Proper fix for camera transform with snap.

Please email me or report a bug when such problem arise, it's simpler if done properly the first time.
This commit is contained in:
2008-04-08 13:40:05 +00:00
parent 589e641f97
commit ca982d2a23
2 changed files with 3 additions and 2 deletions

View File

@@ -231,7 +231,8 @@ void initSnapping(TransInfo *t)
{
resetSnapping(t);
if (t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) { // Only 3D view or UV
if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && // Only 3D view or UV
(t->flag & T_CAMERA) == 0) { // Not with camera selected
setSnappingCallback(t);
/* Edit mode */