Fix for bug: cross platform strand render differences with kink/branch.
This time is was due to different accuracy of floating point computation, now it uses does a comparison a bit different to avoid this. Also changed the vectoquat function to be threadsafe.
This commit is contained in:
@@ -387,7 +387,7 @@ static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *n
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{
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DupliObject *dob;
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struct vertexDupliData *vdd= userData;
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float vec[3], *q2, mat[3][3], tmat[4][4], obmat[4][4];
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float vec[3], q2[4], mat[3][3], tmat[4][4], obmat[4][4];
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VECCOPY(vec, co);
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Mat4MulVecfl(vdd->pmat, vec);
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@@ -405,7 +405,7 @@ static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *n
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vec[0]= -no_s[0]; vec[1]= -no_s[1]; vec[2]= -no_s[2];
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}
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q2= vectoquat(vec, vdd->ob->trackflag, vdd->ob->upflag);
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vectoquat(vec, vdd->ob->trackflag, vdd->ob->upflag, q2);
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QuatToMat3(q2, mat);
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Mat4CpyMat4(tmat, obmat);
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@@ -737,7 +737,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_
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float ctime, pa_time, scale = 1.0f;
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float tmat[4][4], mat[4][4], obrotmat[4][4], pamat[4][4], size=0.0;
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float obmat[4][4], (*obmatlist)[4][4]=0;
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float xvec[3] = {-1.0, 0.0, 0.0}, *q;
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float xvec[3] = {-1.0, 0.0, 0.0}, q[4];
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int lay, a, b, k, step_nbr = 0, counter, hair = 0;
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int totpart, totchild, totgroup=0, pa_num;
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@@ -891,7 +891,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_
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where_is_object_time(ob, ctime-pa_time);
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if(!hair) {
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q = vectoquat(xvec, ob->trackflag, ob->upflag);
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vectoquat(xvec, ob->trackflag, ob->upflag, q);
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QuatToMat4(q, obrotmat);
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obrotmat[3][3]= 1.0f;
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Mat4MulMat4(mat, obrotmat, pamat);
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@@ -1259,7 +1259,7 @@ static void followpath_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstr
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if (VALID_CONS_TARGET(ct)) {
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Curve *cu= ct->tar->data;
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float q[4], vec[4], dir[3], *quat, x1;
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float q[4], vec[4], dir[3], quat[4], x1;
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float totmat[4][4];
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float curvetime;
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@@ -1284,7 +1284,7 @@ static void followpath_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstr
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if ( where_on_path(ct->tar, curvetime, vec, dir) ) {
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if (data->followflag) {
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quat= vectoquat(dir, (short) data->trackflag, (short) data->upflag);
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vectoquat(dir, (short) data->trackflag, (short) data->upflag, quat);
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Normalize(dir);
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q[0]= (float)cos(0.5*vec[3]);
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@@ -1788,13 +1788,13 @@ void makeBevelList(Object *ob)
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bevp2->cosa= bevp1->cosa;
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if(cu->flag & CU_3D) { /* 3D */
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float *quat, q[4];
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float quat[4], q[4];
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vec[0]= bevp1->x - bevp2->x;
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vec[1]= bevp1->y - bevp2->y;
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vec[2]= bevp1->z - bevp2->z;
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quat= vectoquat(vec, 5, 1);
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vectoquat(vec, 5, 1, quat);
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Normalize(vec);
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q[0]= (float)cos(0.5*bevp1->alfa);
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@@ -1820,7 +1820,7 @@ void makeBevelList(Object *ob)
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while(nr--) {
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if(cu->flag & CU_3D) { /* 3D */
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float *quat, q[4];
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float quat[4], q[4];
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vec[0]= bevp2->x - bevp0->x;
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vec[1]= bevp2->y - bevp0->y;
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@@ -1828,7 +1828,7 @@ void makeBevelList(Object *ob)
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Normalize(vec);
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quat= vectoquat(vec, 5, 1);
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vectoquat(vec, 5, 1, quat);
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q[0]= (float)cos(0.5*bevp1->alfa);
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x1= (float)sin(0.5*bevp1->alfa);
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@@ -878,7 +878,7 @@ static void read_videoscape_lamp(char *str)
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Object *ob;
