Hairdresser request;
"Additive" Guides. See also: http://www.blender3d.org/cms/New_Particle_options_a.721.0.html This Guide type uses the falloff distance to also define how much the particle (or hair strand) goes over the path, allowing to create local extremes, or only local particle generating or hairgrowth. Nice for spiky haircuts!
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@@ -1745,6 +1745,10 @@ static void object_panel_fields(Object *ob)
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uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use MaxDist", 10,60,140,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
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uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 10,40,140,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work");
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uiBlockEndAlign(block);
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if(pd->forcefield == PFIELD_GUIDE)
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uiDefButBitS(block, TOG, PFIELD_GUIDE_PATH_ADD, B_FIELD_CHANGE, "Additive", 10,10,140,20, &pd->flag, 0.0, 0, 0, 0, "Based on distance/falloff it adds a portion of the entire path");
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}
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uiDefBut(block, LABEL, 0, "Deflection", 160,180,140,20, NULL, 0.0, 0, 0, 0, "");
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