Changes to netrender baking operator.
Force step of 1 for full baking.
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@@ -43,33 +43,42 @@ class RENDER_OT_netslave_bake(bpy.types.Operator):
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path, name = os.path.split(filename)
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root, ext = os.path.splitext(name)
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default_path = path + os.sep + "blendcache_" + root + os.sep # need an API call for that
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relative_path = os.sep + os.sep + "blendcache_" + root + os.sep
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# Force all point cache next to the blend file
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for object in bpy.data.objects:
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for modifier in object.modifiers:
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if modifier.type == 'FLUID_SIMULATION' and modifier.settings.type == "DOMAIN":
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modifier.settings.path = default_path
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modifier.settings.path = relative_path
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bpy.ops.fluid.bake({"active_object": object, "scene": scene})
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elif modifier.type == "CLOTH":
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modifier.point_cache.step = 1
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modifier.point_cache.disk_cache = True
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modifier.point_cache.external = False
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elif modifier.type == "SOFT_BODY":
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modifier.point_cache.step = 1
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modifier.point_cache.disk_cache = True
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modifier.point_cache.external = False
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elif modifier.type == "SMOKE" and modifier.smoke_type == "TYPE_DOMAIN":
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modifier.domain_settings.point_cache_low.step = 1
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modifier.domain_settings.point_cache_low.disk_cache = True
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modifier.domain_settings.point_cache_low.external = False
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modifier.domain_settings.point_cache_high.step = 1
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modifier.domain_settings.point_cache_high.disk_cache = True
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modifier.domain_settings.point_cache_high.external = False
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# particles modifier are stupid and don't contain data
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# we have to go through the object property
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for psys in object.particle_systems:
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psys.point_cache.step = 1
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psys.point_cache.disk_cache = True
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psys.point_cache.external = False
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psys.point_cache.filepath = relative_path
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bpy.ops.ptcache.bake_all()
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#bpy.ops.wm.save_mainfile(path = path + os.sep + root + "_baked.blend")
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return ('FINISHED',)
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def invoke(self, context, event):
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