rna UI api rename...
note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long. itemR() --> prop() items_enumR() --> props_enum() item_menu_enumR() --> prop_menu_enum() item_pointerR() --> prop_pointer() itemO() --> operator() item_enumO() --> operator_enum() items_enumO() --> operator_enums() item_menu_enumO() --> operator_menu_enum() item_booleanO() --> operator_boolean() item_intO() --> operator_int() item_floatO() --> operator_float() item_stringO() --> operator_string() itemL() --> label() itemM() --> menu() itemS() --> separator() batch script used http://www.pasteall.org/9345
This commit is contained in:
@@ -38,9 +38,9 @@ class DATA_PT_modifiers(DataButtonsPanel):
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wide_ui = context.region.width > narrowui
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row = layout.row()
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row.item_menu_enumO("object.modifier_add", "type")
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row.operator_menu_enum("object.modifier_add", "type")
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if wide_ui:
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row.itemL()
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row.label()
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for md in ob.modifiers:
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box = layout.template_modifier(md)
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@@ -56,447 +56,447 @@ class DATA_PT_modifiers(DataButtonsPanel):
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split = layout.split()
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col = split.column()
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col.itemL(text="Object:")
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col.itemR(md, "object", text="")
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col.label(text="Object:")
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col.prop(md, "object", text="")
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if wide_ui:
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col = split.column()
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col.itemL(text="Vertex Group::")
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col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
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col.label(text="Vertex Group::")
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col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
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sub = col.column()
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sub.active = md.vertex_group
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sub.itemR(md, "invert")
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sub.prop(md, "invert")
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split = layout.split()
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col = split.column()
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col.itemL(text="Bind To:")
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col.itemR(md, "use_vertex_groups", text="Vertex Groups")
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col.itemR(md, "use_bone_envelopes", text="Bone Envelopes")
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col.label(text="Bind To:")
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col.prop(md, "use_vertex_groups", text="Vertex Groups")
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col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
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if wide_ui:
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col = split.column()
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col.itemL(text="Deformation:")
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col.itemR(md, "quaternion")
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col.itemR(md, "multi_modifier")
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col.label(text="Deformation:")
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col.prop(md, "quaternion")
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col.prop(md, "multi_modifier")
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def ARRAY(self, layout, ob, md, wide_ui):
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if wide_ui:
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layout.itemR(md, "fit_type")
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layout.prop(md, "fit_type")
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else:
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layout.itemR(md, "fit_type", text="")
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layout.prop(md, "fit_type", text="")
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if md.fit_type == 'FIXED_COUNT':
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layout.itemR(md, "count")
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layout.prop(md, "count")
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elif md.fit_type == 'FIT_LENGTH':
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layout.itemR(md, "length")
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layout.prop(md, "length")
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elif md.fit_type == 'FIT_CURVE':
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layout.itemR(md, "curve")
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layout.prop(md, "curve")
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layout.itemS()
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layout.separator()
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split = layout.split()
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col = split.column()
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col.itemR(md, "constant_offset")
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col.prop(md, "constant_offset")
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sub = col.column()
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sub.active = md.constant_offset
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sub.itemR(md, "constant_offset_displacement", text="")
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sub.prop(md, "constant_offset_displacement", text="")
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col.itemS()
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col.separator()
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col.itemR(md, "merge_adjacent_vertices", text="Merge")
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col.prop(md, "merge_adjacent_vertices", text="Merge")
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sub = col.column()
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sub.active = md.merge_adjacent_vertices
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sub.itemR(md, "merge_end_vertices", text="First Last")
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sub.itemR(md, "merge_distance", text="Distance")
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sub.prop(md, "merge_end_vertices", text="First Last")
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sub.prop(md, "merge_distance", text="Distance")
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if wide_ui:
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col = split.column()
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col.itemR(md, "relative_offset")
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col.prop(md, "relative_offset")
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sub = col.column()
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sub.active = md.relative_offset
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sub.itemR(md, "relative_offset_displacement", text="")
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sub.prop(md, "relative_offset_displacement", text="")
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col.itemS()
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col.separator()
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col.itemR(md, "add_offset_object")
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col.prop(md, "add_offset_object")
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sub = col.column()
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sub.active = md.add_offset_object
