UI: allow fractical unit size for layouts.
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@@ -991,8 +991,8 @@ void uiLayoutSetAlignment(uiLayout *layout, char alignment);
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void uiLayoutSetKeepAspect(uiLayout *layout, bool keepaspect);
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void uiLayoutSetScaleX(uiLayout *layout, float scale);
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void uiLayoutSetScaleY(uiLayout *layout, float scale);
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void uiLayoutSetUnitsX(uiLayout *layout, int unit);
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void uiLayoutSetUnitsY(uiLayout *layout, int unit);
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void uiLayoutSetUnitsX(uiLayout *layout, float unit);
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void uiLayoutSetUnitsY(uiLayout *layout, float unit);
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void uiLayoutSetEmboss(uiLayout *layout, char emboss);
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void uiLayoutSetPropSep(uiLayout *layout, bool is_sep);
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void uiLayoutSetPropDecorate(uiLayout *layout, bool is_sep);
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@@ -1006,8 +1006,8 @@ bool uiLayoutGetKeepAspect(uiLayout *layout);
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int uiLayoutGetWidth(uiLayout *layout);
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float uiLayoutGetScaleX(uiLayout *layout);
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float uiLayoutGetScaleY(uiLayout *layout);
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int uiLayoutGetUnitsX(uiLayout *layout);
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int uiLayoutGetUnitsY(uiLayout *layout);
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float uiLayoutGetUnitsX(uiLayout *layout);
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float uiLayoutGetUnitsY(uiLayout *layout);
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int uiLayoutGetEmboss(uiLayout *layout);
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bool uiLayoutGetPropSep(uiLayout *layout);
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bool uiLayoutGetPropDecorate(uiLayout *layout);
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