Support for auto-skinning when parenting a mesh to an armature.
Applies to bones that do not have a boneclass of unskinnable (set per bone in editmode in the button window).
This commit is contained in:
@@ -77,6 +77,7 @@ struct Bone *get_named_bone (struct bArmature *arm, const char *name);
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struct Bone *get_indexed_bone (struct bArmature *arm, int index);
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void make_displists_by_armature (struct Object *ob);
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void calc_bone_deform (struct Bone *bone, float weight, float *vec, float *co, float *contrib);
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float dist_to_bone (float vec[3], float b1[3], float b2[3]);
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void where_is_armature_time (struct Object *ob, float ctime);
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void where_is_armature (struct Object *ob);
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@@ -39,6 +39,7 @@ void subsurf_to_mesh(struct Object *oldob, struct Mesh *newme);
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void subsurf_make_mesh(struct Object *ob, short subdiv);
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void subsurf_make_editmesh(struct Object *ob);
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struct DispList* subsurf_mesh_to_displist(struct Mesh *me, struct DispList *dl, short subdiv);
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void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3]);
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#endif
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@@ -73,7 +73,6 @@
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/* Function prototypes */
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static void apply_pose_bonechildren (Bone* bone, bPose* pose, int doit);
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static float dist_to_bone (float vec[3], float b1[3], float b2[3]);
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static Bone *get_named_bone_bonechildren (Bone *bone, const char *name);
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static Bone *get_indexed_bone_bonechildren (Bone *bone, int *index);
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/*void make_bone_parent_matrix (Bone* bone);*/
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@@ -568,7 +567,7 @@ static int verify_boneptr_children (Bone *cBone, Bone *tBone)
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}
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static float dist_to_bone (float vec[3], float b1[3], float b2[3])
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float dist_to_bone (float vec[3], float b1[3], float b2[3])
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{
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/* float dist=0; */
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float bdelta[3];
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@@ -901,3 +901,44 @@ DispList* subsurf_mesh_to_displist(Mesh *me, DispList *dl, short subdiv)
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return subsurf_subdivide_to_displist(hme, subdiv);
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}
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void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3])
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{
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/* Finds the subsurf limit positions for the verts in a mesh
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* and puts them in an array of floats. Please note that the
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* calculated vert positions is incorrect for the verts
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* on the boundary of the mesh.
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*/
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HyperMesh *hme= hypermesh_from_mesh(me, NULL);
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HyperMesh *nme= hypermesh_new();
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float edge_sum[3], face_sum[3];
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HyperVert *hv;
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LinkNode *l;
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int i;
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hypermesh_subdivide(hme, nme);
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for (i= me->totvert-1,hv=hme->verts; i>=0; i--,hv=hv->next) {
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int N= 0;
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edge_sum[0]= edge_sum[1]= edge_sum[2]= 0.0;
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face_sum[0]= face_sum[1]= face_sum[2]= 0.0;
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for (N=0,l=hv->edges; l; N++,l= l->next) {
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Vec3Add(edge_sum, ((HyperEdge*) l->link)->ep->co);
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}
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for (l=hv->faces; l; l= l->next) {
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Vec3Add(face_sum, ((HyperFace*) l->link)->mid->co);
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}
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positions_r[i][0] =
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(hv->nmv->co[0]*N*N + edge_sum[0]*4 + face_sum[0])/(N*(N+5));
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positions_r[i][1] =
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(hv->nmv->co[1]*N*N + edge_sum[1]*4 + face_sum[1])/(N*(N+5));
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positions_r[i][2] =
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(hv->nmv->co[2]*N*N + edge_sum[2]*4 + face_sum[2])/(N*(N+5));
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}
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hypermesh_free(nme);
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hypermesh_free(hme);
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}
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@@ -73,6 +73,7 @@ typedef struct EditBone
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float rot[3], drot[3];
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float quat[4], dquat[4];
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float obmat[4][4];
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short boneclass;
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} EditBone;
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@@ -106,6 +107,7 @@ void selectconnected_posearmature(void);
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void select_bone_by_name (struct bArmature *arm, char *name, int select);
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struct Bone *get_first_selected_bone (void);
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void auto_align_armature(void);
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void create_vgroups_from_armature(Object *ob, Object *par);
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#define BONESEL_TIP 0x08000000
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#define BONESEL_ROOT 0x04000000
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@@ -33,12 +33,18 @@
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#ifndef BIF_DEFORM_H
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#define BIF_DEFORM_H
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#define WEIGHT_REPLACE 1
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#define WEIGHT_ADD 2
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#define WEIGHT_SUBTRACT 3
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struct Object;
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struct MDeformVert;
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struct MDeformWeight;
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struct bDeformGroup;
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struct bDeformGroup *get_named_vertexgroup (Object *ob, char *name);
