Support for auto-skinning when parenting a mesh to an armature.
Applies to bones that do not have a boneclass of unskinnable (set per bone in editmode in the button window).
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@@ -77,6 +77,7 @@ struct Bone *get_named_bone (struct bArmature *arm, const char *name);
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struct Bone *get_indexed_bone (struct bArmature *arm, int index);
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void make_displists_by_armature (struct Object *ob);
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void calc_bone_deform (struct Bone *bone, float weight, float *vec, float *co, float *contrib);
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float dist_to_bone (float vec[3], float b1[3], float b2[3]);
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void where_is_armature_time (struct Object *ob, float ctime);
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void where_is_armature (struct Object *ob);
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