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Lamp *la;
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FILE *fp;
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float vec[3], *q1;
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float vec[3], q1[4];
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int tot, val;
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char s[50];
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@@ -906,7 +906,7 @@ static void read_videoscape_lamp(char *str)
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fscanf(fp, "%f %f %f\n", ob->loc, ob->loc+1, ob->loc+2);
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val= fscanf(fp, "%f %f %f\n", vec, vec+1, vec+2);
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q1= vectoquat(vec, 5, 2);
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vectoquat(vec, 5, 2, q1);
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QuatToEul(q1, ob->rot);
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if(val<=0) break;
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@@ -575,14 +575,13 @@ static float *calc_curve_deform(Object *par, float *co, short axis, CurveDeform
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}
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if( where_on_path_deform(par, fac, loc, dir)) { /* returns OK */
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float q[4], mat[3][3];
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float *quat;
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float q[4], mat[3][3], quat[4];
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if(cd->no_rot_axis) /* set by caller */
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dir[cd->no_rot_axis-1]= 0.0f;
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/* -1 for compatibility with old track defines */
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quat= vectoquat(dir, axis-1, upflag); /* gives static quat */
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vectoquat(dir, axis-1, upflag, quat);
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/* the tilt */
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if(loc[3]!=0.0) {
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@@ -1438,7 +1438,7 @@ int enable_cu_speed= 1;
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static void ob_parcurve(Object *ob, Object *par, float mat[][4])
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{
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Curve *cu;
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float q[4], vec[4], dir[3], *quat, x1, ctime;
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float q[4], vec[4], dir[3], quat[4], x1, ctime;
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float timeoffs = 0.0, sf_orig = 0.0;
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Mat4One(mat);
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@@ -1487,7 +1487,7 @@ static void ob_parcurve(Object *ob, Object *par, float mat[][4])
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if( where_on_path(par, ctime, vec, dir) ) {
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if(cu->flag & CU_FOLLOW) {
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quat= vectoquat(dir, ob->trackflag, ob->upflag);
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vectoquat(dir, ob->trackflag, ob->upflag, quat);
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/* the tilt */
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Normalize(dir);
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@@ -1887,13 +1887,13 @@ static void solve_parenting (Object *ob, Object *par, float obmat[][4], float sl
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}
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void solve_tracking (Object *ob, float targetmat[][4])
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{
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float *quat;
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float quat[4];
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float vec[3];
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float totmat[3][3];
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float tmat[4][4];
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VecSubf(vec, ob->obmat[3], targetmat[3]);
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quat= vectoquat(vec, ob->trackflag, ob->upflag);
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vectoquat(vec, ob->trackflag, ob->upflag, quat);
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QuatToMat3(quat, totmat);
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if(ob->parent && (ob->transflag & OB_POWERTRACK)) {
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@@ -1369,7 +1369,7 @@ static float vert_weight(MDeformVert *dvert, int group)
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}
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static void do_prekink(ParticleKey *state, ParticleKey *par, float *par_rot, float time, float freq, float shape, float amplitude, short type, short axis, float obmat[][4])
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{
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float vec[3]={0.0,0.0,0.0}, q1[4]={1,0,0,0},*q2;
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float vec[3]={0.0,0.0,0.0}, q1[4]={1,0,0,0},q2[4];
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float t;
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CLAMP(time,0.0,1.0);
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@@ -1391,10 +1391,9 @@ static void do_prekink(ParticleKey *state, ParticleKey *par, float *par_rot, flo
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case PART_KINK_CURL:
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vec[axis]=1.0;
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if(par_rot)
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q2=par_rot;
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else{
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q2=vectoquat(par->vel,axis,(axis+1)%3);
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}
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QUATCOPY(q2,par_rot)
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else
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vectoquat(par->vel,axis,(axis+1)%3, q2);
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QuatMulVecf(q2,vec);
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VecMulf(vec,amplitude);
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VECADD(state->co,state->co,vec);
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@@ -1441,9 +1440,9 @@ static void do_prekink(ParticleKey *state, ParticleKey *par, float *par_rot, flo