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void unique_vertexgroup_name (struct bDeformGroup *dg, struct Object *ob);
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struct bDeformGroup *add_defgroup_name (struct Object *ob, char *name);
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void add_defgroup (struct Object *ob);
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void del_defgroup (struct Object *ob);
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void assign_verts_defgroup (void);
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@@ -46,6 +52,12 @@ void remove_verts_defgroup (int allverts);
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void sel_verts_defgroup (int select);
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struct MDeformWeight *verify_defweight (struct MDeformVert *dv, int defgroup);
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void verify_defgroups (struct Object *ob);
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int get_defgroup_num (struct Object *ob, struct bDeformGroup *dg);
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void add_vert_to_defgroup (struct Object *ob, struct bDeformGroup *dg,
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int vertnum, float weight,
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int assignmode);
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void remove_vert_defgroup (struct Object *ob, struct bDeformGroup *dg,
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int vertnum);
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#endif
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@@ -61,6 +61,10 @@ typedef struct Bone {
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float defmat[4][4];
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float irestmat[4][4]; /* Cached inverse of rest matrix (objectspace)*/
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float posemat[4][4]; /* Cached pose matrix (objectspace)*/
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short boneclass;
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short filler1;
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short filler2;
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short filler3;
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}Bone;
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typedef struct bArmature {
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@@ -119,5 +123,22 @@ enum {
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BONE_ISMUSCLEBIT
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};
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#endif
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enum {
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BONE_SKINNABLE = 0,
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BONE_UNSKINNABLE,
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BONE_HEAD,
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BONE_NECK,
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BONE_BACK,
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BONE_SHOULDER,
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BONE_ARM,
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BONE_HAND,
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BONE_FINGER,
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BONE_THUMB,
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BONE_PELVIS,
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BONE_LEG,
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BONE_FOOT,
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BONE_TOE,
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BONE_TENTACLE
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};
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#endif
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@@ -58,6 +58,7 @@
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_mesh_types.h"
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#include "BKE_utildefines.h"
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#include "BKE_action.h"
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@@ -65,6 +66,7 @@
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#include "BKE_constraint.h"
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#include "BKE_global.h"
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#include "BKE_object.h"
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#include "BKE_subsurf.h"
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#include "BIF_gl.h"
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#include "BIF_graphics.h"
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@@ -76,6 +78,7 @@
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#include "BIF_editarmature.h"
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#include "BIF_poseobject.h"
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#include "BIF_mywindow.h"
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#include "BIF_editdeform.h"
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#include "BDR_editobject.h"
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#include "BDR_drawobject.h"
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@@ -810,6 +813,8 @@ static void editbones_to_armature (ListBase *list, Object *ob)
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newBone->weight = eBone->weight;
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newBone->dist = eBone->dist;
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newBone->boneclass = eBone->boneclass;
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memcpy (newBone->loc, eBone->loc, sizeof(eBone->loc));
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memcpy (newBone->dloc, eBone->dloc, sizeof(eBone->dloc));
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/* memcpy (newBone->orig, eBone->orig, sizeof(eBone->orig));*/
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@@ -906,6 +911,8 @@ void load_editArmature(void)
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newBone->weight = eBone->weight;
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newBone->dist = eBone->dist;
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newBone->boneclass = eBone->boneclass;
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memcpy (newBone->loc, eBone->loc, sizeof(eBone->loc));
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memcpy (newBone->dloc, eBone->dloc, sizeof(eBone->dloc));
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/* memcpy (newBone->orig, eBone->orig, sizeof(eBone->orig));*/
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@@ -1081,6 +1088,7 @@ static void make_boneList(ListBase* list, ListBase *bones, EditBone *parent)
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#endif
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eBone->dist= curBone->dist;
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eBone->weight= curBone->weight;
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eBone->boneclass = curBone->boneclass;
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memcpy (eBone->loc, curBone->loc, sizeof(curBone->loc));
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memcpy (eBone->dloc, curBone->dloc, sizeof(curBone->dloc));
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/* memcpy (eBone->orig, curBone->orig, sizeof(curBone->orig));*/
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@@ -1587,6 +1595,7 @@ static void add_bone_input (Object *ob)
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bone->weight= 1.0F;
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bone->dist= 1.0F;
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bone->boneclass = BONE_SKINNABLE;
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/* Project cursor center to screenspace. */
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getmouseco_areawin(mval);
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@@ -1781,8 +1790,35 @@ void armaturebuts(void)
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/* Dist and weight buttons */
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uiBlockSetCol(block, BUTGREY);
