Interface:

- added submenu "Scripts" in both View3D->Object and Mesh menus.
  Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change.
- added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster.  Maybe all spaces could have this button.

BPython:
- added Window.EditMode(), to check, enter and leave edit mode.  Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course.
- updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh.
- doc updates, minor fixes.

Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too.  So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
This commit is contained in:
2004-07-03 17:28:15 +00:00
parent 5c543698c9
commit cbe7471905
12 changed files with 126 additions and 35 deletions

View File

@@ -45,6 +45,8 @@
#include "BLI_winstuff.h"
#endif
#include "BLI_blenlib.h"
#include "BMF_Api.h"
#include "BIF_language.h"
#ifdef INTERNATIONAL
@@ -80,7 +82,6 @@
/* action executed after clicking in Scripts menu */
static void do_scripts_submenus(void *int_arg, int event)
{
extern int BPY_menu_do_python(short menutype, int event); // BPY_interface.c
int menutype = (int)int_arg;
BPY_menu_do_python (menutype, event);
@@ -97,9 +98,8 @@ static uiBlock *script_scripts_submenus(void *int_menutype)
if ((menutype < 0) || (menutype > PYMENU_TOTAL)) return NULL;
block= uiNewBlock(&curarea->uiblocks, "importmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
block= uiNewBlock(&curarea->uiblocks, "scriptsscriptssubmenus", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_scripts_submenus, int_menutype);
//uiBlockSetXOfs(block, -50); // offset to parent button
for (pym = BPyMenuTable[menutype]; pym; pym = pym->next, i++) {
uiDefBut(block, BUTM, 1, pym->name, 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, i, pym->tooltip?pym->tooltip:pym->filename);
@@ -168,7 +168,7 @@ void do_script_buttons(unsigned short event)
SpaceScript *sc= curarea->spacedata.first;
ID *id, *idtest;
int nr= 1;
Script *script;
Script *script = sc->script;
if (!sc) return;
if (sc->spacetype != SPACE_SCRIPT) return;
@@ -176,13 +176,12 @@ void do_script_buttons(unsigned short event)
switch (event) {
case B_SCRIPTBROWSE:
if (sc->menunr==-2) {
activate_databrowse((ID *)sc->script, ID_SCR, 0, B_SCRIPTBROWSE,
activate_databrowse((ID *)script, ID_SCR, 0, B_SCRIPTBROWSE,
&sc->menunr, do_script_buttons);
break;
}
if(sc->menunr < 0) break;
script = sc->script;
if(sc->menunr < 0) break;
nr = 1;
id = (ID *)script;
@@ -202,8 +201,13 @@ void do_script_buttons(unsigned short event)
allqueue(REDRAWHEADERS, 0);
}
break;
case B_SCRIPT2BUTS:
newspace(curarea, SPACE_BUTS);
case B_SCRIPT2PREV:
if(sc->next) {
BLI_remlink(&curarea->spacedata, sc);
BLI_addtail(&curarea->spacedata, sc);
sc = curarea->spacedata.first;
newspace(curarea, sc->spacetype);
}
break;
}
@@ -256,7 +260,9 @@ void script_buttons(void)
}
uiBlockSetEmboss(block, UI_EMBOSSX);
xco += 10;
uiDefIconBut(block, BUT, B_SCRIPT2PREV, ICON_GO_LEFT, xco+=XIC, 0, XIC, YIC,
0, 0, 0, 0, 0, "Returns to previous window");
/* FULL WINDOW */
if(curarea->full)
@@ -270,12 +276,6 @@ void script_buttons(void)
xco += 2*XIC;
xco= std_libbuttons(block, xco, 0, 0, NULL, B_SCRIPTBROWSE, (ID*)sc->script, 0, &(sc->menunr), 0, 0, 0, 0, 0);
if (sc->script && sc->script->lastspace == SPACE_BUTS) {
xco += 10;
uiDefIconBut(block, BUT, B_SCRIPT2BUTS, ICON_BUTS, xco+=XIC, 0, XIC, YIC,
0, 0, 0, 0, 0, "Returns to Buttons Window");
}
/* always as last */
curarea->headbutlen= xco+2*XIC;