==== bugfix ====
- fix for #5955 - fixing too short pathnames causing memory overwriting when starting blender from a path with a very long name.
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@@ -332,11 +332,11 @@ that dir info is available.
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****************************************************************************/
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void BPY_post_start_python( void )
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{
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char dirpath[FILE_MAXDIR];
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char dirpath[FILE_MAX];
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char *sdir = NULL;
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if(U.pythondir[0] != '\0' ) {
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char modpath[FILE_MAXDIR];
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char modpath[FILE_MAX];
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int upyslen = strlen(U.pythondir);
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/* check if user pydir ends with a slash and, if so, remove the slash
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@@ -349,7 +349,7 @@ void BPY_post_start_python( void )
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U.pythondir[upyslen - 1] = '\0';
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}
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BLI_strncpy(dirpath, U.pythondir, FILE_MAXDIR);
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BLI_strncpy(dirpath, U.pythondir, FILE_MAX);
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BLI_convertstringcode(dirpath, G.sce, 0);
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syspath_append(dirpath); /* append to module search path */
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@@ -823,8 +823,8 @@ static int bpymenu_ParseDir(char *dirname, char *parentdir, int is_userdir )
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struct dirent *de;
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struct stat status;
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char *file_extension;
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char path[FILE_MAXDIR];
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char subdir[FILE_MAXDIR];
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char path[FILE_MAX];
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char subdir[FILE_MAX];
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char *s = NULL;
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dir = opendir(dirname);
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