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uiDefButF(block, NUM,REDRAWVIEW3D, "Dist:", bx+320, by, 110, 18, &curBone->dist, 0.0, 1000.0, 10.0, 0.0, "Bone deformation distance");
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uiDefButF(block, NUM,REDRAWVIEW3D, "Weight:", bx+438, by, 110, 18, &curBone->weight, 0.0F, 1000.0F, 10.0F, 0.0F, "Bone deformation weight");
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but=uiDefButI(block, MENU, REDRAWVIEW3D,
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"Skinnable %x0|"
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"Unskinnable %x1|"
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"Head %x2|"
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"Neck %x3|"
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"Back %x4|"
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"Shoulder %x5|"
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"Arm %x6|"
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"Hand %x7|"
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"Finger %x8|"
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"Thumb %x9|"
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"Pelvis %x10|"
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"Leg %x11|"
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"Foot %x12|"
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"Toe %x13|"
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"Tentacle %x14",
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bx+320,by,97,18,
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&curBone->boneclass,
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0.0, 0.0, 0.0, 0.0,
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"Classification of armature element");
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/* Dist and weight buttons */
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uiBlockSetCol(block, BUTGREY);
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uiDefButF(block, NUM,REDRAWVIEW3D, "Dist:", bx+425, by,
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110, 18, &curBone->dist, 0.0, 1000.0, 10.0, 0.0,
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"Bone deformation distance");
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uiDefButF(block, NUM,REDRAWVIEW3D, "Weight:", bx+543, by,
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110, 18, &curBone->weight, 0.0F, 1000.0F,
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10.0F, 0.0F, "Bone deformation weight");
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by-=19;
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}
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@@ -2108,6 +2144,8 @@ void extrude_armature(void)
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newbone->flag |= BONE_QUATROT;
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newbone->weight= curbone->weight;
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newbone->dist= curbone->dist;
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newbone->boneclass= curbone->boneclass;
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Mat4One(newbone->obmat);
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/* See if there are any ik children of the parent */
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@@ -2586,3 +2624,324 @@ void auto_align_armature(void)
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}
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}
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int bone_looper(Object *ob, Bone *bone, void *data,
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int (*bone_func)(Object *, Bone *, void *)) {
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/* We want to apply the function bone_func to every bone
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* in an armature -- feed bone_looper the first bone and
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* a pointer to the bone_func and watch it go!. The int count
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* can be useful for counting bones with a certain property
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* (e.g. skinnable)
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*/
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int count = 0;
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if (bone) {
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/* only do bone_func if the bone is non null
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*/
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count += bone_func(ob, bone, data);
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/* try to execute bone_func for the first child
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*/
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count += bone_looper(ob, bone->childbase.first, data,
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bone_func);
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/* try to execute bone_func for the next bone at this
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* depth of the recursion.
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*/
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count += bone_looper(ob, bone->next, data, bone_func);
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}
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return count;
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}
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int add_defgroup_unique_bone(Object *ob, Bone *bone, void *data) {
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/* This group creates a vertex group to ob that has the
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* same name as bone. Is such a vertex group aleady exist
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* the routine exits.
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*/
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if (!get_named_vertexgroup(ob,bone->name)) {
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add_defgroup_name(ob, bone->name);
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return 1;
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}
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return 0;
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}
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int bone_skinnable(Object *ob, Bone *bone, void *data)
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{
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/* Bones that are not of boneclass BONE_UNSKINNABLE
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* are regarded to be "skinnable" and are eligible for
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* auto-skinning.
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*
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* This function performs 2 functions:
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*
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* a) It returns 1 if the bone is skinnable.
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* If we loop over all bones with this
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* function, we can count the number of
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* skinnable bones.
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* b) If the pointer data is non null,
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* it is treated like a handle to a
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* bone pointer -- the bone pointer
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* is set to point at this bone, and
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* the pointer the handle points to
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* is incremented to point to the
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* next member of an array of pointers
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* to bones. This way we can loop using
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* this function to construct an array of
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* pointers to bones that point to all
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* skinnable bones.
