Fix T46180: Theme > UV Image editor > Scope Background does not have any effect
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@@ -588,8 +588,8 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.f, 0.f, 0.f, 0.3f);
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UI_ThemeColor4(TH_PREVIEW_BACK);
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UI_draw_roundbox_corner_set(UI_CNR_ALL);
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UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
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@@ -675,8 +675,8 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.f, 0.f, 0.f, 0.3f);
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UI_ThemeColor4(TH_PREVIEW_BACK);
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UI_draw_roundbox_corner_set(UI_CNR_ALL);
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UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
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@@ -894,8 +894,8 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.f, 0.f, 0.f, 0.3f);
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UI_ThemeColor4(TH_PREVIEW_BACK);
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UI_draw_roundbox_corner_set(UI_CNR_ALL);
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UI_draw_roundbox_gl_mode(GL_POLYGON, rect.xmin - 1, rect.ymin - 1, rect.xmax + 1, rect.ymax + 1, 3.0f);
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