2_name, lleg1_name, lleg2_name, foot_name, toe_name)
def main(obj, bone_definition, base_names, options):
bones_fk = fk(obj, bone_definition, base_names, options)
bones_ik = ik(obj, bone_definition, base_names, options)
deform(obj, bone_definition, base_names, options)
bpy.ops.object.mode_set(mode='OBJECT')
blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_bone=bones_ik[1], blend_default=0.0)
#blend_bone_list(obj, bone_definition, bones_fk, bones_ik[0], target_bone=bones_ik[1][0], target_prop="ik", blend_default=0.0) # Cessen ???
blend_bone_list(obj, bone_definition, bones_fk, bones_ik, target_prop="ik", blend_default=0.0)