upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms
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@@ -853,7 +853,8 @@ static btCollisionShape* CreateBulletShapeFromMesh(RAS_MeshObject* meshobj, bool
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//map_gamemesh_to_bulletshape.insert(GEN_HashedPtr(meshobj),collisionMeshShape);
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if (!polytope)
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{
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concaveShape = new btBvhTriangleMeshShape( collisionMeshData );
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bool useQuantization = true;
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concaveShape = new btBvhTriangleMeshShape( collisionMeshData, useQuantization );
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//concaveShape = new btTriangleMeshShape( collisionMeshData );
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concaveShape->recalcLocalAabb();
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