BGE: Fix T43592: World GLSL
This patch will fix the world GLSL (mist, background, ambient) update for the BGE. Reviewers: moguri, brecht Reviewed By: moguri, brecht Subscribers: panzergame Differential Revision: https://developer.blender.org/D151
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@@ -95,6 +95,14 @@ static PyObject *PyInit_gpu(void)
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DBUFFER);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DIMAGE);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DSHADOW);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MIST_ENABLE);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MIST_START);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MIST_DISTANCE);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MIST_INTENSITY);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MIST_TYPE);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_MIST_COLOR);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_HORIZON_COLOR);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_AMBIENT_COLOR);
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PY_MODULE_ADD_CONSTANT(m, GPU_DATA_1I);
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PY_MODULE_ADD_CONSTANT(m, GPU_DATA_1F);
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