Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
This commit is contained in:
@@ -34,7 +34,7 @@ SET(INC
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api2_2x ../blenkernel ../blenlib ../blenloader
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../render/extern/include ../radiosity/extern/include
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../makesdna ../../../intern/guardedalloc ../../../intern/bmfont ../imbuf ../include
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${PYTHON_INC}
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${PYTHON_INC} ../../../extern/glew/include ../gpu
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)
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IF(WITH_QUICKTIME)
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@@ -50,5 +50,9 @@ IF(WITH_FFMPEG)
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ADD_DEFINITIONS(-DWITH_FFMPEG)
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ENDIF(WITH_FFMPEG)
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IF(BF_BUILDINFO)
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ADD_DEFINITIONS(-DNAN_BUILDINFO)
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ENDIF(BF_BUILDINFO)
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BLENDERLIB_NOLIST(blender_python "${SRC}" "${INC}")
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#env.BlenderLib ( libname='blender_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype=['core','game2'], priority = [60,115] )
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@@ -6,6 +6,7 @@ sources = Split('BPY_interface.c BPY_menus.c') + env.Glob('api2_2x/*.c')
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incs = 'api2_2x ../blenkernel ../nodes ../blenlib ../blenloader'
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incs += ' ../render/extern/include ../radiosity/extern/include'
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incs += ' ../makesdna #intern/guardedalloc #intern/bmfont ../imbuf ../include'
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incs += ' #extern/glew/include ../gpu'
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incs += ' ' + env['BF_PYTHON_INC']
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incs += ' ' + env['BF_OPENGL_INC']
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@@ -23,4 +24,7 @@ if env['WITH_BF_OPENEXR'] == 1:
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if env['WITH_BF_FFMPEG'] == 1:
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defs.append('WITH_FFMPEG')
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if env['BF_BUILDINFO'] == 1:
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defs.append('NAN_BUILDINFO')
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env.BlenderLib ( libname='blender_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype=['core','game2'], priority = [60,115] )
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@@ -34,7 +34,7 @@ struct ID; /*keep me up here */
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/* for open, close in Blender_Load */
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#include <fcntl.h>
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#include "BDR_editobject.h" /* exit_editmode() */
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#include "BDR_drawmesh.h" /* set_mipmap() */
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#include "GPU_draw.h" /* GPU_set_mipmap() */
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#include "BIF_usiblender.h"
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#include "BLI_blenlib.h"
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#include "BLI_bpath.h"
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@@ -314,8 +314,8 @@ static PyObject *Blender_Set( PyObject * self, PyObject * args )
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else
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U.gameflags |= USER_DISABLE_MIPMAP;
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set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
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}else
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GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
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} else
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return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
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"value given is not a blender setting" ) );
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Py_RETURN_NONE;
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@@ -543,7 +543,21 @@ static PyObject *Blender_Get( PyObject * self, PyObject * value )
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} /* End 'quick hack' part. */
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else if(StringEqual( str, "version" ))
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ret = PyInt_FromLong( G.version );
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else if(StringEqual( str, "buildinfo" )) {
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#ifdef NAN_BUILDINFO
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char buffer[1024];
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extern char * build_date;
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extern char * build_time;
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extern char * build_rev;
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extern char * build_platform;
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extern char * build_type;
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sprintf(buffer, "Built on %s %s, Rev-%s Version %s %s", build_date, build_time, build_rev, build_platform, build_type);
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ret = PyString_FromString( buffer );
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#else
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ret = PyString_FromString( "No Build Info" );
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#endif
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}
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else if(StringEqual( str, "compressfile" ))
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ret = PyInt_FromLong( (U.flag & USER_FILECOMPRESS) >> 15 );
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else if(StringEqual( str, "mipmap" ))
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@@ -46,6 +46,8 @@
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#include "gen_utils.h"
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#include "gen_library.h"
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#include "vector.h"
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/* checks for the group being removed */
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#define GROUP_DEL_CHECK_PY(bpy_group) if (!(bpy_group->group)) return ( EXPP_ReturnPyObjError( PyExc_RuntimeError, "Group has been removed" ) )
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#define GROUP_DEL_CHECK_INT(bpy_group) if (!(bpy_group->group)) return ( EXPP_ReturnIntError( PyExc_RuntimeError, "Group has been removed" ) )
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@@ -200,6 +202,31 @@ static int Group_setObjects( BPy_Group * self, PyObject * args )
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return 0;
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}
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static PyObject *Group_getDupliOfs( BPy_Group * self )
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{
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GROUP_DEL_CHECK_PY(self);
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return newVectorObject( self->group->dupli_ofs, 3, Py_WRAP );
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}
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static int Group_setDupliOfs( BPy_Group * self, PyObject * value )