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float inp_y,inp_z,length;
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if(par_rot)
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q2=par_rot;
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QUATCOPY(q2,par_rot)
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else
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q2=vectoquat(par->vel,axis,(axis+1)%3);
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vectoquat(par->vel,axis,(axis+1)%3,q2);
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QuatMulVecf(q2,y_vec);
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QuatMulVecf(q2,z_vec);
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@@ -1592,7 +1591,7 @@ int do_guide(ParticleKey *state, int pa_num, float time, ListBase *lb)
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VecRotToQuat(guidedir,guidevec[3]-ec->firstloc[3],rot2);
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QuatMulVecf(rot2,pa_loc);
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//q=vectoquat(guidedir, pd->kink_axis, (pd->kink_axis+1)%3);
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//vectoquat(guidedir, pd->kink_axis, (pd->kink_axis+1)%3, q);
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//QuatMul(par.rot,rot2,q);
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}
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//else{
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@@ -2536,16 +2535,12 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda
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/* figure out rotation */
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if(k) {
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float angle, tangent[3], normal[3], q[4];
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float cosangle, angle, tangent[3], normal[3], q[4];
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if(k == 1) {
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float *q2;
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VECSUB(tangent, ca->co, (ca - 1)->co);
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q2 = vectoquat(tangent, OB_POSX, OB_POSZ);
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QUATCOPY((ca - 1)->rot, q2);
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vectoquat(tangent, OB_POSX, OB_POSZ, (ca-1)->rot);
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VECCOPY(prev_tangent, tangent);
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Normalize(prev_tangent);
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@@ -2553,12 +2548,17 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda
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else {
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VECSUB(tangent, ca->co, (ca - 1)->co);
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Normalize(tangent);
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angle = saacos(Inpf(tangent, prev_tangent));
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if((angle > -0.000001) && (angle < 0.000001)){
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cosangle= Inpf(tangent, prev_tangent);
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/* note we do the comparison on cosangle instead of
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* angle, since floating point accuracy makes it give
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* different results across platforms */
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if(cosangle > 0.999999f) {
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QUATCOPY((ca - 1)->rot, (ca - 2)->rot);
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}
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else{
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else {
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angle= saacos(cosangle);
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Crossf(normal, prev_tangent, tangent);
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VecRotToQuat(normal, angle, q);
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QuatMul((ca - 1)->rot, q, (ca - 2)->rot);
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@@ -2567,10 +2567,9 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda
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VECCOPY(prev_tangent, tangent);
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}
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if(k == steps) {
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if(k == steps)
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QUATCOPY(ca->rot, (ca - 1)->rot);
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}
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}
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/* set velocity */
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@@ -3412,11 +3411,9 @@ void psys_get_particle_on_path(Object *ob, ParticleSystem *psys, int p, Particle
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//else{
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// /* TODO: different rotations */
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// float nvel[3];
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// float *q2;
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// VECCOPY(nvel,state->vel);
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// VecMulf(nvel,-1.0f);
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// q2=vectoquat(nvel, OB_POSX, OB_POSZ);
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// QUATCOPY(state->rot,q2);
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// vectoquat(nvel, OB_POSX, OB_POSZ, state->rot);
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//}
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dfra = keys[2].time - keys[1].time;
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@@ -3740,7 +3737,7 @@ void psys_get_dupli_texture(Object *ob, ParticleSettings *part, ParticleSystemMo
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void psys_get_dupli_path_transform(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, ParticleData *pa, ChildParticle *cpa, ParticleCacheKey *cache, float mat[][4], float *scale)
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{
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float loc[3], nor[3], vec[3], side[3], len, obrotmat[4][4], qmat[4][4];
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float xvec[3] = {-1.0, 0.0, 0.0}, *q;
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float xvec[3] = {-1.0, 0.0, 0.0}, q[4];
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VecSubf(vec, (cache+cache->steps-1)->co, cache->co);
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len= Normalize(vec);