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*/
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Bone ***hbone;
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if ( bone->boneclass != BONE_UNSKINNABLE ) {
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if (data != NULL) {
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hbone = (Bone ***) data;
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**hbone = bone;
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++*hbone;
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}
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return 1;
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}
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return 0;
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}
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int dgroup_skinnable(Object *ob, Bone *bone, void *data) {
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/* Bones that are not of boneclass BONE_UNSKINNABLE
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* are regarded to be "skinnable" and are eligible for
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* auto-skinning.
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*
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* This function performs 2 functions:
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*
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* a) If the bone is skinnable, it creates
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* a vertex group for ob that has
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* the name of the skinnable bone
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* (if one doesn't exist already).
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* b) If the pointer data is non null,
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* it is treated like a handle to a
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* bDeformGroup pointer -- the
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* bDeformGroup pointer is set to point
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* to the deform group with the bone's
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* name, and the pointer the handle
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* points to is incremented to point to the
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* next member of an array of pointers
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* to bDeformGroups. This way we can loop using
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* this function to construct an array of
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* pointers to bDeformGroups, all with names
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* of skinnable bones.
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*/
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bDeformGroup ***hgroup, *defgroup;
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if ( bone->boneclass != BONE_UNSKINNABLE ) {
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if ( !(defgroup = get_named_vertexgroup(ob, bone->name)) ) {
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defgroup = add_defgroup_name(ob, bone->name);
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}
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if (data != NULL) {
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hgroup = (bDeformGroup ***) data;
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**hgroup = defgroup;
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++*hgroup;
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}
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return 1;
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}
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return 0;
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}
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void add_verts_to_closest_dgroup(Object *ob, Object *par)
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{
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/* This function implements a crude form of
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* auto-skinning: vertices are assigned to the
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* deformation groups associated with bones based
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* on thier proximity to a bone. Every vert is
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* given a weight of 1.0 to the weight group
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* cooresponding to the bone that it is
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* closest to. The vertex may also be assigned to
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* a deformation group associated to a bone
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* that is within 10% of the mninimum distance
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* between the bone and the nearest vert -- the
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* cooresponding weight will fall-off to zero
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* as the distance approaches the 10% tolerance mark.
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* If the mesh has subsurf enabled then the verts
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* on the subsurf limit surface is used to generate
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* the weights rather than the verts on the cage
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* mesh.
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*/
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bArmature *arm;
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Bone **bonelist, **bonehandle, *bone;
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bDeformGroup **dgrouplist, **dgrouphandle, *defgroup;
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float *distance, mindist = 0.0, weight = 0.0;
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float root[3];
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float tip[3];
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float real_co[3];
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float *subverts = NULL;
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float *subvert;
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Mesh *mesh;
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MVert *vert;
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int numbones, i, j;
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/* If the parent object is not an armature exit */
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arm = get_armature(par);
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if (!arm)
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return;
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/* count the number of skinnable bones */
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numbones = bone_looper(ob, arm->bonebase.first, NULL,
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bone_skinnable);
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/* create an array of pointer to bones that are skinnable
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* and fill it with all of the skinnable bones
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*/
|
||||
bonelist = MEM_mallocN(numbones*sizeof(Bone *), "bonelist");
|
||||
bonehandle = bonelist;
|
||||
bone_looper(ob, arm->bonebase.first, &bonehandle,
|
||||
bone_skinnable);
|
||||
|
||||
/* create an array of pointers to the deform groups that
|
||||
* coorespond to the skinnable bones (creating them
|
||||
* as necessary.
|
||||
*/
|
||||
dgrouplist = MEM_mallocN(numbones*sizeof(bDeformGroup *), "dgrouplist");
|
||||
dgrouphandle = dgrouplist;
|
||||
bone_looper(ob, arm->bonebase.first, &dgrouphandle,
|
||||
dgroup_skinnable);
|
||||
|
||||
/* create an array of floats that will be used for each vert
|
||||
* to hold the distance to each bone.
|
||||
*/
|
||||
distance = MEM_mallocN(numbones*sizeof(float), "distance");
|
||||
|
||||
mesh = (Mesh*)ob->data;
|
||||
|
||||
/* Is subsurf on? Lets use the verts on the limit surface then */
|
||||
if ( (mesh->flag&ME_SUBSURF) && (mesh->subdiv > 0) ) {
|
||||
subverts = MEM_mallocN(3*mesh->totvert*sizeof(float), "subverts");
|
||||
subsurf_calculate_limit_positions(mesh, subverts);
|
||||
}
|
||||
|
||||
/* for each vertex in the mesh ...
