Part one of editmesh.c refactoring. The huge file has been split in

logical parts, and include files altered to denote internal and external
functions.

include/editmesh.h: internal calls for editmesh_xxx.c files
include/BIF_editmesh.h: external calls for these files

src/editmesh.c: basic alloc/lists and in/out editmode, undo, separate
src/editmesh_lib.c: basic utility calls for all editmesh_xxx.c (no UI)
src/editmesh_add.c: add prim, add duplicate, add vertex/edge/face (UI)
src/editmesh_mods.c: selecting, transforming (UI)
src/editmesh_loop.c: loop tools like knife, loop select, loop subdiv (UI)
src/editmesh_tools.c: other tools (extrude, spin, etc) (UI)

And a new file:

src/meshtools.c: tools for Mesh outside of editmode (normals, draw flags)
This commit is contained in:
2004-09-19 11:47:49 +00:00
parent dab46067bf
commit ca5b7386e5
15 changed files with 9449 additions and 8819 deletions

View File

@@ -0,0 +1,883 @@
/**
* $Id:
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
meshtools.c: no editmode, tools operating on meshes
void join_mesh(void);
void make_sticky(void);
void fasterdraw(void);
void slowerdraw(void);
void vertexnormals_mesh(Mesh *me, float *extverts);
void sort_faces(void);
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_material.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BIF_editmesh.h"
#include "BIF_graphics.h"
#include "BIF_mywindow.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BDR_editobject.h"
#include "mydevice.h"
#include "blendef.h"
#include "render.h" // bad level call (ton)
/* * ********************** no editmode!!! *********** */
/** tests whether selected mesh objects have tfaces */
static int testSelected_TfaceMesh(void)
{
Base *base;
Mesh *me;
base = FIRSTBASE;
while (base) {
if TESTBASE(base) {
if(base->object->type==OB_MESH) {
me= base->object->data;
if (me->tface)
return 1;
}
}
base= base->next;
}
return 0;
}
void join_mesh(void)
{
Base *base, *nextb;
Object *ob;
Material **matar, *ma;
Mesh *me;
MVert *mvert, *mvertmain;
MEdge *medge = NULL, *medgemain;
MFace *mface = NULL, *mfacemain;
TFace *tface = NULL, *tfacemain;
unsigned int *mcol=NULL, *mcolmain;
float imat[4][4], cmat[4][4];
int a, b, totcol, totedge=0, totvert=0, totface=0, ok=0, vertofs, map[MAXMAT];
int hasedges=0;
int i, j, index, haskey=0;
bDeformGroup *dg, *odg;
MDeformVert *dvert, *dvertmain;
if(G.obedit) return;
ob= OBACT;
if(!ob || ob->type!=OB_MESH) return;
/* count */
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
if(base->object->type==OB_MESH) {
me= base->object->data;
totvert+= me->totvert;
totface+= me->totface;
if(me->medge) hasedges= 1;
if(base->object == ob) ok= 1;
if(me->key) {
haskey= 1;
break;
}
}
}
base= base->next;
}
if(haskey) {
error("Can't join meshes with vertex keys");
return;
}
/* that way the active object is always selected */
if(ok==0) return;
if(totvert==0 || totvert>MESH_MAX_VERTS) return;
if(okee("Join selected meshes")==0) return;
/* if needed add edges to other meshes */
if(hasedges) {
for(base= FIRSTBASE; base; base= base->next) {
if TESTBASE(base) {
if(base->object->type==OB_MESH) {
me= base->object->data;
if(me->medge==NULL) make_edges(me);
totedge += me->totedge;
}
}
}
}
/* new material indices and material array */
matar= MEM_callocN(sizeof(void *)*MAXMAT, "join_mesh");
totcol= ob->totcol;
/* obact materials in new main array, is nicer start! */
for(a=1; a<=ob->totcol; a++) {
matar[a-1]= give_current_material(ob, a);
id_us_plus((ID *)matar[a-1]);
/* increase id->us : will be lowered later */
}
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
if(ob!=base->object && base->object->type==OB_MESH) {
me= base->object->data;
// Join this object's vertex groups to the base one's
