So, editmode mesh is back! :)
At the moment only TABkey works and mouse select, 1 vertex at a
time. More will follow of course.

Note for the devs:
- G.editMesh has been removed, be careful with old code.
- EditMesh now is property of Mesh itself
  Although it means unlimited editmodes, for migration purposes we
  better stick to 1 "obedit" per scene, which is in Context too
- G.obedit will get removed soon, so use CTX_data_edit_object(C)
  Or if you can't, just scene->obedit for now
- Also removed the CTX_data_edit_mesh(), this has no meaning 
  anymore. EditMesh is not context senstitive anymore, only the
  edit-object for time being is.
- Martin: I've already tucked some EditMesh pointer in T and
  removed all G.editMesh there.
This commit is contained in:
2008-12-31 17:11:42 +00:00
parent b65a3e9337
commit c9b60a7b64
51 changed files with 530 additions and 390 deletions

View File

@@ -62,6 +62,7 @@
void ED_operatortypes_object(void)
{
WM_operatortype_append(OBJECT_OT_toggle_editmode);
WM_operatortype_append(OBJECT_OT_make_parent);
WM_operatortype_append(OBJECT_OT_clear_parent);
WM_operatortype_append(OBJECT_OT_make_track);
@@ -79,11 +80,12 @@ void ED_keymap_object(wmWindowManager *wm)
{
ListBase *keymap= WM_keymap_listbase(wm, "View3D Object", SPACE_VIEW3D, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_de_select_all",AKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_toggle_editmode", TABKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_de_select_all", AKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_invert", IKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_random",PADASTERKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_by_type",PADASTERKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_by_layer",PADASTERKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_random", PADASTERKEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_by_type", PADASTERKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_by_layer", PADASTERKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_make_parent", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_clear_parent", PKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_make_track", TKEY, KM_PRESS, KM_CTRL, 0);