|
||||
*/
|
||||
for ( i=0 ; i < mesh->totvert ; ++i ) {
|
||||
/* get the vert in global coords
|
||||
*/
|
||||
|
||||
if (subverts) {
|
||||
subvert = subverts + i*3;
|
||||
VECCOPY (real_co, subvert);
|
||||
}
|
||||
else {
|
||||
vert = mesh->mvert + i;
|
||||
VECCOPY (real_co, vert->co);
|
||||
}
|
||||
Mat4MulVecfl(ob->obmat, real_co);
|
||||
|
||||
|
||||
/* for each skinnable bone ...
|
||||
*/
|
||||
for (j=0; j < numbones; ++j) {
|
||||
bone = bonelist[j];
|
||||
|
||||
/* get the root of the bone in global coords
|
||||
*/
|
||||
get_bone_root_pos (bone, root, 0);
|
||||
Mat4MulVecfl(par->obmat, root);
|
||||
|
||||
/* get the tip of the bone in global coords
|
||||
*/
|
||||
get_bone_tip_pos (bone, tip, 0);
|
||||
Mat4MulVecfl(par->obmat, tip);
|
||||
|
||||
/* store the distance from the bone to
|
||||
* the vert
|
||||
*/
|
||||
distance[j] = dist_to_bone(real_co, root, tip);
|
||||
|
||||
/* if this is the first bone, or if this
|
||||
* bone is less than mindist, then set this
|
||||
* distance to mindist
|
||||
*/
|
||||
if (j == 0) {
|
||||
mindist = distance[j];
|
||||
}
|
||||
else if (distance[j] < mindist) {
|
||||
mindist = distance[j];
|
||||
}
|
||||
}
|
||||
|
||||
/* for each deform group ...
|
||||
*/
|
||||
for (j=0; j < numbones; ++j) {
|
||||
defgroup = dgrouplist[j];
|
||||
|
||||
/* if the cooresponding bone is the closest one
|
||||
* add the vert to the deform group with weight 1
|
||||
*/
|
||||
if (distance[j] <= mindist) {
|
||||
add_vert_to_defgroup (ob, defgroup, i, 1.0, WEIGHT_REPLACE);
|
||||
}
|
||||
|
||||
/* if the cooresponding bone is within 10% of the
|
||||
* nearest distance, add the vert to the
|
||||
* deform group with a weight that declines with
|
||||
* distance
|
||||
*/
|
||||
else if (distance[j] <= mindist*1.10) {
|
||||
if (mindist > 0)
|
||||
weight = 1.0 - (distance[j] - mindist) / (mindist * 0.10);
|
||||
add_vert_to_defgroup (ob, defgroup, i, weight, WEIGHT_REPLACE);
|
||||
}
|
||||
|
||||
/* if the cooresponding bone is outside of the 10% tolerance
|
||||
* then remove the vert from the weight group (if it is
|
||||
* in that group)
|
||||
*/
|
||||
else {
|
||||
remove_vert_defgroup (ob, defgroup, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* free the memory allocated
|
||||
*/
|
||||
MEM_freeN(bonelist);
|
||||
MEM_freeN(dgrouplist);
|
||||
MEM_freeN(distance);
|
||||
if (subverts) MEM_freeN(subverts);
|
||||
}
|
||||
|
||||
void create_vgroups_from_armature(Object *ob, Object *par)
|
||||
{
|
||||
/* Lets try to create some vertex groups
|
||||
* based on the bones of the parent armature.
|
||||
*/
|
||||
|
||||
bArmature *arm;
|
||||
short mode;
|
||||
|
||||
/* If the parent object is not an armature exit */
|
||||
arm = get_armature(par);
|
||||
if (!arm)
|
||||
return;
|
||||
|
||||
/* Prompt the user on whether/how they want the vertex groups
|
||||
* added to the child mesh */
|
||||
mode= pupmenu("Vertex Groups from Bones? %t|No Thanks %x1|Empty %x2|"
|
||||
"Closest Bone %x3");
|
||||
switch (mode){
|
||||
case 2:
|
||||
/* Traverse the bone list, trying to create empty vertex
|
||||
* groups cooresponding to the bone.
|
||||
*/
|
||||
bone_looper(ob, arm->bonebase.first, NULL,
|
||||
add_defgroup_unique_bone);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
/* Traverse the bone list, trying to create vertex groups
|
||||
* that are populated with the vertices for which the
|
||||
* bone is closest.