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sub.itemR(md, "offset_object", text="")
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sub.prop(md, "offset_object", text="")
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layout.itemS()
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layout.separator()
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col = layout.column()
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col.itemR(md, "start_cap")
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col.itemR(md, "end_cap")
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col.prop(md, "start_cap")
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col.prop(md, "end_cap")
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def BEVEL(self, layout, ob, md, wide_ui):
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split = layout.split()
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col = split.column()
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col.itemR(md, "width")
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col.prop(md, "width")
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if wide_ui:
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col = split.column()
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col.itemR(md, "only_vertices")
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col.prop(md, "only_vertices")
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layout.itemL(text="Limit Method:")
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layout.row().itemR(md, "limit_method", expand=True)
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layout.label(text="Limit Method:")
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layout.row().prop(md, "limit_method", expand=True)
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if md.limit_method == 'ANGLE':
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layout.itemR(md, "angle")
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layout.prop(md, "angle")
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elif md.limit_method == 'WEIGHT':
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layout.row().itemR(md, "edge_weight_method", expand=True)
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layout.row().prop(md, "edge_weight_method", expand=True)
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def BOOLEAN(self, layout, ob, md, wide_ui):
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split = layout.split()
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col = split.column()
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col.itemL(text="Operation:")
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col.itemR(md, "operation", text="")
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col.label(text="Operation:")
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col.prop(md, "operation", text="")
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if wide_ui:
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col = split.column()
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col.itemL(text="Object:")
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col.itemR(md, "object", text="")
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col.label(text="Object:")
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col.prop(md, "object", text="")
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def BUILD(self, layout, ob, md, wide_ui):
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split = layout.split()
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col = split.column()
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col.itemR(md, "start")
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col.itemR(md, "length")
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col.prop(md, "start")
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col.prop(md, "length")
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if wide_ui:
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col = split.column()
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col.itemR(md, "randomize")
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col.prop(md, "randomize")
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sub = col.column()
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sub.active = md.randomize
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sub.itemR(md, "seed")
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sub.prop(md, "seed")
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def CAST(self, layout, ob, md, wide_ui):
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split = layout.split(percentage=0.25)
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if wide_ui:
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split.itemL(text="Cast Type:")
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split.itemR(md, "cast_type", text="")
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split.label(text="Cast Type:")
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split.prop(md, "cast_type", text="")
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else:
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layout.itemR(md, "cast_type", text="")
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layout.prop(md, "cast_type", text="")
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split = layout.split(percentage=0.25)
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col = split.column()
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col.itemR(md, "x")
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col.itemR(md, "y")
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col.itemR(md, "z")
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col.prop(md, "x")
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col.prop(md, "y")
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col.prop(md, "z")
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col = split.column()
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col.itemR(md, "factor")
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col.itemR(md, "radius")
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col.itemR(md, "size")
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col.itemR(md, "from_radius")
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col.prop(md, "factor")
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col.prop(md, "radius")
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col.prop(md, "size")
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col.prop(md, "from_radius")
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split = layout.split()
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col = split.column()
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col.itemL(text="Vertex Group:")
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col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
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col.label(text="Vertex Group:")
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col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
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if wide_ui:
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col = split.column()
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col.itemL(text="Control Object:")
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col.itemR(md, "object", text="")
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col.label(text="Control Object:")
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col.prop(md, "object", text="")
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if md.object:
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col.itemR(md, "use_transform")
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col.prop(md, "use_transform")
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def CLOTH(self, layout, ob, md, wide_ui):
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layout.itemL(text="See Cloth panel.")
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layout.label(text="See Cloth panel.")
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def COLLISION(self, layout, ob, md, wide_ui):
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layout.itemL(text="See Collision panel.")
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layout.label(text="See Collision panel.")
