Thread render fix; using ray-transp + mirror didnt work...

the face-normal had to be local too...
This commit is contained in:
2005-01-03 20:02:55 +00:00
parent 3bbc65a5f4
commit c851319b57
5 changed files with 34 additions and 34 deletions

View File

@@ -2557,7 +2557,7 @@ static void editing_panel_mesh_uvautocalculation(void)
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_UVAUTO_CUBE,"Cube",315,row,200,butH, 0, 0, 0, 0, 0, "Applies cube UV mapping");
uiDefButF(block, NUM,B_UVAUTO_CUBESIZE ,"Size:",315,row-butHB,200,butH, &uv_calc_cubesize, 0.0001, 100.0, 10, 0, "Defines the cubemap size");
uiDefButF(block, NUM,B_UVAUTO_CUBESIZE ,"Size:",315,row-butHB,200,butH, &uv_calc_cubesize, 0.0001, 100.0, 10, 3, "Defines the cubemap size");
uiBlockEndAlign(block);
row-= 2*butHB+butS;
@@ -2568,7 +2568,7 @@ static void editing_panel_mesh_uvautocalculation(void)
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_UVAUTO_CYLINDER,"Cylinder",315,row,200,butH, 0, 0, 0, 0, 0, "Applies cylindrical UV mapping");
uiDefButF(block, NUM,B_UVAUTO_CYLRADIUS ,"Radius:",315,row-butHB,200,butH, &uv_calc_radius, 0.1, 100.0, 10, 0, "Defines the radius of the UV mapping cylinder");
uiDefButF(block, NUM,B_UVAUTO_CYLRADIUS ,"Radius:",315,row-butHB,200,butH, &uv_calc_radius, 0.1, 100.0, 10, 3, "Defines the radius of the UV mapping cylinder");
uiBlockEndAlign(block);
row-= 2*butHB+butS;