Layers: set active object in doversion for all render layers
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@@ -69,7 +69,7 @@ void do_versions_after_linking_280(Main *main)
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is_visible[i] = (scene->lay & (1 << i));
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}
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for (BaseLegacy *base = scene->base.first; base; base = base->next) {
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for (Base *base = scene->base.first; base; base = base->next) {
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lay_used |= base->lay & ((1 << 20) - 1); /* ignore localview */
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for (int i = 0; i < 20; i++) {
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@@ -108,6 +108,11 @@ void do_versions_after_linking_280(Main *main)
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}
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}
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/* for convenience set the same active object in all the layers */
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if (scene->basact) {
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sl->basact = BKE_scene_layer_base_find(sl, scene->basact->object);
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}
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/* TODO: passes, samples, mask_layesr, exclude, ... */
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}
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@@ -136,7 +141,7 @@ void do_versions_after_linking_280(Main *main)
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}
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/* convert selected bases */
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for (BaseLegacy *base = scene->base.first; base; base = base->next) {
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for (Base *base = scene->base.first; base; base = base->next) {
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Base *ob_base = BKE_scene_layer_base_find(sl, base->object);
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if ((base->flag & SELECT) != 0) {
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if ((ob_base->flag & BASE_SELECTABLED) != 0) {
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@@ -158,7 +163,7 @@ void do_versions_after_linking_280(Main *main)
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}
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/* remove bases once and for all */
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for (BaseLegacy *base = scene->base.first; base; base = base->next) {
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for (Base *base = scene->base.first; base; base = base->next) {
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id_us_min(&base->object->id);
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}
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BLI_freelistN(&scene->base);
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