Fix T46180: Theme > UV Image editor > Scope Background does not have any effect

This commit is contained in:
Julian Eisel
2015-09-20 20:17:19 +02:00
parent 28da385ac2
commit cbeb76da95
3 changed files with 14 additions and 7 deletions

View File

@@ -588,8 +588,8 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.f, 0.f, 0.f, 0.3f);
UI_ThemeColor4(TH_PREVIEW_BACK);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
@@ -675,8 +675,8 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.f, 0.f, 0.f, 0.3f);
UI_ThemeColor4(TH_PREVIEW_BACK);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
@@ -894,8 +894,8 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.f, 0.f, 0.f, 0.3f);
UI_ThemeColor4(TH_PREVIEW_BACK);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);