minor edits for bmesh api
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@@ -170,12 +170,12 @@ void convertViewVec(TransInfo *t, float r_vec[3], int dx, int dy)
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if (t->options & CTX_MASK) {
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/* clamp w/h, mask only */
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if (mulx / divx < muly / divy) {
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divx = divy = divx;
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mulx = muly = mulx;
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divy = divx;
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muly = mulx;
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}
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else {
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divx = divy = divy;
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mulx = muly = muly;
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divx = divy;
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mulx = muly;
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}
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}
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