2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
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@@ -25,7 +25,6 @@ import Blender
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import bpy
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Vector= Blender.Mathutils.Vector
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Ang= Blender.Mathutils.AngleBetweenVecs
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CrossVecs= Blender.Mathutils.CrossVecs
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MidpointVecs= Blender.Mathutils.MidpointVecs
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import BPyMesh
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@@ -198,8 +197,8 @@ def redux(ob, REDUX=0.5, BOUNDRY_WEIGHT=2.0, REMOVE_DOUBLES=False, FACE_AREA_WEI
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# the point of collapsing.
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# Enlarge so we know they intersect: self.length*2
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cv1= CrossVecs(v1no, CrossVecs(v1no, v1co-v2co))
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cv2= CrossVecs(v2no, CrossVecs(v2no, v2co-v1co))
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cv1= v1no.cross(v1no.cross(v1co-v2co))
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cv2= v2no.cross(v2no.cross(v2co-v1co))
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# Scale to be less then the edge lengths.
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cv2.length = cv1.length = 1
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