Added simplification back for quicker preview renders with less subdivision
levels, child particles, and shadow/SSS/AO quality.. Now also works on what is displayed in the 3d view instead of only rendering, see panel in the scene properties. Most file changes were to make scene available in the isDisabled modifier callback function.
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@@ -661,7 +661,7 @@ void uiTemplateAnyID(uiLayout *layout, struct bContext *C, struct PointerRNA *pt
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char *proptypename, char *text);
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void uiTemplatePathBuilder(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname,
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struct PointerRNA *root_ptr, char *text);
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uiLayout *uiTemplateModifier(uiLayout *layout, struct PointerRNA *ptr, int compact);
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uiLayout *uiTemplateModifier(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, int compact);
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uiLayout *uiTemplateConstraint(uiLayout *layout, struct PointerRNA *ptr);
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void uiTemplatePreview(uiLayout *layout, struct ID *id, struct ID *parent, struct MTex *slot);
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void uiTemplateColorRamp(uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand);
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