UI: allow fractical unit size for layouts.

This commit is contained in:
2018-09-26 17:44:35 +02:00
parent b2a569dd68
commit cbe82f81e1
3 changed files with 18 additions and 18 deletions

View File

@@ -991,8 +991,8 @@ void uiLayoutSetAlignment(uiLayout *layout, char alignment);
void uiLayoutSetKeepAspect(uiLayout *layout, bool keepaspect);
void uiLayoutSetScaleX(uiLayout *layout, float scale);
void uiLayoutSetScaleY(uiLayout *layout, float scale);
void uiLayoutSetUnitsX(uiLayout *layout, int unit);
void uiLayoutSetUnitsY(uiLayout *layout, int unit);
void uiLayoutSetUnitsX(uiLayout *layout, float unit);
void uiLayoutSetUnitsY(uiLayout *layout, float unit);
void uiLayoutSetEmboss(uiLayout *layout, char emboss);
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep);
void uiLayoutSetPropDecorate(uiLayout *layout, bool is_sep);
@@ -1006,8 +1006,8 @@ bool uiLayoutGetKeepAspect(uiLayout *layout);
int uiLayoutGetWidth(uiLayout *layout);
float uiLayoutGetScaleX(uiLayout *layout);
float uiLayoutGetScaleY(uiLayout *layout);
int uiLayoutGetUnitsX(uiLayout *layout);
int uiLayoutGetUnitsY(uiLayout *layout);
float uiLayoutGetUnitsX(uiLayout *layout);
float uiLayoutGetUnitsY(uiLayout *layout);
int uiLayoutGetEmboss(uiLayout *layout);
bool uiLayoutGetPropSep(uiLayout *layout);
bool uiLayoutGetPropDecorate(uiLayout *layout);