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def CURVE(self, layout, ob, md, wide_ui):
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split = layout.split()
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col = split.column()
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col.itemL(text="Object:")
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col.itemR(md, "object", text="")
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col.label(text="Object:")
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col.prop(md, "object", text="")
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if wide_ui:
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col = split.column()
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col.itemL(text="Vertex Group:")
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col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
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layout.itemL(text="Deformation Axis:")
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layout.row().itemR(md, "deform_axis", expand=True)
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col.label(text="Vertex Group:")
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col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
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layout.label(text="Deformation Axis:")
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layout.row().prop(md, "deform_axis", expand=True)
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def DECIMATE(self, layout, ob, md, wide_ui):
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layout.itemR(md, "ratio")
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layout.itemR(md, "face_count")
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layout.prop(md, "ratio")
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layout.prop(md, "face_count")
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def DISPLACE(self, layout, ob, md, wide_ui):
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split = layout.split()
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col = split.column()
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col.itemL(text="Texture:")
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col.itemR(md, "texture", text="")
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col.itemL(text="Vertex Group:")
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col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
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col.label(text="Texture:")
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col.prop(md, "texture", text="")
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col.label(text="Vertex Group:")
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col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
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if wide_ui:
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col = split.column()
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col.itemL(text="Direction:")
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col.itemR(md, "direction", text="")
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col.itemL(text="Texture Coordinates:")
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col.itemR(md, "texture_coordinates", text="")
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col.label(text="Direction:")
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col.prop(md, "direction", text="")
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col.label(text="Texture Coordinates:")
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col.prop(md, "texture_coordinates", text="")
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if md.texture_coordinates == 'OBJECT':
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layout.itemR(md, "texture_coordinate_object", text="Object")
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layout.prop(md, "texture_coordinate_object", text="Object")
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elif md.texture_coordinates == 'UV' and ob.type == 'MESH':
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layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
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layout.prop_pointer(md, "uv_layer", ob.data, "uv_textures")
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layout.itemS()
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layout.separator()
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split = layout.split()
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col = split.column()
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col.itemR(md, "midlevel")
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col.prop(md, "midlevel")
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if wide_ui:
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col = split.column()
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col.itemR(md, "strength")
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col.prop(md, "strength")
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def EDGE_SPLIT(self, layout, ob, md, wide_ui):
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split = layout.split()
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col = split.column()
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col.itemR(md, "use_edge_angle", text="Edge Angle")
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col.prop(md, "use_edge_angle", text="Edge Angle")
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sub = col.column()
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sub.active = md.use_edge_angle
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sub.itemR(md, "split_angle")
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sub.prop(md, "split_angle")
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if wide_ui:
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col = split.column()
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col.itemR(md, "use_sharp", text="Sharp Edges")
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col.prop(md, "use_sharp", text="Sharp Edges")
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def EXPLODE(self, layout, ob, md, wide_ui):
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split = layout.split()
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col = split.column()
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col.itemL(text="Vertex group:")
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col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
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col.label(text="Vertex group:")
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col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
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sub = col.column()
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sub.active = md.vertex_group
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sub.itemR(md, "protect")
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sub.prop(md, "protect")
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if wide_ui:
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col = split.column()
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col.itemR(md, "split_edges")
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col.itemR(md, "unborn")
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col.itemR(md, "alive")
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col.itemR(md, "dead")
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col.prop(md, "split_edges")
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col.prop(md, "unborn")
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col.prop(md, "alive")
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col.prop(md, "dead")
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layout.itemO("object.explode_refresh", text="Refresh")
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layout.operator("object.explode_refresh", text="Refresh")
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def FLUID_SIMULATION(self, layout, ob, md, wide_ui):
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layout.itemL(text="See Fluid panel.")
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layout.label(text="See Fluid panel.")
