PyDoc: update the shader creation examples with gpu module

The old way of creating shaders is being replaced by using
`GPUShaderCreateInfo` for more portability.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D14634
This commit is contained in:
Germano Cavalcante
2022-09-01 08:27:29 -03:00
committed by Germano Cavalcante
parent 6269d66da2
commit cb771dbe76
3 changed files with 76 additions and 68 deletions

View File

@@ -35,35 +35,37 @@ with offscreen.bind():
# Drawing the generated texture in 3D space
#############################################
vertex_shader = '''
uniform mat4 modelMatrix;
uniform mat4 viewProjectionMatrix;
vert_out = gpu.types.GPUStageInterfaceInfo("my_interface")
vert_out.smooth('VEC2', "uvInterp")
in vec2 position;
in vec2 uv;
shader_info = gpu.types.GPUShaderCreateInfo()
shader_info.push_constant('MAT4', "viewProjectionMatrix")
shader_info.push_constant('MAT4', "modelMatrix")
shader_info.sampler(0, 'FLOAT_2D', "image")
shader_info.vertex_in(0, 'VEC2', "position")
shader_info.vertex_in(1, 'VEC2', "uv")
shader_info.vertex_out(vert_out)
shader_info.fragment_out(0, 'VEC4', "FragColor")
out vec2 uvInterp;
shader_info.vertex_source(
"void main()"
"{"
" uvInterp = uv;"
" gl_Position = viewProjectionMatrix * modelMatrix * vec4(position, 0.0, 1.0);"
"}"
)
void main()
{
uvInterp = uv;
gl_Position = viewProjectionMatrix * modelMatrix * vec4(position, 0.0, 1.0);
}
'''
shader_info.fragment_source(
"void main()"
"{"
" FragColor = texture(image, uvInterp);"
"}"
)
fragment_shader = '''
uniform sampler2D image;
shader = gpu.shader.create_from_info(shader_info)
del vert_out
del shader_info
in vec2 uvInterp;
out vec4 FragColor;
void main()
{
FragColor = texture(image, uvInterp);
}
'''
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(
shader, 'TRI_FAN',
{