Cleanup: trailing space, remove tabs, pep8
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@@ -20,7 +20,7 @@
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from bpy.types import Menu
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from bpy.app.translations import contexts as i18n_contexts
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class MASK_MT_add(Menu):
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bl_idname = "MASK_MT_add"
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@@ -670,9 +670,9 @@ class AddPresetGpencilMaterial(AddPresetBase, Operator):
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"gpcolor.stroke_image",
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"gpcolor.pixel_size",
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"gpcolor.use_stroke_pattern",
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"gpcolor.use_stroke_texture_mix",
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"gpcolor.mix_stroke_factor",
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"gpcolor.alignment_mode",
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"gpcolor.use_stroke_texture_mix",
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"gpcolor.mix_stroke_factor",
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"gpcolor.alignment_mode",
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"gpcolor.fill_style",
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"gpcolor.fill_color",
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"gpcolor.fill_image",
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@@ -55,10 +55,10 @@ def pointInTri2D(v, v1, v2, v3):
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x= key[i]
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y= key[i+1]
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if xmax<x: xmax= x
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if ymax<y: ymax= y
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if xmin>x: xmin= x
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if ymin>y: ymin= y
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if xmax<x: xmax= x
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if ymax<y: ymax= y
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if xmin>x: xmin= x
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if ymin>y: ymin= y
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x= v.x
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y= v.y
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@@ -169,7 +169,7 @@ def island2Edge(island):
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# Its okay to leave the length in there.
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# for e in length_sorted_edges:
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# e.pop(2)
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# e.pop(2)
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# return edges and unique points
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return length_sorted_edges, [v.to_3d() for v in unique_points.values()]
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@@ -410,7 +410,7 @@ def mergeUvIslands(islandList):
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elif Intersect == 0: # No intersection?? Place it.
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# Progress
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removedCount += 1
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# XXX Window.DrawProgressBar(0.0, 'Merged: %i islands, Ctrl to finish early.' % removedCount)
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# XXX Window.DrawProgressBar(0.0, 'Merged: %i islands, Ctrl to finish early.' % removedCount)
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# Move faces into new island and offset
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targetIsland[0].extend(sourceIsland[0])
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@@ -485,7 +485,7 @@ def getUvIslands(faceGroups, me):
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islandList = []
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# XXX Window.DrawProgressBar(0.0, 'Splitting %d projection groups into UV islands:' % len(faceGroups))
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# XXX Window.DrawProgressBar(0.0, 'Splitting %d projection groups into UV islands:' % len(faceGroups))
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# print '\tSplitting %d projection groups into UV islands:' % len(faceGroups),
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# Find grouped faces
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@@ -552,7 +552,7 @@ def getUvIslands(faceGroups, me):
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break
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# if not ok will stop looping
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# XXX Window.DrawProgressBar(0.1, 'Optimizing Rotation for %i UV Islands' % len(islandList))
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# XXX Window.DrawProgressBar(0.1, 'Optimizing Rotation for %i UV Islands' % len(islandList))
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for island in islandList:
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optiRotateUvIsland(island)
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@@ -562,7 +562,7 @@ def getUvIslands(faceGroups, me):
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def packIslands(islandList):
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if USER_FILL_HOLES:
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# XXX Window.DrawProgressBar(0.1, 'Merging Islands (Ctrl: skip merge)...')
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# XXX Window.DrawProgressBar(0.1, 'Merging Islands (Ctrl: skip merge)...')
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mergeUvIslands(islandList) # Modify in place
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# Now we have UV islands, we need to pack them.
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@@ -611,18 +611,18 @@ def packIslands(islandList):
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# with the islands.
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# print '\tPacking UV Islands...'
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# XXX Window.DrawProgressBar(0.7, "Packing %i UV Islands..." % len(packBoxes) )
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# XXX Window.DrawProgressBar(0.7, "Packing %i UV Islands..." % len(packBoxes) )
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# time1 = time.time()
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packWidth, packHeight = geometry.box_pack_2d(packBoxes)
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# print 'Box Packing Time:', time.time() - time1
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# if len(pa ckedLs) != len(islandList):
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# if len(packedLs) != len(islandList):
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# raise ValueError("Packed boxes differs from original length")
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# print '\tWriting Packed Data to faces'
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# XXX Window.DrawProgressBar(0.8, "Writing Packed Data to faces")
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# XXX Window.DrawProgressBar(0.8, "Writing Packed Data to faces")
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# Sort by ID, so there in sync again
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islandIdx = len(islandList)
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