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def HOOK(self, layout, ob, md, wide_ui):
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split = layout.split()
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col = split.column()
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col.itemL(text="Object:")
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col.itemR(md, "object", text="")
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col.label(text="Object:")
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col.prop(md, "object", text="")
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if md.object and md.object.type == 'ARMATURE':
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col.itemL(text="Bone:")
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col.item_pointerR(md, "subtarget", md.object.data, "bones", text="")
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col.label(text="Bone:")
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col.prop_pointer(md, "subtarget", md.object.data, "bones", text="")
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if wide_ui:
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col = split.column()
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col.itemL(text="Vertex Group:")
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col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
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col.label(text="Vertex Group:")
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col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
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layout.itemS()
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layout.separator()
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split = layout.split()
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col = split.column()
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col.itemR(md, "falloff")
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col.itemR(md, "force", slider=True)
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col.prop(md, "falloff")
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col.prop(md, "force", slider=True)
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if wide_ui:
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col = split.column()
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else:
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col.itemS()
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col.itemO("object.hook_reset", text="Reset")
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col.itemO("object.hook_recenter", text="Recenter")
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col.separator()
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col.operator("object.hook_reset", text="Reset")
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col.operator("object.hook_recenter", text="Recenter")
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if ob.mode == 'EDIT':
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layout.itemS()
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layout.separator()
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row = layout.row()
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row.itemO("object.hook_select", text="Select")
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row.itemO("object.hook_assign", text="Assign")
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row.operator("object.hook_select", text="Select")
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row.operator("object.hook_assign", text="Assign")
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def LATTICE(self, layout, ob, md, wide_ui):
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split = layout.split()
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col = split.column()
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col.itemL(text="Object:")
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col.itemR(md, "object", text="")
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col.label(text="Object:")
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col.prop(md, "object", text="")
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if wide_ui:
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col = split.column()
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col.itemL(text="Vertex Group:")
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col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
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col.label(text="Vertex Group:")
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col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
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def MASK(self, layout, ob, md, wide_ui):
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split = layout.split()
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col = split.column()
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col.itemL(text="Mode:")
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col.itemR(md, "mode", text="")
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col.label(text="Mode:")
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col.prop(md, "mode", text="")
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if wide_ui:
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col = split.column()
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col.itemL(text="Vertex Group:")
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col.label(text="Vertex Group:")
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if md.mode == 'ARMATURE':
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col.itemR(md, "armature", text="")
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col.prop(md, "armature", text="")
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elif md.mode == 'VERTEX_GROUP':