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@@ -3756,7 +3753,7 @@ void psys_get_dupli_path_transform(Object *ob, ParticleSystem *psys, ParticleSys
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if(!pa)
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pa= psys->particles+cpa->pa[0];
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q = vectoquat(xvec, ob->trackflag, ob->upflag);
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vectoquat(xvec, ob->trackflag, ob->upflag, q);
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QuatToMat4(q, obrotmat);
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obrotmat[3][3]= 1.0f;
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@@ -1573,7 +1573,7 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
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ParticleTexture ptex;
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ParticleKey state;
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IpoCurve *icu=0;
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float fac, phasefac, nor[3]={0,0,0},loc[3],tloc[3],vel[3]={0.0,0.0,0.0},rot[4],*q2=0;
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float fac, phasefac, nor[3]={0,0,0},loc[3],tloc[3],vel[3]={0.0,0.0,0.0},rot[4],q2[4];
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float r_vel[3],r_ave[3],r_rot[4],p_vel[3]={0.0,0.0,0.0};
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float x_vec[3]={1.0,0.0,0.0}, utan[3]={0.0,1.0,0.0}, vtan[3]={0.0,0.0,1.0}, rot_vec[3]={0.0,0.0,0.0};
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float q_phase[4];
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@@ -1749,7 +1749,7 @@ void reset_particle(ParticleData *pa, ParticleSystem *psys, ParticleSystemModifi
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/* create rotation quat */
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VecMulf(rot_vec,-1.0);
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q2= vectoquat(rot_vec, OB_POSX, OB_POSZ);
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vectoquat(rot_vec, OB_POSX, OB_POSZ, q2);
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/* randomize rotation quat */
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if(part->randrotfac!=0.0f)
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@@ -3085,7 +3085,7 @@ static void deflect_particle(Object *pob, ParticleSystemModifierData *psmd, Part
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ParticleKey cstate;
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float imat[4][4];
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float co1[3],co2[3],def_loc[3],def_nor[3],unit_nor[3],def_tan[3],dvec[3],def_vel[3],dave[3],dvel[3];
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float t_co1[3],t_co2[3];
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float t_co1[3]={0.0,0.0,0.0},t_co2[3]={0.0,0.0,0.0};
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float pa_minmax[6];
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float min_w[4], zerovec[3]={0.0,0.0,0.0}, ipoint[3];
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float min_d,dotprod,damp,frict,o_len,d_len,radius=-1.0f;
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@@ -3811,7 +3811,7 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS
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static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys, ParticleSettings *part, float timestep, float *acc, ParticleKey *state)
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{
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float dvec[3], bvec[3], length, max_vel=part->max_vel;
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float *q2, q[4];
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float q2[4], q[4];
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float g=9.81f, pa_mass=part->mass;
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float yvec[3]={0.0,1.0,0.0}, zvec[3]={0.0,0.0,-1.0}, bank;
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@@ -3893,7 +3893,7 @@ static void boid_body(BoidVecFunc *bvf, ParticleData *pa, ParticleSystem *psys,
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VECCOPY(dvec,state->vel);
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VecMulf(dvec,-1.0f);
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q2= vectoquat(dvec, OB_POSX, OB_POSZ);
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vectoquat(dvec, OB_POSX, OB_POSZ, q2);
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QuatMul(state->rot,q,q2);
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@@ -261,7 +261,7 @@ void Vec2Addf(float *v, float *v1, float *v2);
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void Vec2Subf(float *v, float *v1, float *v2);
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void Vec2Copyf(float *v1, float *v2);
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float *vectoquat(float *vec, short axis, short upflag);
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void vectoquat(float *vec, short axis, short upflag, float *q);
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float VecAngle2(float *v1, float *v2);
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float VecAngle3(float *v1, float *v2, float *v3);
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@@ -1337,9 +1337,8 @@ void NormalQuat(float *q)
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}
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}
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float *vectoquat( float *vec, short axis, short upflag)
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void vectoquat(float *vec, short axis, short upflag, float *q)
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{
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static float q1[4];
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float q2[4], nor[3], *fp, mat[3][3], angle, si, co, x2, y2, z2, len1;
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/* first rotate to axis */
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@@ -1351,11 +1350,11 @@ float *vectoquat( float *vec, short axis, short upflag)
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x2= -vec[0] ; y2= -vec[1] ; z2= -vec[2];
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}
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q1[0]=1.0;
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q1[1]=q1[2]=q1[3]= 0.0;
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q[0]=1.0;
|
||||
q[1]=q[2]=q[3]= 0.0;
|
||||
|
||||
len1= (float)sqrt(x2*x2+y2*y2+z2*z2);
|
||||
if(len1 == 0.0) return(q1);
|
||||
if(len1 == 0.0) return;
|
||||
|
||||
/* nasty! I need a good routine for this...
