use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf & editors.

This commit is contained in:
2011-03-05 10:29:10 +00:00
parent 10373238c1
commit c7fccc84bf
70 changed files with 479 additions and 479 deletions

View File

@@ -203,19 +203,19 @@ ModifierTypeInfo modifierType_Decimate = {
/* type */ eModifierTypeType_Nonconstructive,
/* flags */ eModifierTypeFlag_AcceptsMesh,
/* copyData */ copyData,
/* deformVerts */ 0,
/* deformMatrices */ 0,
/* deformVertsEM */ 0,
/* deformMatricesEM */ 0,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* applyModifierEM */ 0,
/* applyModifierEM */ NULL,
/* initData */ initData,
/* requiredDataMask */ 0,
/* freeData */ 0,
/* isDisabled */ 0,
/* updateDepgraph */ 0,
/* dependsOnTime */ 0,
/* dependsOnNormals */ 0,
/* foreachObjectLink */ 0,
/* foreachIDLink */ 0,
/* requiredDataMask */ NULL,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepgraph */ NULL,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
};