Action Constraint: Add manual time factor input control
Adds an optional slider to the action constraint so that it can be driven without a constraint target. This is very helpful for more complex rigging and mechanical rigs, as it means the action constraint can be controlled with a driver/custom property directly, currently if we want to use a driver to control it we must add a "dummy" bone/object inbetween to act as a control. Reviewed By: Sebastian Parborg, Sybren A. Stüvel, Demeter Dzadik, Julian Eisel Differential Revision: http://developer.blender.org/D8022
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@@ -2634,7 +2634,7 @@ static void actcon_get_tarmat(struct Depsgraph *depsgraph,
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{
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bActionConstraint *data = con->data;
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if (VALID_CONS_TARGET(ct)) {
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if (VALID_CONS_TARGET(ct) || data->flag & ACTCON_USE_EVAL_TIME) {
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float tempmat[4][4], vec[3];
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float s, t;
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short axis;
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@@ -2642,42 +2642,48 @@ static void actcon_get_tarmat(struct Depsgraph *depsgraph,
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/* initialize return matrix */
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unit_m4(ct->matrix);
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/* get the transform matrix of the target */
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constraint_target_to_mat4(ct->tar,
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ct->subtarget,
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tempmat,
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CONSTRAINT_SPACE_WORLD,
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ct->space,
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con->flag,
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con->headtail);
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/* Skip targets if we're using local float property to set action time */
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if (data->flag & ACTCON_USE_EVAL_TIME) {
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s = data->eval_time;
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} else {
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/* get the transform matrix of the target */
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constraint_target_to_mat4(ct->tar,
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ct->subtarget,
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tempmat,
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CONSTRAINT_SPACE_WORLD,
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ct->space,
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con->flag,
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con->headtail);
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/* determine where in transform range target is */
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/* data->type is mapped as follows for backwards compatibility:
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* 00,01,02 - rotation (it used to be like this)
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* 10,11,12 - scaling
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* 20,21,22 - location
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*/
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if (data->type < 10) {
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/* extract rotation (is in whatever space target should be in) */
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mat4_to_eul(vec, tempmat);
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mul_v3_fl(vec, RAD2DEGF(1.0f)); /* rad -> deg */
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axis = data->type;
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}
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else if (data->type < 20) {
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/* extract scaling (is in whatever space target should be in) */
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mat4_to_size(vec, tempmat);
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axis = data->type - 10;
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}
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else {
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/* extract location */
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copy_v3_v3(vec, tempmat[3]);
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axis = data->type - 20;
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/* determine where in transform range target is */
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/* data->type is mapped as follows for backwards compatibility:
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* 00,01,02 - rotation (it used to be like this)
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* 10,11,12 - scaling
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* 20,21,22 - location
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*/
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if (data->type < 10) {
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/* extract rotation (is in whatever space target should be in) */
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mat4_to_eul(vec, tempmat);
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mul_v3_fl(vec, RAD2DEGF(1.0f)); /* rad -> deg */
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axis = data->type;
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}
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else if (data->type < 20) {
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/* extract scaling (is in whatever space target should be in) */
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mat4_to_size(vec, tempmat);
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axis = data->type - 10;
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}
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else {
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/* extract location */
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copy_v3_v3(vec, tempmat[3]);
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axis = data->type - 20;
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}
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BLI_assert((unsigned int)axis < 3);
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/* Target defines the animation */
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s = (vec[axis] - data->min) / (data->max - data->min);
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}
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BLI_assert((unsigned int)axis < 3);
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/* Target defines the animation */
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s = (vec[axis] - data->min) / (data->max - data->min);
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CLAMP(s, 0, 1);
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t = (s * (data->end - data->start)) + data->start;
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const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct(depsgraph,
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@@ -2734,7 +2740,7 @@ static void actcon_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *targ
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bActionConstraint *data = con->data;
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bConstraintTarget *ct = targets->first;
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if (VALID_CONS_TARGET(ct)) {
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if (VALID_CONS_TARGET(ct) || data->flag & ACTCON_USE_EVAL_TIME) {
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switch (data->mix_mode) {
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case ACTCON_MIX_BEFORE:
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mul_m4_m4m4_aligned_scale(cob->matrix, ct->matrix, cob->matrix);
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