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col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
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col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
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sub = col.column()
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sub.active = md.vertex_group
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sub.itemR(md, "invert")
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sub.prop(md, "invert")
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def MESH_DEFORM(self, layout, ob, md, wide_ui):
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||||
split = layout.split()
|
||||
col = split.column()
|
||||
col.itemL(text="Object:")
|
||||
col.itemR(md, "object", text="")
|
||||
col.label(text="Object:")
|
||||
col.prop(md, "object", text="")
|
||||
if md.object and md.object.type == 'ARMATURE':
|
||||
col.itemL(text="Bone:")
|
||||
col.item_pointerR(md, "subtarget", md.object.data, "bones", text="")
|
||||
col.label(text="Bone:")
|
||||
col.prop_pointer(md, "subtarget", md.object.data, "bones", text="")
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemL(text="Vertex Group:")
|
||||
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
|
||||
col.label(text="Vertex Group:")
|
||||
col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
|
||||
|
||||
sub = col.column()
|
||||
sub.active = md.vertex_group
|
||||
sub.itemR(md, "invert")
|
||||
sub.prop(md, "invert")
|
||||
|
||||
layout.itemS()
|
||||
layout.separator()
|
||||
|
||||
if md.is_bound:
|
||||
layout.itemO("object.meshdeform_bind", text="Unbind")
|
||||
layout.operator("object.meshdeform_bind", text="Unbind")
|
||||
else:
|
||||
layout.itemO("object.meshdeform_bind", text="Bind")
|
||||
layout.operator("object.meshdeform_bind", text="Bind")
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemR(md, "precision")
|
||||
col.prop(md, "precision")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemR(md, "dynamic")
|
||||
col.prop(md, "dynamic")
|
||||
|
||||
def MIRROR(self, layout, ob, md, wide_ui):
|
||||
layout.itemR(md, "merge_limit")
|
||||
layout.prop(md, "merge_limit")
|
||||
if wide_ui:
|
||||
split = layout.split(percentage=0.25)
|
||||
else:
|
||||
split = layout.split(percentage=0.4)
|
||||
|
||||
col = split.column()
|
||||
col.itemL(text="Axis:")
|
||||
col.itemR(md, "x")
|
||||
col.itemR(md, "y")
|
||||
col.itemR(md, "z")
|
||||
col.label(text="Axis:")
|
||||
col.prop(md, "x")
|
||||
col.prop(md, "y")
|
||||
col.prop(md, "z")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
else:
|
||||
subsplit = layout.split()
|
||||
col = subsplit.column()
|
||||
col.itemL(text="Options:")
|
||||
col.itemR(md, "clip", text="Clipping")
|
||||
col.itemR(md, "mirror_vertex_groups", text="Vertex Groups")
|
||||
col.label(text="Options:")
|
||||
col.prop(md, "clip", text="Clipping")
|
||||
col.prop(md, "mirror_vertex_groups", text="Vertex Groups")
|
||||
|
||||
col = split.column()
|
||||
col.itemL(text="Textures:")
|
||||
col.itemR(md, "mirror_u", text="U")
|
||||
col.itemR(md, "mirror_v", text="V")
|
||||
col.label(text="Textures:")
|
||||
col.prop(md, "mirror_u", text="U")
|
||||
col.prop(md, "mirror_v", text="V")
|
||||
|
||||
col = layout.column()
|
||||
col.itemL(text="Mirror Object:")
|
||||
col.itemR(md, "mirror_object", text="")
|
||||
col.label(text="Mirror Object:")
|
||||
col.prop(md, "mirror_object", text="")
|
||||
|
||||
def MULTIRES(self, layout, ob, md, wide_ui):
|
||||
if wide_ui:
|
||||
layout.row().itemR(md, "subdivision_type", expand=True)
|
||||
layout.row().prop(md, "subdivision_type", expand=True)
|
||||
else:
|
||||
layout.row().itemR(md, "subdivision_type", text="")
|
||||
layout.itemR(md, "level")
|
||||
layout.row().prop(md, "subdivision_type", text="")
|
||||
layout.prop(md, "level")
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemO("object.multires_subdivide", text="Subdivide")
|
||||
col.operator("object.multires_subdivide", text="Subdivide")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemO("object.multires_higher_levels_delete", text="Delete Higher")
|
||||
col.operator("object.multires_higher_levels_delete", text="Delete Higher")
|
||||
|
||||
def PARTICLE_INSTANCE(self, layout, ob, md, wide_ui):
|
||||
layout.itemR(md, "object")
|
||||
layout.itemR(md, "particle_system_number", text="Particle System")
|
||||
layout.prop(md, "object")
|
||||
layout.prop(md, "particle_system_number", text="Particle System")
|
||||
|
||||
split = layout.split()
|
||||
col = split.column()
|
||||
col.itemL(text="Create From:")
|
||||
col.itemR(md, "normal")
|
||||
col.itemR(md, "children")
|
||||
col.itemR(md, "size")
|
||||
col.label(text="Create From:")
|
||||
col.prop(md, "normal")
|
||||
col.prop(md, "children")
|
||||
col.prop(md, "size")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemL(text="Show Particles When:")
|
||||
col.itemR(md, "alive")
|
||||
col.itemR(md, "unborn")
|
||||
col.itemR(md, "dead")
|
||||
col.label(text="Show Particles When:")
|
||||
col.prop(md, "alive")
|
||||
col.prop(md, "unborn")
|
||||
col.prop(md, "dead")
|
||||
|
||||
layout.itemS()
|
||||
layout.separator()
|
||||
|
||||
layout.itemR(md, "path", text="Create Along Paths")
|
||||
layout.prop(md, "path", text="Create Along Paths")
|
||||
|
||||
split = layout.split()
|
||||
split.active = md.path
|
||||
col = split.column()
|
||||
col.row().itemR(md, "axis", expand=True)
|
||||
col.itemR(md, "keep_shape")
|
||||
col.row().prop(md, "axis", expand=True)
|
||||
col.prop(md, "keep_shape")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemR(md, "position", slider=True)
|
||||
col.itemR(md, "random_position", text="Random", slider=True)
|
||||
col.prop(md, "position", slider=True)
|
||||
col.prop(md, "random_position", text="Random", slider=True)
|
||||
|
||||
def PARTICLE_SYSTEM(self, layout, ob, md, wide_ui):
|
||||
layout.itemL(text="See Particle panel.")
