BGE Py API
- Added OpenGL access to the game engine as a module so you can import BGL directly.
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@@ -35,7 +35,6 @@
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#include "BGL.h" /*This must come first */
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#include "MEM_guardedalloc.h"
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#include "gen_utils.h"
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static int type_size( int type );
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static Buffer *make_buffer( int type, int ndimensions, int *dimensions );
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@@ -121,8 +120,6 @@ static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\
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/* #endif */
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PyObject *BGL_Init( void );
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/********/
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static int type_size(int type)
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{
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@@ -185,12 +182,12 @@ static PyObject *Method_Buffer (PyObject *self, PyObject *args)
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int i, type;
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int *dimensions = 0, ndimensions = 0;
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if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template))
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return EXPP_ReturnPyObjError(PyExc_AttributeError,
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"expected an int and one or two PyObjects");
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if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template)) {
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PyErr_SetString(PyExc_AttributeError, "expected an int and one or two PyObjects");
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return NULL;
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}
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if (type!=GL_BYTE && type!=GL_SHORT && type!=GL_INT && type!=GL_FLOAT && type!=GL_DOUBLE) {
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PyErr_SetString(PyExc_AttributeError, "type");
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PyErr_SetString(PyExc_AttributeError, "invalid first argument type, should be one of GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT or GL_DOUBLE");
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return NULL;
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}
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@@ -1088,19 +1085,19 @@ static struct PyMethodDef BGL_methods[] = {
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{NULL, NULL, 0, NULL}
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};
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PyObject *BGL_Init(void)
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PyObject *BGL_Init(const char *from)
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{
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PyObject *mod= Py_InitModule("Blender.BGL", BGL_methods);
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PyObject *mod= Py_InitModule(from, BGL_methods);
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PyObject *dict= PyModule_GetDict(mod);
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PyObject *item;
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if( PyType_Ready( &buffer_Type) < 0)
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Py_RETURN_NONE;
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#define EXPP_ADDCONST(x) EXPP_dict_set_item_str(dict, #x, PyInt_FromLong((int)x))
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#define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, item=PyInt_FromLong((int)x)); Py_DECREF(item)
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/* So, for example:
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* EXPP_ADDCONST(GL_CURRENT_BIT) becomes
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* EXPP_dict_set_item_str(dict, "GL_CURRENT_BIT", PyInt_FromLong(GL_CURRENT_BIT)) */
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* PyDict_SetItemString(dict, "GL_CURRENT_BIT", item=PyInt_FromLong(GL_CURRENT_BIT)); Py_DECREF(item) */
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EXPP_ADDCONST(GL_CURRENT_BIT);
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EXPP_ADDCONST(GL_POINT_BIT);
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@@ -43,6 +43,7 @@
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#include <Python.h>
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#include "BIF_gl.h"
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PyObject *BGL_Init( const char *from );
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/*@ Buffer Object */
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/*@ For Python access to OpenGL functions requiring a pointer. */
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@@ -1074,7 +1074,7 @@ void M_Blender_Init(void)
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PyDict_SetItemString(dict, "Armature", Armature_Init());
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PyDict_SetItemString(dict, "BezTriple", BezTriple_Init());
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PyDict_SetItemString(dict, "BGL", BGL_Init());
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PyDict_SetItemString(dict, "BGL", BGL_Init("Blender.BGL"));
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PyDict_SetItemString(dict, "CurNurb", CurNurb_Init());
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PyDict_SetItemString(dict, "Constraint", Constraint_Init());
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PyDict_SetItemString(dict, "Curve", Curve_Init());
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@@ -52,7 +52,7 @@ BGL is a special case. It still has data declarations in the .h file
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and cannot be #included until it is cleaned up.
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****************************************************************************/
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PyObject *BGL_Init( void );
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PyObject *BGL_Init( const char *from );
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PyObject *Library_Init( void );
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PyObject *Noise_Init( void );
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