So, editmode mesh is back! :)
At the moment only TABkey works and mouse select, 1 vertex at a
time. More will follow of course.

Note for the devs:
- G.editMesh has been removed, be careful with old code.
- EditMesh now is property of Mesh itself
  Although it means unlimited editmodes, for migration purposes we
  better stick to 1 "obedit" per scene, which is in Context too
- G.obedit will get removed soon, so use CTX_data_edit_object(C)
  Or if you can't, just scene->obedit for now
- Also removed the CTX_data_edit_mesh(), this has no meaning 
  anymore. EditMesh is not context senstitive anymore, only the
  edit-object for time being is.
- Martin: I've already tucked some EditMesh pointer in T and
  removed all G.editMesh there.
This commit is contained in:
2008-12-31 17:11:42 +00:00
parent b65a3e9337
commit c9b60a7b64
51 changed files with 530 additions and 390 deletions

View File

@@ -667,6 +667,7 @@ void initTransInfo (bContext *C, TransInfo *t, wmEvent *event)
Scene *sce = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
ScrArea *sa = CTX_wm_area(C);
Object *obedit = CTX_data_edit_object(C);
/* moving: is shown in drawobject() (transform color) */
// TRANSFORM_FIX_ME
@@ -677,6 +678,8 @@ void initTransInfo (bContext *C, TransInfo *t, wmEvent *event)
t->scene = sce;
t->sa = sa;
t->ar = ar;
if (obedit->type==OB_MESH)
t->em = ((Mesh *)obedit->data)->edit_mesh;
t->data = NULL;
t->ext = NULL;