Compositor: the default now doesn't include a Viewer node anymore, was too
confusing.
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@@ -333,7 +333,7 @@ void node_shader_default(Material *ma)
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/* called from shading buttons or header */
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void node_composit_default(Scene *sce)
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{
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bNode *in, *out1, *out2;
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bNode *in, *out;
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bNodeSocket *fromsock, *tosock;
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/* but lets check it anyway */
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@@ -344,10 +344,8 @@ void node_composit_default(Scene *sce)
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sce->nodetree= ntreeAddTree(NTREE_COMPOSIT);
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out1= nodeAddNodeType(sce->nodetree, CMP_NODE_VIEWER, NULL);
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out1->locx= 300.0f; out1->locy= 200.0f;
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out2= nodeAddNodeType(sce->nodetree, CMP_NODE_COMPOSITE, NULL);
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out2->locx= 300.0f; out2->locy= 500.0f;
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out= nodeAddNodeType(sce->nodetree, CMP_NODE_COMPOSITE, NULL);
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out->locx= 300.0f; out->locy= 400.0f;
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in= nodeAddNodeType(sce->nodetree, CMP_NODE_R_LAYERS, NULL);
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in->locx= 10.0f; in->locy= 400.0f;
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@@ -355,21 +353,10 @@ void node_composit_default(Scene *sce)
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/* links from color to color */
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fromsock= in->outputs.first;
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tosock= out1->inputs.first;
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nodeAddLink(sce->nodetree, in, fromsock, out1, tosock);
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tosock= out2->inputs.first;
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nodeAddLink(sce->nodetree, in, fromsock, out2, tosock);
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tosock= out->inputs.first;
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nodeAddLink(sce->nodetree, in, fromsock, out, tosock);
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ntreeSolveOrder(sce->nodetree); /* needed for pointers */
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out1->id= find_id("IM", "Viewer Node");
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if(out1->id==NULL) {
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Image *ima= alloc_libblock(&G.main->image, ID_IM, "Viewer Node");
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strcpy(ima->name, "Viewer Node");
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ima->ok= 1;
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ima->xrep= ima->yrep= 1;
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out1->id= &ima->id;
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}
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}
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/* Here we set the active tree(s), even called for each redraw now, so keep it fast :) */
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