Added a note in mathutils about how line intersect works
getSBEnable was removed and replaced by isSB, docs needed to be updated.
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@@ -101,7 +101,9 @@ def QuadNormal(vec1, vec2, vec3, vec4):
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def LineIntersect(vec1, vec2, vec3, vec4):
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"""
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Return a tuple with the points on each line respectively closest to the other (when both lines intersect, both vector hold the same value).
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Return a tuple with the points on each line respectively closest to the other
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(when both lines intersect, both vector hold the same value).
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The lines are evaluated as infinite lines in space, the values returned may not be between the 2 points given for each line.
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@type vec1: Vector object.
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@param vec1: A 3d vector, one point on the first line.
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@type vec2: Vector object.
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