for (dg=base->object->defbase.first; dg; dg=dg->next){
/* See if this group exists in the object */
for (odg=ob->defbase.first; odg; odg=odg->next){
if (!strcmp(odg->name, dg->name)){
break;
}
}
if (!odg){
odg = MEM_callocN (sizeof(bDeformGroup), "deformGroup");
memcpy (odg, dg, sizeof(bDeformGroup));
BLI_addtail(&ob->defbase, odg);
}
}
if (ob->defbase.first && ob->actdef==0)
ob->actdef=1;
if(me->totvert) {
for(a=1; a<=base->object->totcol; a++) {
ma= give_current_material(base->object, a);
if(ma) {
for(b=0; b<totcol; b++) {
if(ma == matar[b]) break;
}
if(b==totcol) {
matar[b]= ma;
ma->id.us++;
totcol++;
}
if(totcol>=MAXMAT-1) break;
}
}
}
}
if(totcol>=MAXMAT-1) break;
}
base= base->next;
}
me= ob->data;
mvert= mvertmain= MEM_mallocN(totvert*sizeof(MVert), "joinmesh vert");
if(totedge) medge= medgemain= MEM_callocN(totedge*sizeof(MEdge), "joinmesh edge");
else medgemain= NULL;
if (totface) mface= mfacemain= MEM_mallocN(totface*sizeof(MFace), "joinmesh face");
else mfacemain= NULL;
if(me->mcol) mcol= mcolmain= MEM_callocN(totface*4*sizeof(int), "joinmesh mcol");
else mcolmain= NULL;
/* if active object doesn't have Tfaces, but one in the selection does,
make TFaces for active, so we don't lose texture information in the
join process */
if(me->tface || testSelected_TfaceMesh()) tface= tfacemain= MEM_callocN(totface*4*sizeof(TFace), "joinmesh4");
else tfacemain= NULL;
if(me->dvert)
dvert= dvertmain= MEM_callocN(totvert*sizeof(MDeformVert), "joinmesh5");
else dvert=dvertmain= NULL;
vertofs= 0;
/* inverse transorm all selected meshes in this object */
Mat4Invert(imat, ob->obmat);
base= FIRSTBASE;
while(base) {
nextb= base->next;
if TESTBASE(base) {
if(base->object->type==OB_MESH) {
me= base->object->data;
if(me->totvert) {
memcpy(mvert, me->mvert, me->totvert*sizeof(MVert));
copy_dverts(dvert, me->dvert, me->totvert);
/* NEW VERSION */
if (dvertmain){
for (i=0; i<me->totvert; i++){
for (j=0; j<dvert[i].totweight; j++){
// Find the old vertex group
odg = BLI_findlink (&base->object->defbase, dvert[i].dw[j].def_nr);
if(odg) {
// Search for a match in the new object
for (dg=ob->defbase.first, index=0; dg; dg=dg->next, index++){
if (!strcmp(dg->name, odg->name)){
dvert[i].dw[j].def_nr = index;
break;
}
}
}
}
}
dvert+=me->totvert;
}
if(base->object != ob) {
/* watch this: switch matmul order really goes wrong */
Mat4MulMat4(cmat, base->object->obmat, imat);
a= me->totvert;
while(a--) {
Mat4MulVecfl(cmat, mvert->co);
mvert++;
}
}
else mvert+= me->totvert;
if(mcolmain) {
if(me->mcol) memcpy(mcol, me->mcol, me->totface*4*4);
mcol+= 4*me->totface;
}
}
if(me->totface) {
/* make mapping for materials */
memset(map, 0, 4*MAXMAT);
for(a=1; a<=base->object->totcol; a++) {
ma= give_current_material(base->object, a);
if(ma) {
for(b=0; b<totcol; b++) {
if(ma == matar[b]) {
map[a-1]= b;
break;
}
}
}
}
memcpy(mface, me->mface, me->totface*sizeof(MFace));
a= me->totface;
while(a--) {
mface->v1+= vertofs;
mface->v2+= vertofs;
if(mface->v3) mface->v3+= vertofs;
if(mface->v4) mface->v4+= vertofs;
mface->mat_nr= map[(int)mface->mat_nr];
mface++;
}
if(tfacemain) {
if(me->tface) memcpy(tface, me->tface, me->totface*sizeof(TFace));
tface+= me->totface;
}
}
if(me->totedge) {
memcpy(medge, me->medge, me->totedge*sizeof(MEdge));
a= me->totedge;
while(a--) {
medge->v1+= vertofs;
medge->v2+= vertofs;
medge++;
}
}
vertofs+= me->totvert;
if(base->object!=ob) {
free_and_unlink_base(base);
}
}
}
base= nextb;
}
me= ob->data;
if(me->mvert) MEM_freeN(me->mvert);
me->mvert= mvertmain;
if(me->medge) MEM_freeN(me->medge);
me->medge= medgemain;
if(me->mface) MEM_freeN(me->mface);
me->mface= mfacemain;
if(me->dvert) free_dverts(me->dvert, me->totvert);
me->dvert = dvertmain;
if(me->mcol) MEM_freeN(me->mcol);
