Cleanup: remove redundant double parenthesis

This commit is contained in:
2022-09-25 15:14:13 +10:00
parent 865894481c
commit c9e35c2ced
125 changed files with 194 additions and 196 deletions

View File

@@ -83,8 +83,8 @@ static bool gizmo_calc_rect_view_margin(const wmGizmo *gz, const float dims[2],
return false;
}
margin[0] = ((handle_size * scale_xy[0]));
margin[1] = ((handle_size * scale_xy[1]));
margin[0] = (handle_size * scale_xy[0]);
margin[1] = (handle_size * scale_xy[1]);
return true;
}

View File

@@ -81,9 +81,9 @@ static void gizmo_calc_rect_view_margin(const wmGizmo *gz, const float dims[3],
float scale_xyz[3];
gizmo_calc_rect_view_scale(gz, dims, scale_xyz);
margin[0] = ((handle_size * scale_xyz[0]));
margin[1] = ((handle_size * scale_xyz[1]));
margin[2] = ((handle_size * scale_xyz[2]));
margin[0] = (handle_size * scale_xyz[0]);
margin[1] = (handle_size * scale_xyz[1]);
margin[2] = (handle_size * scale_xyz[2]);
}
/* -------------------------------------------------------------------- */

View File

@@ -106,9 +106,9 @@ static void dial_geom_draw(const float color[4],
UNUSED_VARS(gz, axis_modal_mat, clip_plane);
wm_gizmo_geometryinfo_draw(&wm_gizmo_geom_data_dial, select, color);
#else
const bool filled = ((draw_options & (select ? (ED_GIZMO_DIAL_DRAW_FLAG_FILL |
ED_GIZMO_DIAL_DRAW_FLAG_FILL_SELECT) :
ED_GIZMO_DIAL_DRAW_FLAG_FILL)));
const bool filled = (draw_options & (select ? (ED_GIZMO_DIAL_DRAW_FLAG_FILL |
ED_GIZMO_DIAL_DRAW_FLAG_FILL_SELECT) :
ED_GIZMO_DIAL_DRAW_FLAG_FILL));
GPUVertFormat *format = immVertexFormat();
/* NOTE(Metal): Prefer using 3D coordinates with 3D shader, even if rendering 2D gizmo's. */

View File

@@ -93,9 +93,9 @@ static void move_geom_draw(const wmGizmo *gz,
#else
const int draw_style = RNA_enum_get(gz->ptr, "draw_style");
const bool filled = (draw_style != ED_GIZMO_MOVE_STYLE_CROSS_2D) &&
((draw_options & (select ? (ED_GIZMO_MOVE_DRAW_FLAG_FILL |
ED_GIZMO_MOVE_DRAW_FLAG_FILL_SELECT) :
ED_GIZMO_MOVE_DRAW_FLAG_FILL)));
(draw_options & (select ? (ED_GIZMO_MOVE_DRAW_FLAG_FILL |
ED_GIZMO_MOVE_DRAW_FLAG_FILL_SELECT) :
ED_GIZMO_MOVE_DRAW_FLAG_FILL));
GPUVertFormat *format = immVertexFormat();
/* NOTE(Metal): Prefer using 3D coordinates with 3D shader, even if rendering 2D gizmo's. */