|
||||
layout.label(text="See Particle panel.")
|
||||
|
||||
def SHRINKWRAP(self, layout, ob, md, wide_ui):
|
||||
split = layout.split()
|
||||
col = split.column()
|
||||
col.itemL(text="Target:")
|
||||
col.itemR(md, "target", text="")
|
||||
col.label(text="Target:")
|
||||
col.prop(md, "target", text="")
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemL(text="Vertex Group:")
|
||||
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
|
||||
col.label(text="Vertex Group:")
|
||||
col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemR(md, "offset")
|
||||
col.itemR(md, "subsurf_levels")
|
||||
col.prop(md, "offset")
|
||||
col.prop(md, "subsurf_levels")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemL(text="Mode:")
|
||||
col.itemR(md, "mode", text="")
|
||||
col.label(text="Mode:")
|
||||
col.prop(md, "mode", text="")
|
||||
|
||||
if wide_ui:
|
||||
split = layout.split(percentage=0.25)
|
||||
@@ -505,186 +505,186 @@ class DATA_PT_modifiers(DataButtonsPanel):
|
||||
col = split.column()
|
||||
|
||||
if md.mode == 'PROJECT':
|
||||
col.itemL(text="Axis:")
|
||||
col.itemR(md, "x")
|
||||
col.itemR(md, "y")
|
||||
col.itemR(md, "z")
|
||||
col.label(text="Axis:")
|
||||
col.prop(md, "x")
|
||||
col.prop(md, "y")
|
||||
col.prop(md, "z")
|
||||
|
||||
col = split.column()
|
||||
col.itemL(text="Direction:")
|
||||
col.itemR(md, "negative")
|
||||
col.itemR(md, "positive")
|
||||
col.label(text="Direction:")
|
||||
col.prop(md, "negative")
|
||||
col.prop(md, "positive")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
else:
|
||||
subsplit = layout.split()
|
||||
col = subsplit.column()
|
||||
col.itemL(text="Cull Faces:")
|
||||
col.itemR(md, "cull_front_faces", text="Front")
|
||||
col.itemR(md, "cull_back_faces", text="Back")
|
||||
col.label(text="Cull Faces:")
|
||||
col.prop(md, "cull_front_faces", text="Front")
|
||||
col.prop(md, "cull_back_faces", text="Back")
|
||||
|
||||
layout.itemL(text="Auxiliary Target:")
|
||||
layout.itemR(md, "auxiliary_target", text="")
|
||||
layout.label(text="Auxiliary Target:")
|
||||
layout.prop(md, "auxiliary_target", text="")
|
||||
|
||||
elif md.mode == 'NEAREST_SURFACEPOINT':
|
||||
layout.itemR(md, "keep_above_surface")
|
||||
layout.prop(md, "keep_above_surface")
|
||||
|
||||
def SIMPLE_DEFORM(self, layout, ob, md, wide_ui):
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemL(text="Mode:")
|
||||
col.itemR(md, "mode", text="")
|
||||
col.label(text="Mode:")
|
||||
col.prop(md, "mode", text="")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemL(text="Vertex Group:")
|
||||
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
|
||||
col.label(text="Vertex Group:")
|
||||
col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemL(text="Origin:")
|
||||
col.itemR(md, "origin", text="")
|
||||
col.label(text="Origin:")
|
||||
col.prop(md, "origin", text="")
|
||||
sub = col.column()
|
||||
sub.active = md.origin
|
||||
sub.itemR(md, "relative")
|
||||
sub.prop(md, "relative")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemL(text="Deform:")
|
||||
col.itemR(md, "factor")
|
||||
col.itemR(md, "limits", slider=True)
|
||||
col.label(text="Deform:")
|
||||
col.prop(md, "factor")
|
||||
col.prop(md, "limits", slider=True)
|
||||
if md.mode in ('TAPER', 'STRETCH'):
|
||||
col.itemR(md, "lock_x_axis")
|
||||
col.itemR(md, "lock_y_axis")
|
||||
col.prop(md, "lock_x_axis")
|
||||
col.prop(md, "lock_y_axis")
|
||||
|
||||
def SMOKE(self, layout, ob, md, wide_ui):
|
||||
layout.itemL(text="See Smoke panel.")
