== Align to Transform Orientation ==
New rotation alignement fonction Rotates objects/Pose bones to match the selected transform orientation. Can be used to align to view, active object (normal) and custom transform orientations. Accessible in the Object -> Transform submenu and through the hotkey Ctrl-Alt-A (which was previously a fall through for Apply but only Ctrl-A and Ctrl-Shift-A did anything special). Can be eventually made to work in edit mode (not too hard).
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@@ -1786,6 +1786,10 @@ static void do_view3d_transformmenu(void *arg, int event)
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case 20:
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G.scene->snap_target = SCE_SNAP_TARGET_ACTIVE;
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break;
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case 21:
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initTransform(TFM_ALIGN, CTX_NO_PET|CTX_AUTOCONFIRM);
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Transform();
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break;
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}
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allqueue(REDRAWVIEW3D, 0);
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}
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@@ -1835,6 +1839,7 @@ static uiBlock *view3d_transformmenu(void *arg_unused)
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if (!G.obedit) {
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Center New", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Center Cursor", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 12, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Align to Transform Orientation", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 21, "");
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}
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if (BIF_snappingSupported())
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