BGE: Fix T43592: World GLSL

This patch will fix the world GLSL (mist, background, ambient) update for the BGE.

Reviewers: moguri, brecht

Reviewed By: moguri, brecht

Subscribers: panzergame

Differential Revision: https://developer.blender.org/D151
This commit is contained in:
2015-03-23 22:32:49 +01:00
parent da5fb82a63
commit c73693d4a5
6 changed files with 119 additions and 26 deletions

View File

@@ -95,6 +95,14 @@ static PyObject *PyInit_gpu(void)
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DBUFFER);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DIMAGE);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DSHADOW);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MIST_ENABLE);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MIST_START);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MIST_DISTANCE);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MIST_INTENSITY);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MIST_TYPE);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MIST_COLOR);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_HORIZON_COLOR);
PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_AMBIENT_COLOR);
PY_MODULE_ADD_CONSTANT(m, GPU_DATA_1I);
PY_MODULE_ADD_CONSTANT(m, GPU_DATA_1F);