|
||||
layout.label(text="See Smoke panel.")
|
||||
|
||||
def SMOOTH(self, layout, ob, md, wide_ui):
|
||||
split = layout.split(percentage=0.25)
|
||||
|
||||
col = split.column()
|
||||
col.itemL(text="Axis:")
|
||||
col.itemR(md, "x")
|
||||
col.itemR(md, "y")
|
||||
col.itemR(md, "z")
|
||||
col.label(text="Axis:")
|
||||
col.prop(md, "x")
|
||||
col.prop(md, "y")
|
||||
col.prop(md, "z")
|
||||
|
||||
col = split.column()
|
||||
col.itemR(md, "factor")
|
||||
col.itemR(md, "repeat")
|
||||
col.itemL(text="Vertex Group:")
|
||||
col.item_pointerR(md, "vertex_group", ob, "vertex_groups", text="")
|
||||
col.prop(md, "factor")
|
||||
col.prop(md, "repeat")
|
||||
col.label(text="Vertex Group:")
|
||||
col.prop_pointer(md, "vertex_group", ob, "vertex_groups", text="")
|
||||
|
||||
def SOFT_BODY(self, layout, ob, md, wide_ui):
|
||||
layout.itemL(text="See Soft Body panel.")
|
||||
layout.label(text="See Soft Body panel.")
|
||||
|
||||
def SUBSURF(self, layout, ob, md, wide_ui):
|
||||
if wide_ui:
|
||||
layout.row().itemR(md, "subdivision_type", expand=True)
|
||||
layout.row().prop(md, "subdivision_type", expand=True)
|
||||
else:
|
||||
layout.row().itemR(md, "subdivision_type", text="")
|
||||
layout.row().prop(md, "subdivision_type", text="")
|
||||
|
||||
split = layout.split()
|
||||
col = split.column()
|
||||
col.itemL(text="Subdivisions:")
|
||||
col.itemR(md, "levels", text="View")
|
||||
col.itemR(md, "render_levels", text="Render")
|
||||
col.label(text="Subdivisions:")
|
||||
col.prop(md, "levels", text="View")
|
||||
col.prop(md, "render_levels", text="Render")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemL(text="Options:")
|
||||
col.itemR(md, "optimal_draw", text="Optimal Display")
|
||||
col.itemR(md, "subsurf_uv")
|
||||
col.label(text="Options:")
|
||||
col.prop(md, "optimal_draw", text="Optimal Display")
|
||||
col.prop(md, "subsurf_uv")
|
||||
|
||||
def SURFACE(self, layout, ob, md, wide_ui):
|
||||
layout.itemL(text="See Fields panel.")
|
||||
layout.label(text="See Fields panel.")
|
||||
|
||||
def UV_PROJECT(self, layout, ob, md, wide_ui):
|
||||
if ob.type == 'MESH':
|
||||
split = layout.split()
|
||||
col = split.column()
|
||||
col.itemL(text="UV Layer:")
|
||||
col.item_pointerR(md, "uv_layer", ob.data, "uv_textures", text="")
|
||||
col.label(text="UV Layer:")
|
||||
col.prop_pointer(md, "uv_layer", ob.data, "uv_textures", text="")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemL(text="Image:")
|
||||
col.itemR(md, "image", text="")
|
||||
col.label(text="Image:")
|
||||
col.prop(md, "image", text="")
|
||||
|
||||
split = layout.split()
|
||||
col = split.column()
|
||||
col.itemR(md, "override_image")
|
||||
col.itemR(md, "num_projectors", text="Projectors")
|
||||
col.prop(md, "override_image")
|
||||
col.prop(md, "num_projectors", text="Projectors")
|
||||
for proj in md.projectors:
|
||||
col.itemR(proj, "object", text="")
|
||||
col.prop(proj, "object", text="")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
sub = col.column(align=True)
|
||||
sub.itemL(text="Aspect Ratio:")
|
||||
sub.itemR(md, "horizontal_aspect_ratio", text="Horizontal")
|
||||
sub.itemR(md, "vertical_aspect_ratio", text="Vertical")
