Interface:
- added submenu "Scripts" in both View3D->Object and Mesh menus. Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change. - added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster. Maybe all spaces could have this button. BPython: - added Window.EditMode(), to check, enter and leave edit mode. Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course. - updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh. - doc updates, minor fixes. Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too. So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
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@@ -53,6 +53,7 @@ int BPY_Err_getLinenumber(void);
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const char *BPY_Err_getFilename(void);
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/* void BPY_Err_Handle(struct Text *text); */
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int BPY_txt_do_python(struct SpaceText* st);
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int BPY_menu_do_python(short menutype, int event);
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void BPY_run_python_script(char *filename);
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void BPY_free_compiled_text(struct Text* text);
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/*void BPY_clear_bad_scriptlink(struct ID *id, struct Text *byebye); */
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