Removed references to modules that do not exist. The python interface is

broken, but it should give 0 errors when building.

Michel
This commit is contained in:
2003-01-06 17:27:43 +00:00
parent fa45a02295
commit c95d631b83
27 changed files with 46 additions and 41 deletions

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@@ -1 +1 @@
from _Blender.BGL import *
#from _Blender.BGL import *

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@@ -15,7 +15,7 @@ Example::
"""
import shadow
import _Blender.Camera as _Camera
#import _Blender.Camera as _Camera
class Camera(shadow.hasIPO):

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@@ -1 +1 @@
from _Blender.Draw import *
#from _Blender.Draw import *

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@@ -8,7 +8,7 @@
im = Image.Load('dead-parrot.jpg')
"""
import _Blender.Image as _Image
#import _Blender.Image as _Image
import shadow
class Image(shadow.shadow):

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@@ -31,7 +31,7 @@ Example::
ob.setIpo(ipo) # assign ipo to object
"""
import _Blender.Ipo as _Ipo
#import _Blender.Ipo as _Ipo
import shadow

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@@ -11,7 +11,7 @@ Example::
ob.link(l)
"""
import _Blender.Lamp as _Lamp
#import _Blender.Lamp as _Lamp
import shadow
_validBufferSizes = [512, 768, 1024, 1536, 2560]

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@@ -14,7 +14,7 @@
Scene.getCurrent().link(ob) # link object to current scene
"""
import _Blender.Material as _Material
#import _Blender.Material as _Material
import shadow
#import Blender.Curve as Curve

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@@ -51,7 +51,7 @@
from Blender.Types import NMFaceType
import Blender.Material as Material
from _Blender import NMesh as _NMesh
#from _Blender import NMesh as _NMesh
FACEFLAGS = _NMesh.Const
DEFAULTFLAGS = FACEFLAGS.LIGHT + FACEFLAGS.DYNAMIC
@@ -66,7 +66,7 @@ def makeFace(f):
return face
def toTriangles(ngon):
from utils import tesselation
#from utils import tesselation
# This should be a Publisher only feature...once the tesselation
# is improved. The GLU tesselator of Mesa < 4.0 is crappy...
if len(ngon.uv) == len(ngon.v):

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@@ -6,7 +6,7 @@
most probably limited. Use the 'Mesh' module instead.
"""
import _Blender.NMesh as _NMesh
#import _Blender.NMesh as _NMesh
import shadow
class Mesh(shadow.shadow):

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@@ -17,7 +17,7 @@
ob.makeParent([actobj]) # make ob the parent of actobj
"""
import _Blender.Object as _Object
#import _Blender.Object as _Object
import shadow
reload(shadow) # XXX
@@ -98,7 +98,7 @@ class Object(shadow.hasIPO):
the Object's type, so you cannot link a Lamp to a mesh type Object.
'data' can also be an Ipo object (IpoBlock)
"""
from _Blender import Types
#from _Blender import Types
# special case for NMesh:
if type(data) == Types.NMeshType:
return self._object.link(data)
@@ -146,7 +146,7 @@ original. The returned object is *free*, meaning, not linked to any scene."""
def getDeformData(self):
"""Returns the Datablock object containing the object's deformed data.
Currently, this is only supported for a Mesh"""
import _Blender.NMesh as _NMesh
#import _Blender.NMesh as _NMesh
t = self._object.getType()
if t == self.Types['Mesh']:
data = _NMesh.GetRawFromObject(self.name)

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@@ -14,7 +14,7 @@
newscene.link(cam)
newscene.makeCurrent() # make current Scene
"""
import _Blender.Scene as _Scene
#import _Blender.Scene as _Scene
from Object import Object
import shadow

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@@ -11,7 +11,7 @@
Text.unlink(text) # delete
"""
import _Blender.Text as _Text
#import _Blender.Text as _Text
class Text:
"""Wrapper for Text DataBlock"""

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@@ -1 +1 @@
from _Blender.Types import *
#from _Blender.Types import *

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@@ -4,7 +4,7 @@ This module currently only supports redrawing commands of windows.
Later on, it will allow screen manipulations and access to Window
properties"""
import _Blender.Window as _Window
#import _Blender.Window as _Window
t = _Window.Types
Const = t # emulation

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@@ -1,4 +1,4 @@
import _Blender.World as _World
#import _Blender.World as _World
import shadow

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@@ -6,7 +6,7 @@ __all__ = ["Object", "Image", "NMesh", "Window", "Mesh", "sys",
"Lamp", "Scene", "Draw", "Camera", "Material", "Types", "Ipo",
"BGL"]
import _Blender
#import _Blender
Get = _Blender.Get
Redraw = _Blender.Redraw

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@@ -1,4 +1,4 @@
from _Blender.sys import *
#from _Blender.sys import *
sep = dirsep # path separator ('/' or '\')