Fix missing icons in non-portable local builds.
The problem is that some local path is always returned by bpy_resource_path. The function does not enforce a check for existence of the path in the low level code. Since client code may indeed not care about existence of the directory, I leave bpy_resource_path alone and patch the python code to check for existence. An extra argument that enforces the check might be a better solution, but I will be leaving this to the UI team.
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@@ -118,7 +118,7 @@ class ToolSelectPanelHelper:
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icon_value = _icon_cache.get(icon_name)
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if icon_value is None:
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dirname = bpy.utils.resource_path('LOCAL')
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if not dirname:
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if not os.path.exists(dirname):
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# TODO(campbell): use a better way of finding datafiles.
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dirname = bpy.utils.resource_path('SYSTEM')
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filename = os.path.join(dirname, "datafiles", "icons", icon_name + ".dat")
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