|
||||
*/
|
||||
add_verts_to_closest_dgroup(ob, par);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
@@ -114,20 +114,32 @@ the specified defweight group */
|
||||
return dv->dw+(dv->totweight-1);
|
||||
}
|
||||
|
||||
void add_defgroup (Object *ob)
|
||||
void add_defgroup (Object *ob) {
|
||||
add_defgroup_name (ob, "Group");
|
||||
}
|
||||
|
||||
bDeformGroup *add_defgroup_name (Object *ob, char *name)
|
||||
{
|
||||
bDeformGroup *defgroup;
|
||||
|
||||
|
||||
if (!ob)
|
||||
return;
|
||||
|
||||
return NULL;
|
||||
|
||||
defgroup = MEM_callocN (sizeof(bDeformGroup), "deformGroup");
|
||||
strcpy (defgroup->name, "Group");
|
||||
|
||||
/* I think there should be some length
|
||||
* checking here -- don't know why NaN
|
||||
* never checks name lengths (see
|
||||
* unique_vertexgroup_name, for example).
|
||||
*/
|
||||
strcpy (defgroup->name, name);
|
||||
|
||||
BLI_addtail(&ob->defbase, defgroup);
|
||||
unique_vertexgroup_name(defgroup, ob);
|
||||
|
||||
ob->actdef = BLI_countlist(&ob->defbase);
|
||||
|
||||
return defgroup;
|
||||
}
|
||||
|
||||
void del_defgroup (Object *ob)
|
||||
@@ -166,6 +178,233 @@ void del_defgroup (Object *ob)
|
||||
BLI_freelinkN (&ob->defbase, defgroup);
|
||||
}
|
||||
|
||||
void create_dverts(Mesh *me)
|
||||
{
|
||||
/* create deform verts for the mesh
|
||||
*/
|
||||
int i;
|
||||
|
||||
me->dvert= MEM_mallocN(sizeof(MDeformVert)*me->totvert, "deformVert");
|
||||
for (i=0; i < me->totvert; ++i) {
|
||||
me->dvert[i].totweight = 0;
|
||||
me->dvert[i].dw = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int get_defgroup_num (Object *ob, bDeformGroup *dg)
|
||||
{
|
||||
/* Fetch the location of this deform group
|
||||
* within the linked list of deform groups.
|
||||
* (this number is stored in the deform
|
||||
* weights of the deform verts to link them
|
||||
* to this deform group) deform deform
|
||||
* deform blah blah deform
|
||||
*/
|
||||
|
||||
bDeformGroup *eg;
|
||||
int def_nr;
|
||||
|
||||
eg = ob->defbase.first;
|
||||
def_nr = 0;
|
||||
|
||||
/* loop through all deform groups
|
||||
*/
|
||||
while (eg != NULL){
|
||||
|
||||
/* if the current deform group is
|
||||
* the one we are after, return
|
||||
* def_nr
|
||||
*/
|
||||
if (eg == dg){
|
||||
break;
|
||||
}
|
||||
++def_nr;
|
||||
eg = eg->next;
|
||||
}
|
||||
|
||||
/* if there was no deform group found then
|
||||
* return -1 (should set up a nice symbolic
|
||||
* constant for this)
|
||||
*/
|
||||
if (eg == NULL) return -1;
|
||||
|
||||
return def_nr;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void remove_vert_def_nr (Object *ob, int def_nr, int vertnum)
|
||||
{
|
||||
/* This routine removes the vertex from the deform
|
||||
* group with number def_nr.
|
||||
*
|
||||
* This routine is meant to be fast, so it is the
|
||||
* responsibility of the calling routine to:
|
||||
* a) test whether ob is non-NULL
|
||||
* b) test whether ob is a mesh
|
||||
* c) calculate def_nr
|
||||
*/
|
||||
|
||||
MDeformWeight *newdw;
|
||||
MDeformVert *dvert;
|
||||
int i;
|
||||
|
||||
/* if this mesh has no deform mesh abort
|
||||
*/
|
||||
if (!((Mesh*)ob->data)->dvert) return;
|
||||
|
||||
/* get the deform mesh cooresponding to the
|
||||
* vertnum
|
||||
*/
|
||||
dvert = ((Mesh*)ob->data)->dvert + vertnum;
|
||||
|
||||
/* for all of the deform weights in the
|
||||
* deform vert
|
||||
*/
|
||||
for (i=dvert->totweight - 1 ; i>=0 ; i--){
|
||||
|
||||
/* if the def_nr is the same as the one
|
||||
* for our weight group then remove it
|
||||
* from this deform vert.
