Bugfixes:
* The python 'math' library is now included in the py-namespace used to evaluate button expressions. So it is now possible to do 'radians(somevalue)' to get a rotation value that Blender can understand... * Shapekey path getting function now uses the appropriate wrapper for grabbing the pointer to the ID block for the ShapeKey * Made the Graph Editor's minimum zoom size finer...
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@@ -884,7 +884,7 @@ float BPY_pydriver_eval (ChannelDriver *driver)
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int BPY_button_eval(bContext *C, char *expr, double *value)
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{
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PyGILState_STATE gilstate;
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PyObject *dict, *retval;
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PyObject *dict, *mod, *retval;
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int error_ret = 0;
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if (!value || !expr || expr[0]=='\0') return -1;
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@@ -892,6 +892,20 @@ int BPY_button_eval(bContext *C, char *expr, double *value)
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bpy_context_set(C, &gilstate);
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dict= CreateGlobalDictionary(C);
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/* import some modules: builtins,math*/
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PyDict_SetItemString(dict, "__builtins__", PyEval_GetBuiltins());
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mod = PyImport_ImportModule("math");
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if (mod) {
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PyDict_Merge(dict, PyModule_GetDict(mod), 0); /* 0 - dont overwrite existing values */
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/* Only keep for backwards compat! - just import all math into root, they are standard */
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PyDict_SetItemString(dict, "math", mod);
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PyDict_SetItemString(dict, "m", mod);
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Py_DECREF(mod);
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}
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retval = PyRun_String(expr, Py_eval_input, dict, dict);
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if (retval == NULL) {
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