Cleanup: GPU, Clang-Tidy else-after-return fixes

This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/gpu` module.

No functional changes.
This commit is contained in:
2020-08-07 12:39:35 +02:00
parent 326e137a8c
commit c889d93c80
16 changed files with 153 additions and 178 deletions

View File

@@ -312,31 +312,28 @@ static eGPUDataFormat gpu_get_data_format_from_tex_format(eGPUTextureFormat tex_
if (ELEM(tex_format, GPU_DEPTH_COMPONENT24, GPU_DEPTH_COMPONENT16, GPU_DEPTH_COMPONENT32F)) {
return GPU_DATA_FLOAT;
}
else if (ELEM(tex_format, GPU_DEPTH24_STENCIL8, GPU_DEPTH32F_STENCIL8)) {
if (ELEM(tex_format, GPU_DEPTH24_STENCIL8, GPU_DEPTH32F_STENCIL8)) {
return GPU_DATA_UNSIGNED_INT_24_8;
}
else {
/* Integer formats */
if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R8UI, GPU_R16UI, GPU_R32UI)) {
if (ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
return GPU_DATA_UNSIGNED_INT;
}
else {
return GPU_DATA_INT;
}
}
/* Byte formats */
else if (ELEM(tex_format, GPU_R8)) {
return GPU_DATA_UNSIGNED_BYTE;
}
/* Special case */
else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
return GPU_DATA_10_11_11_REV;
}
else {
return GPU_DATA_FLOAT;
/* Integer formats */
if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R8UI, GPU_R16UI, GPU_R32UI)) {
if (ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
return GPU_DATA_UNSIGNED_INT;
}
return GPU_DATA_INT;
}
/* Byte formats */
if (ELEM(tex_format, GPU_R8)) {
return GPU_DATA_UNSIGNED_BYTE;
}
/* Special case */
if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
return GPU_DATA_10_11_11_REV;
}
return GPU_DATA_FLOAT;
}
/* Definitely not complete, edit according to the gl specification. */
@@ -347,51 +344,50 @@ static GLenum gpu_get_gl_dataformat(eGPUTextureFormat data_type,
*format_flag |= GPU_FORMAT_DEPTH;
return GL_DEPTH_COMPONENT;
}
else if (ELEM(data_type, GPU_DEPTH24_STENCIL8, GPU_DEPTH32F_STENCIL8)) {
if (ELEM(data_type, GPU_DEPTH24_STENCIL8, GPU_DEPTH32F_STENCIL8)) {
*format_flag |= GPU_FORMAT_DEPTH | GPU_FORMAT_STENCIL;
return GL_DEPTH_STENCIL;
}
/* Integer formats */
if (ELEM(data_type, GPU_R8UI, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
*format_flag |= GPU_FORMAT_INTEGER;
switch (gpu_get_component_count(data_type)) {
case 1:
return GL_RED_INTEGER;
break;
case 2:
return GL_RG_INTEGER;
break;
case 3:
return GL_RGB_INTEGER;
break;
case 4:
return GL_RGBA_INTEGER;
break;
}
}
else if (ELEM(data_type, GPU_R8)) {
*format_flag |= GPU_FORMAT_FLOAT;
return GL_RED;
}
else {
/* Integer formats */
if (ELEM(data_type, GPU_R8UI, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
*format_flag |= GPU_FORMAT_INTEGER;
*format_flag |= GPU_FORMAT_FLOAT;
switch (gpu_get_component_count(data_type)) {
case 1:
return GL_RED_INTEGER;
break;
case 2:
return GL_RG_INTEGER;
break;
case 3:
return GL_RGB_INTEGER;
break;
case 4:
return GL_RGBA_INTEGER;
break;
}
}
else if (ELEM(data_type, GPU_R8)) {
*format_flag |= GPU_FORMAT_FLOAT;
return GL_RED;
}
else {
*format_flag |= GPU_FORMAT_FLOAT;
switch (gpu_get_component_count(data_type)) {
case 1:
return GL_RED;
break;
case 2:
return GL_RG;
break;
case 3:
return GL_RGB;
break;
case 4:
return GL_RGBA;
break;
}
switch (gpu_get_component_count(data_type)) {
case 1:
return GL_RED;
break;
case 2:
return GL_RG;
break;
case 3:
return GL_RGB;
break;
case 4:
return GL_RGBA;
break;
}
}
@@ -667,31 +663,30 @@ static bool gpu_texture_check_capacity(
return true;
}
else {
switch (proxy) {
case GL_PROXY_TEXTURE_1D:
glTexImage1D(proxy, 0, internalformat, tex->w, 0, data_format, data_type, NULL);
break;
case GL_PROXY_TEXTURE_1D_ARRAY:
case GL_PROXY_TEXTURE_2D:
case GL_PROXY_TEXTURE_CUBE_MAP:
glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, NULL);
break;
case GL_PROXY_TEXTURE_2D_ARRAY:
case GL_PROXY_TEXTURE_3D:
glTexImage3D(
proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, NULL);
break;
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB:
glTexImage3D(
proxy, 0, internalformat, tex->w, tex->h, tex->d * 6, 0, data_format, data_type, NULL);
break;
}
int width = 0;
glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &width);
return (width > 0);
switch (proxy) {
case GL_PROXY_TEXTURE_1D:
glTexImage1D(proxy, 0, internalformat, tex->w, 0, data_format, data_type, NULL);
break;
case GL_PROXY_TEXTURE_1D_ARRAY:
case GL_PROXY_TEXTURE_2D:
case GL_PROXY_TEXTURE_CUBE_MAP:
glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, NULL);
break;
case GL_PROXY_TEXTURE_2D_ARRAY:
case GL_PROXY_TEXTURE_3D:
glTexImage3D(
proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, NULL);
break;
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB:
glTexImage3D(
proxy, 0, internalformat, tex->w, tex->h, tex->d * 6, 0, data_format, data_type, NULL);
break;
}
int width = 0;
glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &width);
return (width > 0);
}
/* This tries to allocate video memory for a given texture