|
||||
*/
|
||||
if (dvert->dw[i].def_nr == def_nr) {
|
||||
dvert->totweight--;
|
||||
|
||||
/* if there are still other deform weights
|
||||
* attached to this vert then remove this
|
||||
* deform weight, and reshuffle the others
|
||||
*/
|
||||
if (dvert->totweight) {
|
||||
newdw = MEM_mallocN (sizeof(MDeformWeight)*(dvert->totweight),
|
||||
"deformWeight");
|
||||
if (dvert->dw){
|
||||
memcpy (newdw, dvert->dw, sizeof(MDeformWeight)*i);
|
||||
memcpy (newdw+i, dvert->dw+i+1,
|
||||
sizeof(MDeformWeight)*(dvert->totweight-i));
|
||||
MEM_freeN (dvert->dw);
|
||||
}
|
||||
dvert->dw=newdw;
|
||||
}
|
||||
/* if there are no other deform weights
|
||||
* left then just remove the deform weight
|
||||
*/
|
||||
else {
|
||||
MEM_freeN (dvert->dw);
|
||||
dvert->dw = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void add_vert_defnr (Object *ob, int def_nr, int vertnum,
|
||||
float weight, int assignmode)
|
||||
{
|
||||
/* add the vert to the deform group with the
|
||||
* specified number
|
||||
*/
|
||||
|
||||
MDeformVert *dv;
|
||||
MDeformWeight *newdw;
|
||||
int i;
|
||||
|
||||
/* get the vert
|
||||
*/
|
||||
dv = ((Mesh*)ob->data)->dvert + vertnum;
|
||||
|
||||
/* Lets first check to see if this vert is
|
||||
* already in the weight group -- if so
|
||||
* lets update it
|
||||
*/
|
||||
for (i=0; i<dv->totweight; i++){
|
||||
|
||||
/* if this weight cooresponds to the
|
||||
* deform group, then add it using
|
||||
* the assign mode provided
|
||||
*/
|
||||
if (dv->dw[i].def_nr == def_nr){
|
||||
|
||||
switch (assignmode) {
|
||||
case WEIGHT_REPLACE:
|
||||
dv->dw[i].weight=weight;
|
||||
break;
|
||||
case WEIGHT_ADD:
|
||||
dv->dw[i].weight+=weight;
|
||||
if (dv->dw[i].weight >= 1.0)
|
||||
dv->dw[i].weight = 1.0;
|
||||
break;
|
||||
case WEIGHT_SUBTRACT:
|
||||
dv->dw[i].weight-=weight;
|
||||
/* if the weight is zero or less then
|
||||
* remove the vert from the deform group
|
||||
*/
|
||||
if (dv->dw[i].weight <= 0.0)
|
||||
remove_vert_def_nr(ob, def_nr, vertnum);
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* if the vert wasn't in the deform group then
|
||||
* we must take a different form of action ...
|
||||
*/
|
||||
|
||||
switch (assignmode) {
|
||||
case WEIGHT_SUBTRACT:
|
||||
/* if we are subtracting then we don't
|
||||
* need to do anything
|
||||
*/
|
||||
return;
|
||||
|
||||
case WEIGHT_REPLACE:
|
||||
case WEIGHT_ADD:
|
||||
/* if we are doing an additive assignment, then
|
||||
* we need to create the deform weight
|
||||
*/
|
||||
newdw = MEM_callocN (sizeof(MDeformWeight)*(dv->totweight+1),
|
||||
"deformWeight");
|
||||
if (dv->dw){
|
||||
memcpy (newdw, dv->dw, sizeof(MDeformWeight)*dv->totweight);
|
||||
MEM_freeN (dv->dw);
|
||||
}
|
||||
dv->dw=newdw;
|
||||
|
||||
dv->dw[dv->totweight].weight=weight;
|
||||
dv->dw[dv->totweight].def_nr=def_nr;
|
||||
|
||||
dv->totweight++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void add_vert_to_defgroup (Object *ob, bDeformGroup *dg, int vertnum,
|
||||
float weight, int assignmode)
|
||||
{
|
||||
/* add the vert to the deform group with the
|
||||
* specified assign mode
|
||||
*/
|
||||
int def_nr;
|
||||
|
||||
/* get the deform group number, exit if
|
||||
* it can't be found
|
||||
*/
|
||||
def_nr = get_defgroup_num(ob, dg);
|
||||
if (def_nr < 0) return;
|
||||
|
||||
/* if this mesh has no deform verts then
|
||||
* create some
|
||||
*/
|
||||
if (!((Mesh*)ob->data)->dvert) {
|
||||
create_dverts((Mesh*)ob->data);
|
||||
}
|
||||
|
||||
/* call another function to do the work
|
||||
*/
|
||||
add_vert_defnr (ob, def_nr, vertnum, weight, assignmode);
|
||||
}
|
||||
|
||||
|
||||
void assign_verts_defgroup (void)
|
||||
/* Only available in editmode */
|
||||
{
|
||||
@@ -230,6 +469,35 @@ void assign_verts_defgroup (void)
|
||||
|
||||
}
|
||||
|
||||
void remove_vert_defgroup (Object *ob, bDeformGroup *dg, int vertnum)
|
||||
{
|
||||
/* This routine removes the vertex from the specified
|
||||
* deform group.
