upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms

This commit is contained in:
2007-06-23 05:28:07 +00:00
parent 14ad8c9941
commit ca26aeb7b2
165 changed files with 5055 additions and 2217 deletions

View File

@@ -853,7 +853,8 @@ static btCollisionShape* CreateBulletShapeFromMesh(RAS_MeshObject* meshobj, bool
//map_gamemesh_to_bulletshape.insert(GEN_HashedPtr(meshobj),collisionMeshShape);
if (!polytope)
{
concaveShape = new btBvhTriangleMeshShape( collisionMeshData );
bool useQuantization = true;
concaveShape = new btBvhTriangleMeshShape( collisionMeshData, useQuantization );
//concaveShape = new btTriangleMeshShape( collisionMeshData );
concaveShape->recalcLocalAabb();