BGE patch: create new BulletSoftBody data block to store bullet soft body specific parameters.
Previously we tried to share the parameters with the blender render soft body but there were too many differences. MSVC project files updated.
This commit is contained in:
@@ -3529,10 +3529,8 @@ void copy_attr(short event)
|
||||
base->object->boundtype = ob->boundtype;
|
||||
}
|
||||
base->object->margin= ob->margin;
|
||||
//base->object->linearStiffness= ob->linearStiffness;
|
||||
//base->object->angularStiffness= ob->angularStiffness;
|
||||
//base->object->volumePreservation= ob->volumePreservation;
|
||||
//base->object->gamesoftFlag= ob->gamesoftFlag;
|
||||
base->object->bsoft= copy_bulletsoftbody(ob->bsoft);
|
||||
|
||||
}
|
||||
else if(event==17) { /* tex space */
|
||||
copy_texture_space(base->object, ob);
|
||||
|
||||
Reference in New Issue
Block a user