Correction to recent color balance compositor and sequencer changes.

- In my changes lift was acting like a second gamma.
- In blender 2.4x it was being added which gave ugly clipping.
- in Magic Bullet Looks it scales the color about 1.0: (col - 1 * (2-lift)) + 1

Did more testing and made sure the order of applying lift/gamma/gain works the same as MagicBulletLooks (tested on Collin's mac laptop).
This commit is contained in:
2010-07-06 10:21:28 +00:00
parent f38511cbed
commit ca252e39f5
2 changed files with 9 additions and 8 deletions

View File

@@ -1494,7 +1494,7 @@ static StripColorBalance calc_cb(StripColorBalance * cb_)
int c;
for (c = 0; c < 3; c++) {
cb.lift[c] = 2.0f - pow(cb.lift[c], 2);
cb.lift[c] = 2.0f - cb.lift[c];
}
if(cb.flag & SEQ_COLOR_BALANCE_INVERSE_LIFT) {
@@ -1526,10 +1526,10 @@ static StripColorBalance calc_cb(StripColorBalance * cb_)
return cb;
}
/* pow(p[c] * cb.gain[c] + cb.lift[c], cb.gamma[c]) * mul;*/
MINLINE float color_balance_fl(const float v, const float lift, const float gain, const float gamma, const float mul)
/* note: lift is actually 2-lift */
MINLINE float color_balance_fl(float v, const float lift, const float gain, const float gamma, const float mul)
{
return powf(powf(v * gain, lift), gamma) * mul;
return powf((((v - 1.0f) * lift) + 1.0f) * gain, gamma) * mul;
}
static void make_cb_table_byte(float lift, float gain, float gamma,

View File

@@ -54,9 +54,10 @@ DO_INLINE float colorbalance_cdl(float in, float offset, float power, float slop
return powf(x, 1.f/power);
}
DO_INLINE float colorbalance_lgg(float in, float lift, float gamma, float gain)
/* note: lift_lgg is just 2-lift */
DO_INLINE float colorbalance_lgg(float in, float lift_lgg, float gamma, float gain)
{
float x= powf(in * gain, lift);
float x= (((in - 1.0f) * lift_lgg) + 1.0f) * gain;
/* prevent NaN */
if (x < 0.f) x = 0.f;
@@ -124,7 +125,7 @@ static void node_composit_exec_colorbalance(void *data, bNode *node, bNodeStack
NodeColorBalance *n= (NodeColorBalance *)node->storage;
int c;
for (c = 0; c < 3; c++) {
n->lift_lgg[c] = 2.0f - pow(n->lift[c], 2);
n->lift_lgg[c] = 2.0f - n->lift[c];
}
}