UI: Do not use term 'Subsurf'
So not to be confused with subsurf scatter Differential Revision: https://developer.blender.org/D8005
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@@ -98,7 +98,7 @@ PyDoc_STRVAR(
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PyDoc_STRVAR(bpy_bmlayeraccess_collection__bevel_weight_doc,
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"Bevel weight float in [0 - 1].\n\n:type: :class:`BMLayerCollection`");
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PyDoc_STRVAR(bpy_bmlayeraccess_collection__crease_doc,
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"Edge crease for subsurf - float in [0 - 1].\n\n:type: :class:`BMLayerCollection`");
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"Edge crease for subdivision surface - float in [0 - 1].\n\n:type: :class:`BMLayerCollection`");
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PyDoc_STRVAR(
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bpy_bmlayeraccess_collection__uv_doc,
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"Accessor for :class:`BMLoopUV` UV (as a 2D Vector).\n\ntype: :class:`BMLayerCollection`");
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