me->mcol= (MCol *)mcolmain;
if(me->tface) MEM_freeN(me->tface);
me->tface= tfacemain;
me->totvert= totvert;
me->totedge= totedge;
me->totface= totface;
/* old material array */
for(a=1; a<=ob->totcol; a++) {
ma= ob->mat[a-1];
if(ma) ma->id.us--;
}
for(a=1; a<=me->totcol; a++) {
ma= me->mat[a-1];
if(ma) ma->id.us--;
}
if(ob->mat) MEM_freeN(ob->mat);
if(me->mat) MEM_freeN(me->mat);
ob->mat= me->mat= 0;
if(totcol) {
me->mat= matar;
ob->mat= MEM_callocN(sizeof(void *)*totcol, "join obmatar");
}
else MEM_freeN(matar);
ob->totcol= me->totcol= totcol;
ob->colbits= 0;
/* other mesh users */
test_object_materials((ID *)me);
enter_editmode();
exit_editmode(1); // freedata, but no undo
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSSHADING, 0);
makeDispList(ob);
BIF_undo_push("Join Mesh");
}
void make_sticky(void)
{
Object *ob;
Base *base;
MVert *mvert;
Mesh *me;
MSticky *ms;
float ho[4], mat[4][4];
int a;
if(G.scene->camera==0) return;
if(G.obedit) {
error("Unable to make sticky in Edit Mode");
return;
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->type==OB_MESH) {
ob= base->object;
me= ob->data;
mvert= me->mvert;
if(me->msticky) MEM_freeN(me->msticky);
me->msticky= MEM_mallocN(me->totvert*sizeof(MSticky), "sticky");
/* like convert to render data */
R.r= G.scene->r;
R.r.xsch= (R.r.size*R.r.xsch)/100;
R.r.ysch= (R.r.size*R.r.ysch)/100;
R.afmx= R.r.xsch/2;
R.afmy= R.r.ysch/2;
R.ycor= ( (float)R.r.yasp)/( (float)R.r.xasp);
R.rectx= R.r.xsch;
R.recty= R.r.ysch;
R.xstart= -R.afmx;
R.ystart= -R.afmy;
R.xend= R.xstart+R.rectx-1;
R.yend= R.ystart+R.recty-1;
where_is_object(G.scene->camera);
Mat4CpyMat4(R.viewinv, G.scene->camera->obmat);
Mat4Ortho(R.viewinv);
Mat4Invert(R.viewmat, R.viewinv);
RE_setwindowclip(1, -1);
where_is_object(ob);
Mat4MulMat4(mat, ob->obmat, R.viewmat);
ms= me->msticky;
for(a=0; a<me->totvert; a++, ms++, mvert++) {
VECCOPY(ho, mvert->co);
Mat4MulVecfl(mat, ho);
RE_projectverto(ho, ho);
ms->co[0]= ho[0]/ho[3];
ms->co[1]= ho[1]/ho[3];
}
}
}
base= base->next;
}
allqueue(REDRAWBUTSEDIT, 0);
}
void fasterdraw(void)
{
Base *base;
Mesh *me;
MFace *mface;
int toggle, a;
if(G.obedit) return;
/* reset flags */
me= G.main->mesh.first;
while(me) {
me->flag &= ~ME_ISDONE;
me= me->id.next;
}
base= FIRSTBASE;
while(base) {
if( TESTBASELIB(base) && (base->object->type==OB_MESH)) {
me= base->object->data;
if(me->id.lib==0 && (me->flag & ME_ISDONE)==0) {
me->flag |= ME_ISDONE;
mface= me->mface;
toggle= 0;
for(a=0; a<me->totface; a++) {
if( (mface->edcode & ME_V1V2) && ( (toggle++) & 1) ) {
mface->edcode-= ME_V1V2;
}
if( (mface->edcode & ME_V2V3) && ( (toggle++) & 1)) {
mface->edcode-= ME_V2V3;
}
if( (mface->edcode & ME_V3V1) && ( (toggle++) & 1)) {
mface->edcode-= ME_V3V1;
}
if( (mface->edcode & ME_V4V1) && ( (toggle++) & 1)) {
mface->edcode-= ME_V4V1;
}
if( (mface->edcode & ME_V3V4) && ( (toggle++) & 1)) {
mface->edcode-= ME_V3V4;
}
mface++;
}
}
}
base= base->next;
}
/* important?: reset flags again */
me= G.main->mesh.first;
while(me) {
me->flag &= ~ME_ISDONE;
me= me->id.next;
}
allqueue(REDRAWVIEW3D, 0);
}
void slowerdraw(void) /* reset fasterdraw */
{
Base *base;
Mesh *me;
MFace *mface;
int a;
if(G.obedit) return;
base= FIRSTBASE;
while(base) {
if( TESTBASELIB(base) && (base->object->type==OB_MESH)) {
me= base->object->data;
if(me->id.lib==0) {
mface= me->mface;
for(a=0; a<me->totface; a++) {
mface->edcode |= ME_V1V2|ME_V2V3;
mface++;
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
}
/* ***************** */
/* this one for NOT in editmode
(only used by external modules, that is, until now by the
python NMesh module)
TODO: Probably it's better to convert the mesh into a EditMesh, call
vertexnormals() and convert it back to a Mesh again.