|
||||
sub.label(text="Aspect Ratio:")
|
||||
sub.prop(md, "horizontal_aspect_ratio", text="Horizontal")
|
||||
sub.prop(md, "vertical_aspect_ratio", text="Vertical")
|
||||
|
||||
def WAVE(self, layout, ob, md, wide_ui):
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemL(text="Motion:")
|
||||
col.itemR(md, "x")
|
||||
col.itemR(md, "y")
|
||||
col.itemR(md, "cyclic")
|
||||
col.label(text="Motion:")
|
||||
col.prop(md, "x")
|
||||
col.prop(md, "y")
|
||||
col.prop(md, "cyclic")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemR(md, "normals")
|
||||
col.prop(md, "normals")
|
||||
sub = col.column()
|
||||
sub.active = md.normals
|
||||
sub.itemR(md, "x_normal", text="X")
|
||||
sub.itemR(md, "y_normal", text="Y")
|
||||
sub.itemR(md, "z_normal", text="Z")
|
||||
sub.prop(md, "x_normal", text="X")
|
||||
sub.prop(md, "y_normal", text="Y")
|
||||
sub.prop(md, "z_normal", text="Z")
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemL(text="Time:")
|
||||
col.label(text="Time:")
|
||||
sub = col.column(align=True)
|
||||
sub.itemR(md, "time_offset", text="Offset")
|
||||
sub.itemR(md, "lifetime", text="Life")
|
||||
col.itemR(md, "damping_time", text="Damping")
|
||||
sub.prop(md, "time_offset", text="Offset")
|
||||
sub.prop(md, "lifetime", text="Life")
|
||||
col.prop(md, "damping_time", text="Damping")
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemL(text="Position:")
|
||||
col.label(text="Position:")
|
||||
sub = col.column(align=True)
|
||||
sub.itemR(md, "start_position_x", text="X")
|
||||
sub.itemR(md, "start_position_y", text="Y")
|
||||
col.itemR(md, "falloff_radius", text="Falloff")
|
||||
sub.prop(md, "start_position_x", text="X")
|
||||
sub.prop(md, "start_position_y", text="Y")
|
||||
col.prop(md, "falloff_radius", text="Falloff")
|
||||
|
||||
layout.itemS()
|
||||
layout.separator()
|
||||
|
||||
layout.itemR(md, "start_position_object")
|
||||
layout.item_pointerR(md, "vertex_group", ob, "vertex_groups")
|
||||
layout.itemR(md, "texture")
|
||||
layout.itemR(md, "texture_coordinates")
|
||||
layout.prop(md, "start_position_object")
|
||||
layout.prop_pointer(md, "vertex_group", ob, "vertex_groups")
|
||||
layout.prop(md, "texture")
|
||||
layout.prop(md, "texture_coordinates")
|
||||
if md.texture_coordinates == 'MAP_UV' and ob.type == 'MESH':
|
||||
layout.item_pointerR(md, "uv_layer", ob.data, "uv_textures")
|
||||
layout.prop_pointer(md, "uv_layer", ob.data, "uv_textures")
|
||||
elif md.texture_coordinates == 'OBJECT':
|
||||
layout.itemR(md, "texture_coordinates_object")
|
||||
layout.prop(md, "texture_coordinates_object")
|
||||
|
||||
layout.itemS()
|
||||
layout.separator()
|
||||
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.itemR(md, "speed", slider=True)
|
||||
col.itemR(md, "height", slider=True)
|
||||
col.prop(md, "speed", slider=True)
|
||||
col.prop(md, "height", slider=True)
|
||||
|
||||
if wide_ui:
|
||||
col = split.column()
|
||||
col.itemR(md, "width", slider=True)
|
||||
col.itemR(md, "narrowness", slider=True)
|
||||
col.prop(md, "width", slider=True)
|
||||
col.prop(md, "narrowness", slider=True)
|
||||
|
||||
bpy.types.register(DATA_PT_modifiers)
|
||||
|
Reference in New Issue
Block a user