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{
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VectorObject *bpy_vec;
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GROUP_DEL_CHECK_INT(self);
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if (!VectorObject_Check(value))
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return ( EXPP_ReturnIntError( PyExc_TypeError,
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"expected a vector" ) );
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bpy_vec = (VectorObject *)value;
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if (bpy_vec->size != 3)
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return ( EXPP_ReturnIntError( PyExc_ValueError,
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"can only assign a 3D vector" ) );
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self->group->dupli_ofs[0] = bpy_vec->vec[0];
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self->group->dupli_ofs[1] = bpy_vec->vec[1];
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self->group->dupli_ofs[2] = bpy_vec->vec[2];
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return 0;
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}
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/*****************************************************************************/
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@@ -251,6 +278,10 @@ static PyGetSetDef BPy_Group_getseters[] = {
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(getter)Group_getObjects, (setter)Group_setObjects,
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"objects in this group",
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NULL},
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{"dupliOffset",
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(getter)Group_getDupliOfs, (setter)Group_setDupliOfs,
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"offset to use when instancing this group as a DupliGroup",
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NULL},
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{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
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};
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@@ -29,7 +29,6 @@
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*/
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#include "Image.h" /*This must come first */
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#include "BDR_drawmesh.h" /* free_realtime_image */
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#include "BKE_main.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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@@ -48,6 +47,7 @@
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#include "BKE_icons.h"
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#include "IMB_imbuf.h"
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#include "IDProp.h"
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#include "GPU_draw.h"
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/* used so we can get G.scene->r.cfra for getting the
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current image frame, some images change frame if they are a sequence */
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@@ -1003,7 +1003,7 @@ static PyObject *Image_glFree( BPy_Image * self )
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{
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Image *image = self->image;
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free_realtime_image( image );
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GPU_free_image( image );
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/* remove the nocollect flag, image is available for garbage collection again */
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image->flag &= ~IMA_NOCOLLECT;
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Py_RETURN_NONE;
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@@ -84,6 +84,8 @@
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#define EXPP_LAMP_MODE_NODIFFUSE 2048
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#define EXPP_LAMP_MODE_NOSPECULAR 4096
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#define EXPP_LAMP_MODE_SHAD_RAY 8192
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#define EXPP_LAMP_MODE_LAYER_SHADOW 32768
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/* Lamp MIN, MAX values */
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#define EXPP_LAMP_SAMPLES_MIN 1
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@@ -780,6 +782,8 @@ static PyObject *Lamp_ModesDict( void )
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PyInt_FromLong( EXPP_LAMP_MODE_NOSPECULAR ) );
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PyConstant_Insert( c, "RayShadow",
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PyInt_FromLong( EXPP_LAMP_MODE_SHAD_RAY ) );
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PyConstant_Insert( c, "LayerShadow",
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PyInt_FromLong( EXPP_LAMP_MODE_LAYER_SHADOW ) );
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}
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return Modes;
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@@ -1011,8 +1015,8 @@ static int Lamp_setType( BPy_Lamp * self, PyObject * value )
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static int Lamp_setMode( BPy_Lamp * self, PyObject * value )
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{
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short param;
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static short bitmask = EXPP_LAMP_MODE_SHADOWS
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int param;
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static int bitmask = EXPP_LAMP_MODE_SHADOWS
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| EXPP_LAMP_MODE_HALO
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| EXPP_LAMP_MODE_LAYER
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| EXPP_LAMP_MODE_QUAD
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@@ -1022,14 +1026,15 @@ static int Lamp_setMode( BPy_Lamp * self, PyObject * value )
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| EXPP_LAMP_MODE_SQUARE
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| EXPP_LAMP_MODE_NODIFFUSE
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| EXPP_LAMP_MODE_NOSPECULAR
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| EXPP_LAMP_MODE_SHAD_RAY;
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| EXPP_LAMP_MODE_SHAD_RAY
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| EXPP_LAMP_MODE_LAYER_SHADOW;
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if( !PyInt_Check ( value ) ) {
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char errstr[128];
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sprintf ( errstr , "expected int bitmask of 0x%04x", bitmask );
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return EXPP_ReturnIntError( PyExc_TypeError, errstr );
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}
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param = (short)PyInt_AS_LONG ( value );
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param = PyInt_AS_LONG ( value );
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if ( ( param & bitmask ) != param )
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return EXPP_ReturnIntError( PyExc_ValueError,
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@@ -1373,7 +1378,8 @@ static PyObject *Lamp_getModesConst( void )
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EXPP_LAMP_MODE_SQUARE, "NoDiffuse",
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EXPP_LAMP_MODE_NODIFFUSE, "NoSpecular",
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EXPP_LAMP_MODE_NOSPECULAR, "RayShadow",
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EXPP_LAMP_MODE_SHAD_RAY);