*/
static int contrpuntnorm(float *n, float *puno) /* dutch: check vertex normal */
{
float inp;
inp= n[0]*puno[0]+n[1]*puno[1]+n[2]*puno[2];
/* angles 90 degrees: dont flip */
if(inp> -0.000001) return 0;
return 1;
}
void vertexnormals_mesh(Mesh *me, float *extverts)
{
MVert *mvert;
MFace *mface;
float n1[3], n2[3], n3[3], n4[3], co[4], fac1, fac2, fac3, fac4, *temp;
float *f1, *f2, *f3, *f4, xn, yn, zn, *normals;
float *v1, *v2, *v3, *v4, len, vnor[3];
int a, testflip;
if(me->totvert==0) return;
testflip= (me->flag & ME_NOPUNOFLIP)==0;
if((me->flag & ME_TWOSIDED)==0) testflip= 0; /* large angles */
if(me->totface==0) {
/* fake vertex normals for 'halopuno' (render option) */
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
VECCOPY(n1, mvert->co);
Normalise(n1);
mvert->no[0]= 32767.0*n1[0];
mvert->no[1]= 32767.0*n1[1];
mvert->no[2]= 32767.0*n1[2];
}
return;
}
normals= MEM_callocN(me->totvert*3*sizeof(float), "normals");
/* calculate cosine angles, and add to vertex normal */
mface= me->mface;
mvert= me->mvert;
for(a=0; a<me->totface; a++, mface++) {
if(mface->v3==0) continue;
if(extverts) {
v1= extverts+3*mface->v1;
v2= extverts+3*mface->v2;
v3= extverts+3*mface->v3;
v4= extverts+3*mface->v4;
}
else {
v1= (mvert+mface->v1)->co;
v2= (mvert+mface->v2)->co;
v3= (mvert+mface->v3)->co;
v4= (mvert+mface->v4)->co;
}
VecSubf(n1, v2, v1);
VecSubf(n2, v3, v2);
Normalise(n1);
Normalise(n2);
if(mface->v4==0) {
VecSubf(n3, v1, v3);
Normalise(n3);
co[0]= saacos(-n3[0]*n1[0]-n3[1]*n1[1]-n3[2]*n1[2]);
co[1]= saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]);
co[2]= saacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]);
}
else {
VecSubf(n3, v4, v3);
VecSubf(n4, v1, v4);
Normalise(n3);
Normalise(n4);
co[0]= saacos(-n4[0]*n1[0]-n4[1]*n1[1]-n4[2]*n1[2]);
co[1]= saacos(-n1[0]*n2[0]-n1[1]*n2[1]-n1[2]*n2[2]);
co[2]= saacos(-n2[0]*n3[0]-n2[1]*n3[1]-n2[2]*n3[2]);
co[3]= saacos(-n3[0]*n4[0]-n3[1]*n4[1]-n3[2]*n4[2]);
}
CalcNormFloat(v1, v2, v3, vnor);
temp= normals+3*mface->v1;
if(testflip && contrpuntnorm(vnor, temp) ) co[0]= -co[0];
temp[0]+= co[0]*vnor[0];
temp[1]+= co[0]*vnor[1];
temp[2]+= co[0]*vnor[2];
temp= normals+3*mface->v2;
if(testflip && contrpuntnorm(vnor, temp) ) co[1]= -co[1];
temp[0]+= co[1]*vnor[0];
temp[1]+= co[1]*vnor[1];
temp[2]+= co[1]*vnor[2];
temp= normals+3*mface->v3;
if(testflip && contrpuntnorm(vnor, temp) ) co[2]= -co[2];
temp[0]+= co[2]*vnor[0];
temp[1]+= co[2]*vnor[1];
temp[2]+= co[2]*vnor[2];
if(mface->v4) {
temp= normals+3*mface->v4;
if(testflip && contrpuntnorm(vnor, temp) ) co[3]= -co[3];
temp[0]+= co[3]*vnor[0];
temp[1]+= co[3]*vnor[1];
temp[2]+= co[3]*vnor[2];
}
}
/* normalize vertex normals */
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
len= Normalise(normals+3*a);
if(len!=0.0) {
VECCOPY(n1, normals+3*a);
