- Regarding the Peach "hair effectors" request in the mailing list I coded quick support so that effectors now can effect combed hair too. Nothing special needed to use, just normal field effectors, although there is a new "stiff" parameter in extras panel. (Note, at least for now this only works with path visualization)
- Keyed particles work again for all visualizations (previously only "path"), they still need some work though to be fully operational. - Keyed particles weren't saved or loaded correctly.
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@@ -3912,9 +3912,13 @@ static void object_panel_particle_extra(Object *ob)
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buty=butx=160;
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uiDefButI(block, NUM, B_PART_DISTR, "Seed:", butx,(buty-=buth),butw,buth, &psys->seed, 0.0, 255.0, 1, 0, "Set an offset in the random table");
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if(part->type == PART_HAIR && psys->flag & PSYS_EDITED)
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uiDefButF(block, NUM, B_PART_RECALC, "Stiff:", butx,(buty-=buth),butw,buth, &part->eff_hair, 0.0, 1.0, 0, 0, "Hair stiffness for effectors");
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else
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buty-=buth;
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/* size changes must create a recalc event always so that sizes are updated properly */
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uiDefButF(block, NUM, B_PART_RECALC, "Size:", butx,(buty-=2*buth),butw,buth, &part->size, 0.01, 100, 10, 1, "The size of the particles");
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uiDefButF(block, NUM, B_PART_RECALC, "Size:", butx,(buty-=buth),butw,buth, &part->size, 0.01, 100, 10, 1, "The size of the particles");
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uiDefButF(block, NUM, B_PART_RECALC, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 2.0, 10, 1, "Give the particle size a random variation");
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uiDefButBitI(block, TOG, PART_SIZEMASS, B_PART_RECALC, "Mass from size", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Multiply mass with particle size");
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