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EXPP_LAMP_MODE_SHAD_RAY, "LayerShadow",
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EXPP_LAMP_MODE_LAYER_SHADOW);
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}
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static PyObject *Lamp_getTypesConst( void )
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@@ -1597,6 +1603,8 @@ static PyObject *Lamp_oldsetMode( BPy_Lamp * self, PyObject * args )
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flag |= ( short ) EXPP_LAMP_MODE_NOSPECULAR;
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else if( !strcmp( name, "RayShadow" ) )
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flag |= ( short ) EXPP_LAMP_MODE_SHAD_RAY;
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else if( !strcmp( name, "LayerShadow" ) )
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flag |= ( short ) EXPP_LAMP_MODE_LAYER_SHADOW;
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else
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return EXPP_ReturnPyObjError( PyExc_AttributeError,
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"unknown lamp flag argument" );
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@@ -677,7 +677,7 @@ static int MTex_setMapping( BPy_MTex *self, PyObject *value, void *closure)
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static PyObject *MTex_getFlag( BPy_MTex *self, void *closure )
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{
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return PyBool_FromLong( self->mtex->texflag & ((int) closure) );
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return PyBool_FromLong( self->mtex->texflag & (GET_INT_FROM_POINTER(closure)) );
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}
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static int MTex_setFlag( BPy_MTex *self, PyObject *value, void *closure)
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@@ -687,9 +687,9 @@ static int MTex_setFlag( BPy_MTex *self, PyObject *value, void *closure)
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"expected a bool");
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if ( value == Py_True )
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self->mtex->texflag |= (int)closure;
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self->mtex->texflag |= GET_INT_FROM_POINTER(closure);
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else
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self->mtex->texflag &= ~((int) closure);
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self->mtex->texflag &= ~(GET_INT_FROM_POINTER(closure));
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return 0;
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}
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@@ -774,7 +774,7 @@ static int MTex_setProjZ( BPy_MTex *self, PyObject *value, void *closure)
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static PyObject *MTex_getMapToFlag( BPy_MTex *self, void *closure )
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{
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int flag = (int) closure;
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int flag = GET_INT_FROM_POINTER(closure);
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if ( self->mtex->mapto & flag )
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{
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@@ -786,7 +786,7 @@ static PyObject *MTex_getMapToFlag( BPy_MTex *self, void *closure )
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static int MTex_setMapToFlag( BPy_MTex *self, PyObject *value, void *closure)
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{
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int flag = (int) closure;
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int flag = GET_INT_FROM_POINTER(closure);
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int intVal;
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if ( !PyInt_Check( value ) )
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@@ -37,6 +37,10 @@ include nan_compile.mk
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CFLAGS += $(LEVEL_1_C_WARNINGS)
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ifdef NAN_BUILDINFO
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CPPFLAGS += -DNAN_BUILDINFO
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endif
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ifeq ($(WITH_FFMPEG), true)
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CPPFLAGS += -DWITH_FFMPEG
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endif
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@@ -45,6 +49,7 @@ ifeq ($(WITH_OPENEXR),true)
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CPPFLAGS += -DWITH_OPENEXR
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endif
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CPPFLAGS += -I$(NAN_GLEW)/include
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CPPFLAGS += -I$(OPENGL_HEADERS)
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CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
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CPPFLAGS += -I../../makesdna
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@@ -52,6 +57,7 @@ CPPFLAGS += -I../../blenkernel
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CPPFLAGS += -I../../blenlib
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CPPFLAGS += -I../../blenloader
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CPPFLAGS += -I../../include
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CPPFLAGS += -I../../gpu
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CPPFLAGS += -I../../render/extern/include
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CPPFLAGS += -I../../radiosity/extern/include
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CPPFLAGS += -I$(NAN_BMFONT)/include
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@@ -1754,8 +1754,7 @@ static PyObject *Material_getTextures( BPy_Material * self )
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}
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/* turn the array into a tuple */
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tuple = Py_BuildValue( "NNNNNNNNNN", t[0], t[1], t[2], t[3],
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t[4], t[5], t[6], t[7], t[8], t[9] );
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tuple = Py_BuildValue( "NNNNNNNNNNNNNNNNNN", t[0], t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9], t[10], t[11], t[12], t[13], t[14], t[15], t[16], t[17] );
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if( !tuple )
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return EXPP_ReturnPyObjError( PyExc_MemoryError,
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"Material_getTextures: couldn't create PyTuple" );
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@@ -105,6 +105,8 @@ class Group:
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This object gives access to Groups in Blender.
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@ivar layers: Layer bitmask for this group.
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@type layers: int
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@ivar dupliOffset: Object offset when instanced as a dupligroup
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@type dupliOffset: vector
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@ivar objects: Objects that this group uses.
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This is a sequence with-list like access so use list(grp.objects) if you need to use a list (where grp is a group).
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The groups objects can be set by assigning a list or iterator of objects to the groups objects.
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Block a user