Support for auto-skinning when parenting a mesh to an armature.
Applies to bones that do not have a boneclass of unskinnable (set per bone in editmode in the button window).
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@@ -73,6 +73,7 @@ typedef struct EditBone
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float rot[3], drot[3];
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float quat[4], dquat[4];
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float obmat[4][4];
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short boneclass;
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} EditBone;
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@@ -106,6 +107,7 @@ void selectconnected_posearmature(void);
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void select_bone_by_name (struct bArmature *arm, char *name, int select);
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struct Bone *get_first_selected_bone (void);
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void auto_align_armature(void);
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void create_vgroups_from_armature(Object *ob, Object *par);
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#define BONESEL_TIP 0x08000000
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#define BONESEL_ROOT 0x04000000
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