Normalise(n1);
mvert->no[0]= 32767.0*n1[0];
mvert->no[1]= 32767.0*n1[1];
mvert->no[2]= 32767.0*n1[2];
}
}
/* vertex normal flipping flags, for during render */
mface= me->mface;
mvert= me->mvert;
for(a=0; a<me->totface; a++, mface++) {
mface->puno=0;
if(mface->v3==0) continue;
if(extverts) {
v1= extverts+3*mface->v1;
v2= extverts+3*mface->v2;
v3= extverts+3*mface->v3;
}
else {
v1= (mvert+mface->v1)->co;
v2= (mvert+mface->v2)->co;
v3= (mvert+mface->v3)->co;
}
CalcNormFloat(v1, v2, v3, vnor);
if(testflip) {
f1= normals + 3*mface->v1;
f2= normals + 3*mface->v2;
f3= normals + 3*mface->v3;
fac1= vnor[0]*f1[0] + vnor[1]*f1[1] + vnor[2]*f1[2];
if(fac1<0.0) {
mface->puno = ME_FLIPV1;
}
fac2= vnor[0]*f2[0] + vnor[1]*f2[1] + vnor[2]*f2[2];
if(fac2<0.0) {
mface->puno += ME_FLIPV2;
}
fac3= vnor[0]*f3[0] + vnor[1]*f3[1] + vnor[2]*f3[2];
if(fac3<0.0) {
mface->puno += ME_FLIPV3;
}
if(mface->v4) {
f4= normals + 3*mface->v4;
fac4= vnor[0]*f4[0] + vnor[1]*f4[1] + vnor[2]*f4[2];
if(fac4<0.0) {
mface->puno += ME_FLIPV4;
}
}
}
/* proj for cubemap! */
xn= fabs(vnor[0]);
yn= fabs(vnor[1]);
zn= fabs(vnor[2]);
if(zn>xn && zn>yn) mface->puno += ME_PROJXY;
else if(yn>xn && yn>zn) mface->puno += ME_PROJXZ;
else mface->puno += ME_PROJYZ;
}
MEM_freeN(normals);
}
/* ********************** SORT FACES ******************* */
static void permutate(void *list, int num, int size, int *index)
{
void *buf;
int len;
int i;
len = num * size;
buf = MEM_mallocN(len, "permutate");
memcpy(buf, list, len);
for (i = 0; i < num; i++) {
memcpy((char *)list + (i * size), (char *)buf + (index[i] * size), size);
}
MEM_freeN(buf);
}
static MVert *mvertbase;
static MFace *mfacebase;
static int verg_mface(const void *v1, const void *v2)
{
MFace *x1, *x2;
MVert *ve1, *ve2;
int i1, i2;
i1 = ((int *) v1)[0];
i2 = ((int *) v2)[0];
x1 = mfacebase + i1;
x2 = mfacebase + i2;
ve1= mvertbase+x1->v1;
ve2= mvertbase+x2->v1;
if( ve1->co[2] > ve2->co[2] ) return 1;
else if( ve1->co[2] < ve2->co[2]) return -1;
return 0;
}
void sort_faces(void)
{
Object *ob= OBACT;
Mesh *me;
int i, *index;
if(ob==0) return;
if(G.obedit) return;
if(ob->type!=OB_MESH) return;
if(okee("Sort faces in Z axis")==0) return;
me= ob->data;
if(me->totface==0) return;
/* create index list */
index = (int *) MEM_mallocN(sizeof(int) * me->totface, "sort faces");
for (i = 0; i < me->totface; i++) {
index[i] = i;
}
mvertbase= me->mvert;
mfacebase = me->mface;
/* sort index list instead of faces itself
and apply this permutation to the face list plus
to the texture faces */
qsort(index, me->totface, sizeof(int), verg_mface);
permutate(mfacebase, me->totface, sizeof(MFace), index);
if (me->tface)
permutate(me->tface, me->totface, sizeof(TFace), index);
MEM_freeN(index);
allqueue(REDRAWVIEW3D, 0);
makeDispList(G.obedit);
}