|
||||
*/
|
||||
|
||||
int def_nr;
|
||||
|
||||
/* if the object is NULL abort
|
||||
*/
|
||||
if (!ob)
|
||||
return;
|
||||
|
||||
/* if this isn't a mesh abort
|
||||
*/
|
||||
if (ob->type != OB_MESH) return;
|
||||
|
||||
/* get the deform number that cooresponds
|
||||
* to this deform group, and abort if it
|
||||
* can not be found.
|
||||
*/
|
||||
def_nr = get_defgroup_num(ob, dg);
|
||||
if (def_nr < 0) return;
|
||||
|
||||
/* call another routine to do the work
|
||||
*/
|
||||
remove_vert_def_nr (ob, def_nr, vertnum);
|
||||
}
|
||||
|
||||
void remove_verts_defgroup (int allverts)
|
||||
/* Only available in editmode */
|
||||
{
|
||||
@@ -286,12 +554,18 @@ void remove_verts_defgroup (int allverts)
|
||||
|
||||
void verify_defgroups (Object *ob)
|
||||
{
|
||||
/* Ensure the defbase & the dverts match */
|
||||
/* Ensure the defbase & the dverts match */
|
||||
switch (ob->type){
|
||||
case OB_MESH:
|
||||
|
||||
/* I'm pretty sure this means "If there are no
|
||||
* deform groups defined, yet there are deform
|
||||
* vertices, then delete the deform vertices
|
||||
*/
|
||||
if (!ob->defbase.first){
|
||||
if (((Mesh*)ob->data)->dvert){
|
||||
free_dverts(((Mesh*)ob->data)->dvert, ((Mesh*)ob->data)->totvert);
|
||||
free_dverts(((Mesh*)ob->data)->dvert,
|
||||
((Mesh*)ob->data)->totvert);
|
||||
((Mesh*)ob->data)->dvert=NULL;
|
||||
}
|
||||
}
|
||||
@@ -301,6 +575,22 @@ void verify_defgroups (Object *ob)
|
||||
}
|
||||
}
|
||||
|
||||
bDeformGroup *get_named_vertexgroup(Object *ob, char *name)
|
||||
{
|
||||
/* return a pointer to the deform group with this name
|
||||
* or return NULL otherwise.
|
||||
*/
|
||||
bDeformGroup *curdef;
|
||||
|
||||
for (curdef = ob->defbase.first; curdef; curdef=curdef->next){
|
||||
if (!strcmp(curdef->name, name)){
|
||||
return curdef;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
void unique_vertexgroup_name (bDeformGroup *dg, Object *ob)
|
||||
{
|
||||
char tempname[64];
|
||||
|
@@ -850,7 +850,14 @@ void make_parent(void)
|
||||
memset(base->object->loc, 0, 3*sizeof(float));
|
||||
}
|
||||
else {
|
||||
if(mode==PARSKEL && par->type == OB_ARMATURE) {
|
||||
if(mode==PARSKEL && par->type == OB_ARMATURE) {
|
||||
/* Prompt the user as to whether he wants to
|
||||
* add some vertex groups based on the bones
|
||||
* in the parent armature.
|
||||
*/
|
||||
create_vgroups_from_armature(base->object,
|
||||
par);
|
||||
|
||||
base->object->partype= PAROBJECT;
|
||||
what_does_parent(base->object);
|
||||
Mat4One (base->object->parentinv);
|
||||
|
Reference in New Issue
Block a user