|
||||
* problem is a rotation of an Y axis to the negative Y-axis for example.
|
||||
@@ -1366,9 +1365,8 @@ float *vectoquat( float *vec, short axis, short upflag)
|
||||
nor[1]= -z2;
|
||||
nor[2]= y2;
|
||||
|
||||
if( fabs(y2)+fabs(z2)<0.0001 ) {
|
||||
if(fabs(y2)+fabs(z2)<0.0001)
|
||||
nor[1]= 1.0;
|
||||
}
|
||||
|
||||
co= x2;
|
||||
}
|
||||
@@ -1377,9 +1375,8 @@ float *vectoquat( float *vec, short axis, short upflag)
|
||||
nor[1]= 0.0;
|
||||
nor[2]= -x2;
|
||||
|
||||
if( fabs(x2)+fabs(z2)<0.0001 ) {
|
||||
if(fabs(x2)+fabs(z2)<0.0001)
|
||||
nor[2]= 1.0;
|
||||
}
|
||||
|
||||
co= y2;
|
||||
}
|
||||
@@ -1388,9 +1385,8 @@ float *vectoquat( float *vec, short axis, short upflag)
|
||||
nor[1]= x2;
|
||||
nor[2]= 0.0;
|
||||
|
||||
if( fabs(x2)+fabs(y2)<0.0001 ) {
|
||||
if(fabs(x2)+fabs(y2)<0.0001)
|
||||
nor[0]= 1.0;
|
||||
}
|
||||
|
||||
co= z2;
|
||||
}
|
||||
@@ -1400,13 +1396,13 @@ float *vectoquat( float *vec, short axis, short upflag)
|
||||
|
||||
angle= 0.5f*saacos(co);
|
||||
si= (float)sin(angle);
|
||||
q1[0]= (float)cos(angle);
|
||||
q1[1]= nor[0]*si;
|
||||
q1[2]= nor[1]*si;
|
||||
q1[3]= nor[2]*si;
|
||||
q[0]= (float)cos(angle);
|
||||
q[1]= nor[0]*si;
|
||||
q[2]= nor[1]*si;
|
||||
q[3]= nor[2]*si;
|
||||
|
||||
if(axis!=upflag) {
|
||||
QuatToMat3(q1, mat);
|
||||
QuatToMat3(q, mat);
|
||||
|
||||
fp= mat[2];
|
||||
if(axis==0) {
|
||||
@@ -1429,10 +1425,8 @@ float *vectoquat( float *vec, short axis, short upflag)
|
||||
q2[2]= y2*si;
|
||||
q2[3]= z2*si;
|
||||
|
||||
QuatMul(q1,q2,q1);
|
||||
QuatMul(q,q2,q);
|
||||
}
|
||||
|
||||
return(q1);
|
||||
}
|
||||
|
||||
void VecUpMat3old( float *vec, float mat[][3], short axis)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* $Id: vector.c 12314 2007-10-20 20:24:09Z campbellbarton $
|
||||
* $Id$
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
@@ -168,7 +168,7 @@ PyObject *Vector_Resize4D(VectorObject * self)
|
||||
extract a quaternion from the vector and the track and up axis */
|
||||
PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args )
|
||||
{
|
||||
float vec[3];
|
||||
float vec[3], quat[4];
|
||||
char *strack, *sup;
|
||||
short track = 2, up = 1;
|
||||
|
||||
@@ -271,7 +271,9 @@ PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args )
|
||||
vec[1] = -self->vec[1];
|
||||
vec[2] = -self->vec[2];
|
||||
|
||||
return newQuaternionObject(vectoquat(vec, track, up), Py_NEW);
|
||||
vectoquat(vec, track, up, quat);
|
||||
|
||||
return newQuaternionObject(quat, Py_NEW);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user