Subdiv: remove unused GPU device choice, fix crash with libepoxy on init
openSubdiv_init() would detect available evaluators before any OpenGL context exists, causing a crash with libepoxy. This test however is redundant as we already check the requirements on the Blender side through the GPU API. To simplify things, completely remove the device detection in the opensubdiv module and reduce the evaluators to just CPU and GPU. The plan here is to move to the GPU module abstraction over OpenGL/Metal/Vulkan and so all these different backends no longer make sense. This also removes the user preference for OpenSubdiv compute device, which was not used for the new GPU subdivision implementation. Ref D15291 Differential Revision: https://developer.blender.org/D15470
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@@ -589,12 +589,6 @@ class USERPREF_PT_system_cycles_devices(SystemPanel, CenterAlignMixIn, Panel):
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addon.preferences.draw_impl(col, context)
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del addon
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# NOTE: Disabled for until GPU side of OpenSubdiv is brought back.
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# system = prefs.system
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# if hasattr(system, "opensubdiv_compute_type"):
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# col.label(text="OpenSubdiv compute:")
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# col.row().prop(system, "opensubdiv_compute_type", text="")
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class USERPREF_PT_system_os_settings(SystemPanel, CenterAlignMixIn, Panel):
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bl_label = "Operating System Settings"
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